Difference between revisions of "Bard"

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m (Differences from NWN2: Added * Level 7 "Inspire Regeneration" has been removed on ALFA.)
 
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[[Category:Classes]]
 
[[Category:Classes]]
 
[[Category:Base Classes]]
 
[[Category:Base Classes]]
[[Category:Articles Needing Attention]]
 
 
{{Class
 
{{Class
 
| Image = [[Image:Class_Bard.jpg|256px|Bard]]
 
| Image = [[Image:Class_Bard.jpg|256px|Bard]]
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| Skills = 6
 
| Skills = 6
 
| Proficiencies = [[Simple Weapons]], [[Longsword]], [[Rapier]], [[Shortbow]], [[Shortsword]], [[Light Armor]], [[Shield]]
 
| Proficiencies = [[Simple Weapons]], [[Longsword]], [[Rapier]], [[Shortbow]], [[Shortsword]], [[Light Armor]], [[Shield]]
| ClassSkills = [[Appraise]], [[Balance]], [[Bluff]], [[Climb]], [[Concentration]], [[Craft]] (All), [[Decipher Script]], [[Diplomacy]], [[Disguise]], [[Escape Artist]], [[Gather Information]], [[Hide]], [[Jump]], [[Knowledge]] (All), [[Listen]], [[Move Silently]], [[Parry]], [[Perform]], [[Profession]], [[Sense Motive]], [[Sleight of Hand]], [[Spellcraft]], [[Swim]], [[Tumble]], [[Use Magic Device]]
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| ClassSkills = [[Appraise]], [[Balance]], [[Bluff]], [[Climb]], [[Concentration]], [[Craft]] (All), [[Decipher Script]], [[Diplomacy]], [[Disguise]], [[Escape Artist]], [[Gather Information]], [[Hide]], [[Jump (Skill)|Jump]], [[Knowledge]] (All), [[Listen]], [[Move Silently]], [[Parry]], [[Perform]], [[Profession]], [[Sense Motive]], [[Sleight of Hand]], [[Spellcraft]], [[Swim]], [[Tumble]], [[Use Magic Device]]
 
| Requirements = Yes
 
| Requirements = Yes
 
| ReqAlignment = {{AlignmentGrid|n|y|y|n|y|y|n|y|y}}
 
| ReqAlignment = {{AlignmentGrid|n|y|y|n|y|y|n|y|y}}
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| SourcePage = 26-30
 
| SourcePage = 26-30
 
}}
 
}}
A bard brings forth magic from his soul, not from a book. He can cast only a small number of spells, but he can do so without selecting or preparing them in advance. His magic emphasizes charms and illusions over the more dramatic evocation spells that wizards and sorcerers often use. In addition to spells, a bard works magic with his music and poetry. He can encourage allies, hold his audiences rapt, and counter magical effects that rely on speech or sound. Bards have some of the skills that rogues have, although bards are not as focused on skill mastery as rogues are. A bard listens to stories as well as telling them, of course, so he has a vast knowledge of local events and noteworthy items.
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{{ExternalSource_d20srd|http://www.d20srd.org/srd/classes/bard.htm}}
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{{ExternalSource_nwn2wiki|http://nwn2.wikia.com/wiki/Bard}}
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{{ExternalSource_frwiki|http://forgottenrealms.wikia.com/wiki/Bard}}
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: ''"It is said that music has a special magic, and the bard proves that saying true. Wandering across the land, gathering lore, telling stories, working magic with his music, and living on the gratitude of his audience—such is the life of a bard. When chance or opportunity draws them into a conflict, bards serve as diplomats, negotiators, messengers, scouts, and spies.''
 +
: ''A bard's magic comes from the heart. If his heart is good, a bard brings hope and courage to the downtrodden and uses his tricks, music, and magic to thwart the schemes of evildoers. If the nobles of the land are corrupt, the good bard is an enemy of the state, cunningly evading capture and raising the spirits of the oppressed. But music can spring from an evil heart as well. Evil bards forego blatant violence in favor of manipulation, holding sway over the hearts and minds of others and taking what enraptured audiences "willingly" give."'' -- [[Player's Handbook]]
  
