Monk
From ALFA
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Monk | ||||||||||
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Hit Die | d8 | |||||||||
Skills | 4 + INT | |||||||||
Proficiencies | Club, Dagger, Handaxe, Heavy Crossbow, Kama, Light Crossbow, Quarterstaff, Shuriken, Sling | |||||||||
Class Skills | Balance, Climb, Concentration, Craft, Diplomacy, Escape Artist, Hide, Jump, Knowledge (Arcane, Religion), Listen, Move Silently, Perform, Profession, Sense Motive, Spot, Swim, Tumble | |||||||||
Requirements | ||||||||||
Alignment |
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Source: Player's Handbook, p. 39-42 |
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- "Dotted across the landscape are monasteries--small, walled cloisters inhabited by monks who pursue personal perfection through action as well as contemplation. They train themselves to be versatile warriors skilled at fighting without weapons or armor. The inhabitants of monasteries headed by good masters serve as protectors of the people. Ready for battle even when barefoot and dressed in peasant clothes, monks can travel unnoticed among the populace, catching bandits, warlords, and corrupt nobles unawares. In contrast, the residents of monasteries headed by evil masters rule the surrounding lands through fear, as an evil warlord and his entourage might. Evil monks make ideal spies, infiltrators, and assassins.
- The individual monk is unlikely to care passionately about championing commoners or amassing wealth. She cares primarily for the perfection of her art and, thereby, her personal perfection. Her goal is to achieve a state that is beyond the mortal realm." -- Player's Handbook
Class Features
Level | BAB | Fortitude | Reflex | Will | Special |
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1 | +0 | +2 | +2 | +2 | Monk AC Bonus, Flurry of Blows (-2), Improved Unarmed Strike, Stunning Fist, Unarmed Strike |
2 | +1 | +3 | +3 | +3 | Deflect Arrows, Evasion |
3 | +2 | +3 | +3 | +3 | Monk Speed (+10), Still Mind |
4 | +3 | +4 | +4 | +4 | Ki Strike (Magic) |
5 | +3 | +4 | +4 | +4 | AC Bonus (+1), Flurry of Blows (-1), Purity of Body |
6 | +4 | +5 | +5 | +5 | Knockdown, Improved Knockdown, Monk Speed (+20) |
7 | +5 | +5 | +5 | +5 | Wholeness of Body |
8 | +6/+1 | +6 | +6 | +6 | |
9 | +6/+1 | +6 | +6 | +6 | Flurry of Blows (-0), Improved Evasion, Monk Speed (+30) |
10 | +7/+2 | +7 | +7 | +7 | AC Bonus (+2), Ki Strike (Lawful) |
11 | +8/+3 | +7 | +7 | +7 | Diamond Body, Greater Flurry |
12 | +9/+4 | +8 | +8 | +8 | Monk Speed (+40) |
13 | +9/+4 | +8 | +8 | +8 | Diamond Soul |
14 | +10/+5 | +9 | +9 | +9 | |
15 | +11/+6/+1 | +9 | +9 | +9 | AC Bonus (+3), Monk Speed (+45), Quivering Palm |
16 | +12/+7/+2 | +10 | +10 | +10 | Ki strike (Adamantine) |
17 | +12/+7/+2 | +10 | +10 | +10 | |
18 | +13/+8/+3 | +11 | +11 | +11 | Monk Speed (+50) |
19 | +14/+9/+4 | +11 | +11 | +11 | Empty Body |
20 | +15/+10/+5 | +12 | +12 | +12 | AC Bonus (+4), Perfect Self |
Ex-Monks
A monk who gains a level in any class other than monk may never again raise her monk level, though she retains all her monk abilities. The exception to this rule is that a player character who belong to a certain canon Monastic Order may be allowed to multiclass with some restrictions.