Rogue
From ALFA
![]() | |
Rogue | |
---|---|
Hit Die | d6 |
Skills | 8 + INT |
Proficiencies | Simple Weapons, Handaxe, Rapier, Shortbow, Shortsword, Light Armor |
Class Skills | Appraise, Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Knowledge (Local), Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, Use Magic Device, Use Rope |
Source: Player's Handbook, p. 49-51 |
![]() |
The Hypertext d20 SRD Visit related material |
![]() |
Neverwinter Nights 2 Wiki Visit related material |
![]() |
Forgotten Realms Wiki Visit related material. |
- "Rogues share little in common with each other. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, infiltrators, spies, diplomats, or thugs. What they share is versatility, adaptability, and resourcefulness. In general, rogues are skilled at getting what others don’t want them to get: entrance into a locked treasure vault, safe passage past a deadly trap, secret battle plans, a guard’s trust, or some random person’s pocket money." -- Player's Handbook
Class Features
Level | BAB | Fortitude | Reflex | Will | Special |
---|---|---|---|---|---|
1 | +0 | +0 | +2 | +0 | Sneak Attack (+1d6), Trapfinding |
2 | +1 | +0 | +3 | +0 | Evasion |
3 | +2 | +1 | +3 | +1 | Sneak Attack (+2d6), Trap Sense (+1) |
4 | +3 | +1 | +4 | +1 | Uncanny Dodge |
5 | +3 | +1 | +4 | +1 | Sneak Attack (+3d6) |
6 | +4 | +2 | +5 | +2 | Trap Sense (+2) |
7 | +5 | +2 | +5 | +2 | Sneak Attack (+4d6) |
8 | +6/+1 | +2 | +6 | +2 | Improved Uncanny Dodge |
9 | +6/+1 | +3 | +6 | +3 | Sneak Attack (+5d6), Trap Sense (+3) |
10 | +7/+2 | +3 | +7 | +3 | Special Ability |
11 | +8/+3 | +3 | +7 | +3 | Sneak Attack (+6d6) |
12 | +9/+4 | +4 | +8 | +4 | Trap Sense (+4) |
13 | +9/+4 | +4 | +8 | +4 | Sneak Attack (+7d6), Special Ability |
14 | +10/+5 | +4 | +9 | +4 | |
15 | +11/+6/+1 | +5 | +9 | +5 | Sneak Attack (+8d6), Trap Sense (+5) |
16 | +12/+7/+2 | +5 | +10 | +5 | Special Ability |
17 | +12/+7/+2 | +5 | +10 | +5 | Sneak Attack (+9d6) |
18 | +13/+8/+3 | +6 | +11 | +6 | Trap Sense (+6) |
19 | +14/+9/+4 | +6 | +11 | +6 | Sneak Attack (+10d6), Special Ability |
20 | +15/+10/+5 | +6 | +12 | +6 |
Special Ability
At 10th, 13th, 16th, and 19th level, a rogue gains a special ability of her choice between Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Skill Mastery, or Slippery Mind. Alternatively, the rogue may opt to select a normal bonus feat.