= Class Features =
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 +
== Class Features ==
 
{{ClassProgression
 
{{ClassProgression
 
| BAB = Medium
 
| BAB = Medium
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| Reflex = High
 
| Reflex = High
 
| Will = High
 
| Will = High
| Special1 = [[#Bardic Knowledge | Bardic Knowledge]], [[#Bardic Music | Bardic Music]], [[#Countersong | Countersong]], [[#Fascinate | Fascinate]], [[#Inspire Courage | Inspire Courage]]
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| Special1 = [[#Bardic Knowledge | Bardic Knowledge]], [[Bardic Music]], [[Countersong]], [[Fascinate]], [[Inspire Courage]] (+1)
| Special2 = [[#Inspire Competence | Inspire Competence]]
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| Special2 = [[Inspire Competence]] (+2)
| Special3 = [[#Haven Song | Haven Song]]
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| Special3 = [[Haven Song]]
| Special5 = [[#Inspire Defense | Inspire Defense]]
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| Special5 = [[Inspire Defense]] (+2)
| Special6 = [[#Cloud Mind | Cloud Mind]]
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| Special6 = [[Cloud Mind]]
| Special8 = [[#Inspire Toughness | Inspire Toughness]]
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| Special8 = Inspire Courage (+2), [[Inspire Toughness]] (+1)
| Special9 = [[#Ironskin Chant | Ironskin Chant]]
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| Special9 = [[Ironskin Chant]]
| Special11 = [[#Inspire Slowing | Inspire Slowing]]
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| Special10 = Inspire Defense (+3)
| Special12 = [[#Song of Freedom | Song of Freedom]]
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| Special11 = Inspire Competence (+4), [[Inspire Slowing]] (15%)
| Special14 = [[#Inspire Jarring | Inspire Jarring]]
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| Special12 = [[Song of Freedom]]
| Special15 = [[#Inspire Heroics | Inspire Heroics]]
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| Special13 = Inspire Toughness (+2)
| Special18 = [[#Inspire Legion | Inspire Legion]]
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| Special14 = Inspire Courage (+3), [[Inspire Jarring]]
 +
| Special15 = Inspire Defense (+4), [[Inspire Heroics]]
 +
| Special16 = Inspire Slowing (30%)
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| Special18 = [[Inspire Legion]], Inspire Toughness (+3)
 +
| Special19 = Inspire Competence (+6)
 +
| Special20 = Inspire Courage (+4), Inspire Defense (+5)
 
}}
 
}}
  
== Spellcasting ==
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 +
=== Spellcasting ===
 
: ''See also: [[:Category:Bard Spells | Bard Spells]].''
 
: ''See also: [[:Category:Bard Spells | Bard Spells]].''
 
A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level ([[Charisma]] 10 for 0-level spells, 11 for 1st-level spells, and so forth). Starting at 8th level, and every three levels after, bards can replace one known spell with a new spell of the same level. The replaced spell must be two spell levels below what the bard can currently cast (1st level spell at 8, 1st or 2nd level spell at 11, 1st or 2nd or 3rd level spell at 14, and so forth). Bards do not suffer from arcane spell failure when wearing light armor. Medium and heavy armor, as well as all shields, still incur the normal failure chance.
 
A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level ([[Charisma]] 10 for 0-level spells, 11 for 1st-level spells, and so forth). Starting at 8th level, and every three levels after, bards can replace one known spell with a new spell of the same level. The replaced spell must be two spell levels below what the bard can currently cast (1st level spell at 8, 1st or 2nd level spell at 11, 1st or 2nd or 3rd level spell at 14, and so forth). Bards do not suffer from arcane spell failure when wearing light armor. Medium and heavy armor, as well as all shields, still incur the normal failure chance.
  
=== Spell Progression ===
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{{Spell Progression
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| Spell Levels = 7
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| Spells per Day = TRUE
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| Spells Known = TRUE
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| SL0 = [[:Category:0th Level Bard Spells|0]]
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| SL1 = [[:Category:1st Level Bard Spells|1st]]
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| SL2 = [[:Category:2nd Level Bard Spells|2nd]]
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| SL3 = [[:Category:3rd Level Bard Spells|3rd]]
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| SL4 = [[:Category:4th Level Bard Spells|4th]]
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| SL5 = [[:Category:5th Level Bard Spells|5th]]
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| SL6 = [[:Category:6th Level Bard Spells|6th]]
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| Level 1 =  {{Spell Progression Level|  1 | 2 | - | - | - | - | - | - |  |  |  | 4 | - | - | - | - | - | - |  |  |  }}
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| Level 2 = {{Spell Progression Level|  2 | 3 | 0 | - | - | - | - | - |  |  |  | 5 | 2 | - | - | - | - | - |  |  |  }}
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| Level 3 = {{Spell Progression Level|  3 | 3 | 1 | - | - | - | - | - |  |  |  | 6 | 3 | - | - | - | - | - |  |  |  }}
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| Level 4 = {{Spell Progression Level|  4 | 3 | 2 | 0 | - | - | - | - |  |  |  | 6 | 3 | 2 | - | - | - | - |  |  |  }}
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| Level 5 =  {{Spell Progression Level|  5 | 3 | 3 | 1 | - | - | - | - |  |  |  | 6 | 4 | 3 | - | - | - | - |  |  |  }}
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| Level 6 =  {{Spell Progression Level|  6 | 3 | 3 | 2 | - | - | - | - |  |  |  | 6 | 4 | 3 | - | - | - | - |  |  |  }}
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| Level 7 =  {{Spell Progression Level|  7 | 3 | 3 | 2 | 0 | - | - | - |  |  |  | 6 | 4 | 4 | 2 | - | - | - |  |  |  }}
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| Level 8 =  {{Spell Progression Level|  8 | 3 | 3 | 3 | 1 | - | - | - |  |  |  | 6 | 4 | 4 | 3 | - | - | - |  |  |  }}
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| Level 9 =  {{Spell Progression Level|  9 | 3 | 3 | 3 | 2 | - | - | - |  |  |  | 6 | 4 | 4 | 3 | - | - | - |  |  |  }}
 +
| Level 10 = {{Spell Progression Level| 10 | 3 | 3 | 3 | 2 | 0 | - | - |  |  |  | 6 | 4 | 4 | 4 | 2 | - | - |  |  |  }}
 +
| Level 11 = {{Spell Progression Level| 11 | 3 | 3 | 3 | 3 | 1 | - | - |  |  |  | 6 | 4 | 4 | 4 | 3 | - | - |  |  |  }}
 +
| Level 12 = {{Spell Progression Level| 12 | 3 | 3 | 3 | 3 | 2 | - | - |  |  |  | 6 | 4 | 4 | 4 | 3 | - | - |  |  |  }}
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| Level 13 = {{Spell Progression Level| 13 | 3 | 3 | 3 | 3 | 2 | 0 | - |  |  |  | 6 | 4 | 4 | 4 | 4 | 2 | - |  |  |  }}
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| Level 14 = {{Spell Progression Level| 14 | 4 | 3 | 3 | 3 | 3 | 1 | - |  |  |  | 6 | 4 | 4 | 4 | 4 | 3 | - |  |  |  }}
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| Level 15 = {{Spell Progression Level| 15 | 4 | 4 | 3 | 3 | 3 | 2 | - |  |  |  | 6 | 4 | 4 | 4 | 4 | 3 | - |  |  |  }}
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| Level 16 = {{Spell Progression Level| 16 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |  |  |  | 6 | 5 | 4 | 4 | 4 | 4 | 2 |  |  |  }}
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| Level 17 = {{Spell Progression Level| 17 | 4 | 4 | 4 | 4 | 3 | 3 | 1 |  |  |  | 6 | 5 | 5 | 4 | 4 | 4 | 3 |  |  |  }}
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| Level 18 = {{Spell Progression Level| 18 | 4 | 4 | 4 | 4 | 4 | 3 | 2 |  |  |  | 6 | 5 | 5 | 5 | 4 | 4 | 3 |  |  |  }}
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| Level 19 = {{Spell Progression Level| 19 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |  |  |  | 6 | 5 | 5 | 5 | 5 | 4 | 4 |  |  |  }}
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| Level 20 = {{Spell Progression Level| 20 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |  |  |  | 6 | 5 | 5 | 5 | 5 | 5 | 4 |  |  |  }}
 +
}}
  
  
== Bardic Knowledge ==
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=== Bardic Knowledge ===
 
A bard may make a special bardic knowledge check with a bonus equal to his bard level + his [[Intelligence]] modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places.
 
