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Hit Die d6
Skills 2 + INT
Proficiencies None
Class Skills  ?
Feats Extra Turning, Great Fortitude
Skills Diplomacy (5),Knowledge (planes) (5)
Other Able to cast 3rd-level divine spells, Able to cast speak with dead as a divine spell, Must be proficient with the bastard sword.

Source: Neverwinter Nights 2
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Doomguides are devoted clerics and paladins of Kelemvor, god of the dead, whom they serve, along with the people of Faerûn, by helping mortals deal with their fears of death and existence after the fact. In order to help combat these fears, many of which are tied to the works of necromancers, doomguides also serve as elite divine spellcasters who seek out necromancers and their undead servitors to destroy them and bring a measure of peace to the world. To doomguides and their god there is no greater abomination than the undead and doomguides train throughout their careers to free these souls and send them on their way to the City of Judgment. To aid them Kelemvor grants his priests some measure of his power and grace, instilling doomguides with a power over death that fills the undead and their masters with fear.


Worship of Kelemvor is not required for the Doomguide class. At 1st level, a Doomguide's deity choice is automatically changed to worship of Kelemvor.

Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +2 +0 +2 Kelemvor's Boon
2 +1 +3 +0 +3 Improved Turning
3 +2 +3 +1 +3 Extra Turning II
4 +3 +4 +1 +4 Save Bonus
5 +3 +4 +1 +4 Bond of Fatal Touch (Ghost Touch)
6 +4 +5 +2 +5 Divine Vengeance
7 +5 +5 +2 +5 Bond of Fatal Touch (Undead Bane)
8 +6/+1 +6 +2 +6 Save Bonus, Ethereal Purge
9 +6/+1 +6 +3 +6 Bond of Fatal Touch (Disruption)
10 +7/+2 +7 +3 +7 Extra Turning III, Empower Turning, Kelemvor's Grace

Spells Per Day/Spells Known

When a new Doomguide level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 3rd-level divine spells. If the character has more than one applicable divine spellcasting class, he must pick one to improve.

Kelemvor's Boon: This ability combines your Doomguide and Cleric levels for the purpose of turning undead and divine spellcasting.

Improved Turning: At Level 2, Doomguides gains Improved Turning.

Extra Turning: At level 3, Doomguides gain Extra Turning II. At level 10, they gain Extra Turning III.

Divine Vengeance: At level 6, Doomguides gain Divine Vengeance (not to be confused with Sacred Vengeance).

Empower Turning: At level 10, Doomguides gain Empower Turning.

Save Bonus: At 4th level, Doomguides get a +4 bonus to saving throws against death effects and to overcome a negative level. Upon reaching 8th level, a Doomguide gets +8 bonus to saving throws against death and makes all saving throws to overcome a negative level.

Bond of Fatal Touch: The Doomguide's devotion to Kelemvor and dedication to the teachings of the Lord of the Crystal Spire has helped him to establish a certain supernatural link to Fatal Touch, Kelemvor's powerful Bastard Sword. The ability lasts for 1 round each time it is used and can be invoked as a free action a number of times per day equal to the Doomguide's charisma bonus (minimum 1). A Doomguide must decide to use the ability before attacking and if the attack misses that use is wasted. At 5th level the bond grants wielded weapons the ghost touch property. At 7th level weapons wielded by a Doomguide gain both ghost touch and undead bane properties. At 9th level wielded weapons gain the ghost touch, undead bane and disruption properties even if they are not bludgeoning weapons. The weapons normal abilities still applies. NOTE: This ability only works with Bastard Swords

Ethereal Purge: Once per day the Doomguide may surround himself with a sphere of power with a radius of 5 feet per class level that forces all ethereal creatures in the area to manifest on or shift themselves to the material plane, as appropriate. Such creatures may attempt a will save (dc 10 + 1/2 Doomguide's Class level + Doomguide's Wisdom bonus) to resist this effect. Those who fail suffer the above effects and are prevented from returning to the ethereal plane for 1 minute per class level. Note: This spell-ability technically works as a Concealment negating effect, meaning anyone caught in the area will lose their concealment bonus, including party members protected by Displacement/Improved Invisibility including the caster.

Kelemvor's Grace: A Doomguide gains complete immunity to energy drain and death effects. Furthermore, allies within 10 feet of him gain a +4 bonus on saving throws against death effects and to saving throws to overcome a negative level.