|Skills||4 + INT|
|Class Skills||Balance, Bluff, Climb, Craft, Escape Artist, Hide, Jump, Listen, Move Silently, Parry, Perform (All), Profession, Sense Motive, Spot, Tumble|
|Feats||Feint, Two Weapon Fighting, Weapon Focus in Dagger or Kukri|
|Skills||Bluff 8, Sense Motive 6|
|Other||The candidate must defeat an opponent with a CR equal to his character level in single combat using one or more daggers, kukris, or punching daggers in any combination as his only weapons.|
Source: Complete Warrior, p. 44
- "Invisible Blades are deadly fighters who prefer to use daggers and related weapons in combat. Their training and techniques with these weapons make them just as lethal as any well-armed fighter. Invisible Blades enjoy cultivating misconceptions about the level of danger they present, and they relish any chance to demonstrate that the most unimposing weapons can be the most lethal. Thus, invisible blades are rarely impressed by how mighty their opponents appear. An invisible blade specializes in fighting with the dagger, kukri, or punching dagger. He is not penalized for using other weapons with which he is proficient, but every class ability he possesses is tied into using one of these three weapons." -- Complete Warrior
|1||+1||+0||+2||+0||Bleeding Wound 2/round, Unfettered Defense|
|3||+3||+1||+3||+1||Bleeding Wound 4/round|
|5||+5||+1||+4||+1||Feint Mastery, Bleeding Wound 6/round|
At 1st level, when an Invisible Blade hits with a successful sneak attack, he inflicts a bleeding wound that deals 2 points of damage per round for 3 rounds. This damage stacks with previous damage caused by a Bleeding Wound attack. He must be either unarmored or wielding only light weapons in order to inflict a Bleeding Wound. At 3rd level, the damage increases to 4 per round, and at 5th level, it increases to 6 points per round. Each level of Bleeding Wound counts as one die of sneak attack damage for purposes of class and feat prerequisites.
Regardless of the class prerequisites, an Invisible Blade can use any light weapon to cause a bleeding wound (i.e. a handaxe or shortsword can be used, but not a rapier).
An Invisible Blade benefits from an increased survival instinct during combat. Because of this sixth sense, he adds 1 point of his Intelligence bonus (if any) per Invisible Blade level to his Armor Class in addition to any other modifiers he would normally receive. If the Invisible Blade is caught flat-footed, or is otherwise denied his Dexterity modifier to Armor Class, he also loses this bonus. Unfettered Defense functions only when an Invisible Blade is not wearing armor and is not wielding a ranged weapon. This does not stack with Canny Defense from the Duelist.
At 5th level, an Invisible Blade armed with a light weapon becomes so sure of his ability to mislead opponents that he cannot roll less than 5 on his Bluff check when using the Feint feat.