A bard may make a special bardic knowledge check with a bonus equal to his bard level + his [[Intelligence]] modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places.
 
: ''If the bard has 5 or more ranks in [[Knowledge]] (history), he gains a +2 bonus on this check.''
 
: ''If the bard has 5 or more ranks in [[Knowledge]] (history), he gains a +2 bonus on this check.''
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A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
 
A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
  
{| class="wikitable"
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'''== *Type ''#bard''  in game chat to roll for your bardic knowledge =='''
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{| class="wikitable_standard twoColumn"
 
! [[Difficulty Class | DC]]
 
! [[Difficulty Class | DC]]
 
! style="text-align: left;" | Type of Knowledge
 
! style="text-align: left;" | Type of Knowledge
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|-
 
|-
 
| valign="top" | 20
 
| valign="top" | 20
| Uncommon but available, known by only a few people legends.
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| Uncommon but available, known by only a few people.
 
|-
 
|-
 
| valign="top" | 25
 
| valign="top" | 25
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|}
 
|}
  
== Bardic Music ==
 
Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one [[Perform]] skill, he does not gain the bardic music ability until he acquires the needed ranks.
 
 
Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn’t require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), spell trigger (such as wands), or command word. Just as for casting a spell with a verbal component, a deaf bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit. Bardic music also requires that the targets of the song be able to hear it, and deaf creatures or creatures inside of spell effects like [[Silence]] are not affected by the song.
 
 
=== Fascinate ===
 
Requires: Preform 3, Bard 1
 
 
Specifics: Every hostile creature within 90 feet must make a Will save (against a DC of 11 + 1/2 the bard's level + the bard's Charisma modifier). This is an enchantment (compulsion) mind-affecting ability. If the target fails this save, then they are dazed for as long as the song is playing and the bard is within 90 feet of them. If a creature is attacked, or is within 10 feet of a creature being attacked, the effect ends for that creature, though anyone who fails their saving throw will be dazed for at least one round. There is a cool down time of 10 rounds before this ability can be used again. Fascinate affects up to one enemy per level of the bard.
 
 
=== Countersong ===
 
: ''Requires 3 ranks in a Perform skill.''
 
This song puts a buff on the targeted ally that lasts for 10 rounds or until discharaged. Any hostile magic that would affect the countersong's target has to make a Spell Resistance check of 10 + levels of Bard the singer possesses. Whether the spell is blocked or not, the countersong is discharged.
 
 
A bard cannot cast this on himself, only on allies.
 
 
=== Inspire Courage ===
 
Required: Three ranks in preform, Bard 1
 
 
Specifics: A bard can use song or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. This gives a bonus to hit and damage. It starts at +1, and becomes +2 at 8th level, +3 at 14th level, and +4 at 20th level.
 
 
=== Inspire Competence ===
 
Requires: Three ranks in Preform, Bard 1
 
 
Specifics:A bard can use his music or poetics to help an ally succeed at a task. This gives a skill bonus to all allies. It starts at +2 and becomes +4 at 11th level and +6 at 19th level.
 
 
=== Haven Song ===
 
Requires: Preform 6, Bard 3
 
 
Specifics: Specifics: This song renders all enemies who fail a Will save (DC 11 + 1/2 the bard's level + the bard's Charisma modifier) to be unable to attack the bard for 10 rounds, or until the bard takes hostile action against them or their allies (for example, attacking or casting a harmful spell). The Fascinate and Cloud Mind songs do not count as hostile actions.
 
 
=== Inspire Defense ===
 
Requires: Preform 3, Bard 1
 
 
Specifics: A bard can use song or poetics to inspire defense in his allies (including himself). This gives a dodge AC bonus to all allies. It starts at +2 and becomes +3 at 10th level, +4 at 15th level, and +5 at 20th level.
 
