Druid
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Druid | ||||||||||
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Hit Die | d8 | |||||||||
Skills | 4 + INT | |||||||||
Proficiencies | Club, Dagger, Dart, Quarterstaff, Scimitar, Sickle, Sling, Spear, Light Armor, Medium Armor, Shield | |||||||||
Class Skills | Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Nature), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim | |||||||||
Requirements | ||||||||||
Alignment |
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Source: Player's Handbook, p. 33-7 |
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- "The fury of a storm, the gentle strength of the morning sun, the cunning of the fox, the power of the bear—all these and more are at the druid's command. The druid however, claims no mastery over nature. That claim, she says, is the empty boast of a city dweller. The druid gains her power not by ruling nature but by being at one with it. To trespassers in a druid's sacred grove, and to those who feel her wrath, the distinction is overly fine." -- Player's Handbook
Contents
Class Features
Level | BAB | Fortitude | Reflex | Will | Special |
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1 | +0 | +2 | +0 | +2 | Animal Companion, Nature Sense, Wild Empathy |
2 | +1 | +3 | +0 | +3 | Woodland Stride |
3 | +2 | +3 | +1 | +3 | Trackless Step |
4 | +3 | +4 | +1 | +4 | Resist Nature's Lure |
5 | +3 | +4 | +1 | +4 | Wild Shape (1/day) |
6 | +4 | +5 | +2 | +5 | Wild Shape (2/day) |
7 | +5 | +5 | +2 | +5 | Wild Shape (3/day) |
8 | +6/+1 | +6 | +2 | +6 | |
9 | +6/+1 | +6 | +3 | +6 | Venom Immunity |
10 | +7/+2 | +7 | +3 | +7 | Wild Shape (4/day) |
11 | +8/+3 | +7 | +3 | +7 | Wild Shape (5/day) |
12 | +9/+4 | +8 | +4 | +8 | Wild Shape (Dire), Plant Shape |
13 | +9/+4 | +8 | +4 | +8 | A Thousand Faces |
14 | +10/+5 | +9 | +4 | +9 | |
15 | +11/+6/+1 | +9 | +5 | +9 | Timeless Body |
16 | +12/+7/+2 | +10 | +5 | +10 | Elemental Shape (1/day) |
17 | +12/+7/+2 | +10 | +5 | +10 | |
18 | +13/+8/+3 | +11 | +6 | +11 | Wild Shape (6/day), Elemental Shape (2/day) |
19 | +14/+9/+4 | +11 | +6 | +11 | |
20 | +15/+10/+5 | +12 | +6 | +12 | Elemental Shape (3/day) |
Spellcasting
- See also: Druid Spells.
A druid casts divine spells, which are drawn from the druid spell list. To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a druid's spell is 10 + the spell level + the druid's Wisdom modifier. A druid can cast only a certain number of spells of each spell level per day. In addition, he receives bonus spells per day if he has a high Wisdom score. A druid may prepare and cast any spell on the druid spell list, provided that he can cast spells of that level, but he must choose which spells to prepare before resting.
Spontaneous Conversion
Druids can spontaneously cast any summon creature spell (eg. summon creature I).
Chaotic, Evil, Good, and Lawful Spells
A druid can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.
Level | Spells per Day | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1 | 3 | 1 | ||||||||
2 | 4 | 2 | ||||||||
3 | 4 | 2 | 1 | |||||||
4 | 5 | 3 | 2 | |||||||
5 | 5 | 3 | 2 | 1 | ||||||
6 | 5 | 3 | 3 | 2 | ||||||
7 | 6 | 4 | 3 | 2 | 1 | |||||
8 | 6 | 4 | 3 | 3 | 2 | |||||
9 | 6 | 4 | 4 | 3 | 2 | 1 | ||||
10 | 6 | 4 | 4 | 3 | 3 | 2 | ||||
11 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | |||
12 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | |||
13 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | ||
14 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | ||
15 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | |
16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | |
17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
19 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
20 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |