|Skills||4 + INT|
|Class Skills||Balance, Concentration, Escape Artist, Heal, Jump, Profession, Spellcraft, Tumble|
|BAB||+4 (note: +8 BAB or 1st level Monk is required for Stunning Fist)|
|Feats||Improved Unarmed Strike, Stunning Fist, Combat Casting|
|Skills||Knowledge (Religion) (8)|
|Other||Able to cast 1st-level divine spell.|
Source: Complete Divine
- "Sacred Fists are independent organizations found within many temples. Their ascetic members have turned their divine magic inward, bringing their bodies and wills into harmony. Sacred Fists have forsworn the use of weapons and heavy armor. They consider their bodies and minds gifts from their deity, and they believe that not developing those gifts to their fullest potential is a sin. Spellcasting does not dishonor them or their deity. Sacred Fists are strong in faith, will and body.
Clerics are excellent candidates for Sacred Fist orders. Paladins may also choose to join them, but are seldom comfortable surrendering the trappings of their calling. Fighters, rogues, bards and even ex-monks may make good candidates, provided they have enough levels in a class that grants divine spells. Druids occasionally find the class's combat skills useful, but sorcerers and wizards find little to interest them." -- Complete Divine
|1||+1||+2||+2||+0||+1 divine spellcasting level, Unarmed Damage, AC bonus +1, Code of Conduct|
|2||+2||+3||+3||+0||+1 divine spellcasting level|
|3||+3||+3||+3||+1||+1 divine spellcasting level, Fast Movement|
|4||+4||+4||+4||+1||Sacred Flames x1/day|
|5||+5||+4||+4||+1||+1 divine spellcasting level, AC bonus +2|
|6||+6/+1||+5||+5||+2||+1 divine spellcasting level, Uncanny Dodge|
|7||+7/+2||+5||+5||+2||+1 divine spellcasting level|
|8||+8/+3||+6||+6||+2||Sacred Flames x2/day|
|9||+9/+4||+6||+6||+3||+1 divine spellcasting level|
|10||+10/+5||+7||+7||+3||+1 divine spellcasting level, Inner Armor, AC bonux +3|
When a new sacred fist level is gained, except at 4th and 8th level, the character gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one divine spellcasting class before becoming an sacred fist, he must decide to which class he adds the new level for purposes of determining spells per day.
A sacred fist's unarmed damage follows the same progression as monk. If the sacred fist also has monk levels then the levels stack for the purpose of determining the damage.
When unencumbered, wearing no or light armor and not using a shield a sacred fist gains a +1 AC bonus. This increases to +2 at level 5 and +3 at 10.
Note: Though not mentioned in the description, this has the added benefit of allowing you to retain both your light armor bonus and your Monk AC bonus. This only functions if you already have Monk levels.
Sacred Fist Code of Conduct
Sacred fists have vowed to refrain from using weapons. Whenever a sacred fist equips any weapon they suffer a -8 attack penalty.
At level 3 a sacred fist gains a +10ft speed bonus. At level 6 this becomes +20ft, at 8th +30ft. Wearing medium or heavy armor or encumberance disables this bonus. If the sacred fist also has monk levels then the levels stack for the purpose of determining the speed bonus.
Sacred Fist fast movements works even in light armor, unlike Monk which only works in no armor (robes).
At 4th level, a sacred fist may use a standard action to invoke sacred flames around his hands and feet. These flames add to the sacred fist's unarmed damage. The additional damage is equal to the sacred fist's class levels plus his wisdom modifier (if any). Half the damage is fire damage(rounded up), and the rest is sacred energy and thus not subject to effects that reduce fire damage. The sacred flame lasts for 1 minute and can be invoked once per day. At 8th level, sacred flames can be used twice per day.
At 6th level, the Sacred Fist retains any Dexterity bonus to AC when flat-footed or when struck by an invisible attacker.
At 10th level, a sacred fist may use inner armour once per day. This provides +4 sacred bonus to AC, +4 sacred bonus to all saves, 25 spell resistance for a number of rounds equal to his wisdom modifier.