 
=== Cloud Mind ===
 
Required Preform 9, Bard 6
 
 
Specifics: This is a more potent, single-target version of the Fascinate bard song. The saving throw DC is increased to 14 + 1/2 the bard's level + the bard's Charisma modifier, and enemies being attacked nearby don't break the effect. There is a 5-round cool down before this ability can be used again.
 
 
=== Inspire Toughness ===
 
Requires: Preform 3, Bard 1
 
 
Specifics: A bard can use song or poetics to inspire toughness in his allies (including himself). This gives a bonus to saving throws for all allies. It starts at +1, then +2 at 13th level, and then +3 at 18th level.
 
 
=== Ironskin Chant ===
 
Requires: Preform 12, Bard 9
 
 
Specifics: This song gives the party damage reduction 5/- for 4 rounds.
 
 
=== Inspire Slowing ===
 
Requires: Preform 3, Bard 1
 
 
Specifics: A bard can use song or poetics to inspire slowing in his enemies. All enemies that come within 20 feet of the bard have to make a Will save (DC 13 + (1/2 Bard level) + CHA modifier) otherwise they will be slowed down. Initially they are slowed down 15% but at 16th level they are slowed by 30%. There are no further penalties besides movement, unlike the slow spell.
 
 
=== Song of Freedom ===
 
Requires: Preform:15 Bard:12
 
 
Specifics: This song will break curses and enchantments on allies with a check of the bard's level against DC (11 + caster level of the effect to be dispelled).
 
 
=== Inspire Jarring ===
 
Requires: Preform 3, Bard 1.
 
 
Specifics: A bard can use song or poetics to inspire jarring in his enemies. All enemies within 20’ of the bard suffer a -4 penalty to all Concentration checks and -2 to all Will saves.
 
 
=== Inspire Heroics ===
 
Requires: Preform 18, Bard 15.
 
 
Specifics: This song inspires either the bard or a single targeted ally. For 5 rounds, the inspired creature gains +4 dodge bonus to AC and a +4 morale bonus to saving throws. Additionally, the inspired creature gains +4 temporary hit points per level. There is a cool down of 20 rounds before this ability can be used again.
 
 
=== Inspire Legion ===
 
Requires: Preform 21, Bard 18
 
  
Specifics: Specifics: This song rallies all allies within 60 feet. The game determines the highest base attack bonus of all allies in the area of effect, and all affected characters now use this as their new base attack. All affected characters get a +4 competence bonus to damage rolls, as well. This ability lasts for 10 rounds. There is a cool down of 5 minutes (game time) before this ability can be used again.
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== Notes ==
 +
=== Differences from NWN2 ===
 +
* The [[Perform]] is modified to closer fit SRD. Your highest Perform skill is used for all bardic abilities.
 +
* Bards cannot stealth while using bard songs.
 +
* Level 7 "Inspire Regeneration" has been removed on ALFA.
  
= Playing a Bard =
 
  
 
{{Classes}}
 
{{Classes}}

Latest revision as of 20:07, 11 December 2021

Bard
Bard
Hit Die d6
Skills 6 + INT
Proficiencies Simple Weapons, Longsword, Rapier, Shortbow, Shortsword, Light Armor, Shield
Class Skills Appraise, Balance, Bluff, Climb, Concentration, Craft (All), Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge (All), Listen, Move Silently, Parry, Perform, Profession, Sense Motive, Sleight of Hand, Spellcraft, Swim, Tumble, Use Magic Device
Requirements
Alignment
LG NG CG
LN N CN
LE NE CE

Source: Player's Handbook, p. 26-30
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"It is said that music has a special magic, and the bard proves that saying true. Wandering across the land, gathering lore, telling stories, working magic with his music, and living on the gratitude of his audience—such is the life of a bard. When chance or opportunity draws them into a conflict, bards serve as diplomats, negotiators, messengers, scouts, and spies.
A bard's magic comes from the heart. If his heart is good, a bard brings hope and courage to the downtrodden and uses his tricks, music, and magic to thwart the schemes of evildoers. If the nobles of the land are corrupt, the good bard is an enemy of the state, cunningly evading capture and raising the spirits of the oppressed. But music can spring from an evil heart as well. Evil bards forego blatant violence in favor of manipulation, holding sway over the hearts and minds of others and taking what enraptured audiences "willingly" give." -- Player's Handbook


Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +0 +2 +2 Bardic Knowledge, Bardic Music, Countersong, Fascinate, Inspire Courage (+1)
2 +1 +0 +3 +3 Inspire Competence (+2)
3 +2 +1 +3 +3 Haven Song
4 +3 +1 +4 +4
5 +3 +1 +4 +4 Inspire Defense (+2)
6 +4 +2 +5 +5 Cloud Mind
7 +5 +2 +5 +5
8 +6/+1 +2 +6 +6 Inspire Courage (+2), Inspire Toughness (+1)
9 +6/+1 +3 +6 +6 Ironskin Chant
10 +7/+2 +3 +7 +7 Inspire Defense (+3)
11 +8/+3 +3 +7 +7 Inspire Competence (+4), Inspire Slowing (15%)
12 +9/+4 +4 +8 +8 Song of Freedom
13 +9/+4 +4 +8 +8 Inspire Toughness (+2)
14 +10/+5 +4 +9 +9 Inspire Courage (+3), Inspire Jarring
15 +11/+6/+1 +5 +9 +9 Inspire Defense (+4), Inspire Heroics
16 +12/+7/+2 +5 +10 +10 Inspire Slowing (30%)
17 +12/+7/+2 +5 +10 +10
18 +13/+8/+3 +6 +11 +11 Inspire Legion, Inspire Toughness (+3)
19 +14/+9/+4 +6 +11 +11 Inspire Competence (+6)
20 +15/+10/+5 +6 +12 +12 Inspire Courage (+4), Inspire Defense (+5)


Spellcasting

See also: Bard Spells.

A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level (Charisma 10 for 0-level spells, 11 for 1st-level spells, and so forth). Starting at 8th level, and every three levels after, bards can replace one known spell with a new spell of the same level. The replaced spell must be two spell levels below what the bard can currently cast (1st level spell at 8, 1st or 2nd level spell at 11, 1st or 2nd or 3rd level spell at 14, and so forth). Bards do not suffer from arcane spell failure when wearing light armor. Medium and heavy armor, as well as all shields, still incur the normal failure chance.

Level Spells per Day Spells Known
0 1st 2nd 3rd 4th 5th 6th 0 1st 2nd 3rd 4th 5th 6th
1 2 4
2 3 0 5 2
3 3 1 6 3
4 3 2 0 6 3 2
5 3 3 1 6 4 3
6 3 3 2 6 4 3
7 3 3 2 0 6 4 4 2
8 3 3 3 1 6 4 4 3
9 3 3 3 2 6 4 4 3
10 3 3 3 2 0 6 4 4 4 2
11 3 3 3 3 1 6 4 4 4 3
12 3 3 3 3 2 6 4 4 4 3
13 3 3 3 3 2 0 6 4 4 4 4 2
14 4 3 3 3 3 1 6 4 4 4 4 3
15 4 4 3 3 3 2 6 4 4 4 4 3
16 4 4 4 3 3 2 0 6 5 4 4 4 4 2
17 4 4 4 4 3 3 1 6 5 5 4 4 4 3
18 4 4 4 4 4 3 2 6 5 5 5 4 4 3
19 4 4 4 4 4 4 3 6 5 5 5 5 4 4
20 4 4 4 4 4 4 4 6 5 5 5 5 5 4


Bardic Knowledge

A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places.

If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.

A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.


== *Type #bard in game chat to roll for your bardic knowledge ==


DC Type of Knowledge
10 Common, known by at least a substantial minority of the local population.
20 Uncommon but available, known by only a few people.
25 Obscure, known by few, hard to come by.
30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don’t understand the significance of the knowledge.


Notes

Differences from NWN2

  • The Perform is modified to closer fit SRD. Your highest Perform skill is used for all bardic abilities.
  • Bards cannot stealth while using bard songs.
  • Level 7 "Inspire Regeneration" has been removed on ALFA.