Arcane Archer

Jump to: navigation, search
Arcane Archer
Arcane Archer
Hit Die d8
Skills 4 + INT
Proficiencies Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields
Class Skills Craft, Hide, Listen, Move Silently, Parry, Ride, Spot, Survival, Use Rope
BAB +6
Feats Point Blank Shot, Weapon Focus (Longbow or Shortbow)
Other Elf or Half-Elf, ability to cast 1st level arcane spells

Source: Dungeon Master's Guide, p. 176-7
D20logo.png The Hypertext d20 SRD
Visit related material
Nwn2wiki.png Neverwinter Nights 2 Wiki
Visit related material
Realmslogo2.jpg Forgotten Realms Helps
Visit related material.
FRwiki.png Forgotten Realms Wiki
Visit related material.
"Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement her combat prowess. Beyond the woods, arcane archers gain renown throughout entire kingdoms for their supernatural accuracy with a bow and their ability to imbue their arrows with magic. In a group, they can strike fear into an entire enemy army." -- Dungeon Master's Guide

Class Features

Level BAB Fortitude Reflex Will Special
1 +1 +2 +2 +0 Enhance Arrow (+1)
2 +2 +3 +3 +0 Imbue Arrow (3x/day)
3 +3 +3 +3 +1 Enhance Arrow (+2)
4 +4 +4 +4 +1 Seeker Arrow (1x/day)
5 +5 +4 +4 +1 Enhance Arrow (+3)
6 +6/+1 +5 +5 +2 Seeker Arrow (2x/day)
7 +7/+2 +5 +5 +2 Enhance Arrow (+4)
8 +8/+3 +6 +6 +2 Hail of Arrows (1x/day)
9 +9/+4 +6 +6 +3 Enhance Arrow (+5)
10 +10/+5 +7 +7 +3 Arrow of Death (1x/day)

Enhance arrow

Beginning at 1st level, the arcane archer imbues every non-magical arrow they fire with an enhancement bonus. This bonus is +1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level (this adds to both attack bonus and damage dealt). Enhance arrow's enchantment bonus stacks with a magical bow's enhancement bonus. Therefore, for example, a +5 bonus on the arrow and a +3 bonus on the bow equals a +8 to attack and damage. Note: This ability actually works with magical arrows as well. Essentially, as long as the Arcane Archer has a bow equipped, they will always be able to apply the entire bonus.

Imbue arrow

Three times per day, a 2nd-level archer may choose to fire a special arrow imbued with the fireball spell. When the arrow hits its target, the fireball spell detonates from that point, inflicting damage as per the spell as though it were cast by a wizard of the arcane archer's class level.

Seeker arrow

Once per day, a 4th-level arcane archer may fire an arrow that unerringly flies to its target, ignoring any and all cover, concealment, or other factors. When this ability is used, no attack roll is made; the target is automatically hit and takes damage as normal. At 6th level, this ability may be used twice a day.

Hail of arrows

At eighth level, the arcane archer gains the ability to perform this special ability, which automatically fires one arrow at every target within range as a full-round action. This ability may be used once per day.

Arrow of death

At 10th level, an arcane archer can enchant an arrow once per day that forces a target, if damaged by the arrow to make a Fortitude save or be slain. The Difficulty class of this Fortitude save is set to 20 and can't be modified.