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Reflex is a saving throw related to a character's ability to withstand damage thanks to his agility or quick reactions or to prevent snares.

The higher this is, the better you are at dodging attacks such as a Wizard's Fireball or the lethal breath of a dragon, and quite importantly to avoid sprung traps. It is used to avoid physical effects that cover an area (e.g. explosions) and losing one's footing (e.g. Spike Growth and Grease).

The modifying ability of this saving throw is Dexterity.