Category:Bard Spells
From ALFA
This spell list is used by bards, and has been updated to include all spells from the game manual, as well as the exact descriptions therein.
Contents
0-level(cantrips)
- Cure Minor Wounds: Heals target 4 Hit Points.
- Daze: Weak enemy is dazed.
- Flare: Dazzles one creature (-1 to hit).
- Light: Creates small light source.
- Resistance: Grants target +1 to saves.
1st-level
- Amplify: Grants +20 to Listen checks.
- Balagarn's Iron Horn: Knocks creatures prone.
- Cause Fear: Causes fear in a weak creature.
- Charm Person: Befriends one person.
- Cure Light Wounds: Heals target 1d8 damage +1/level hit points.
- Dispel Magic, Lesser: Ends weak magic effects.
- Expeditious Retreat: Caster's speed increases by 150%.
- Grease: Slows or knocks down opponents.
- Identify: Identifies the magic properties of an item.
- Joyful Noise: Prevents most effects of silence on the caster and her allies.
- Remove Fear: Ends fear effects on and grants +4 to Saves vs. Fear Spells to all targeted allies.
- Sleep: Weaker creatures fall asleep.
- Summon Creature I: Summons an appropriate creature.
- Tasha's Hideous Laughter: Target laughs hysterically, unable to defend itself.
2nd-level
- Animal Trance: Fascinates nearby animals.
- Bladeweave: Your weapon gains the ability to daze opponents.
- Blindness/Deafness: Target is struck blind and deaf.
- Bull's Strength: Grants target +4 Str.
- Cat's Grace: Grants target +4 Dex.
- Cloud of Bewilderment: Creatures in targeted area are stunned and blinded for 1d6 rounds.
- Cure Moderate Wounds: Heals target 2d8 damage +1/level hit points.
- Curse of Impending Blades: Target receives a penalty to their armor class.
- Darkness: Shrouds creatures in darkness
- Eagle's Splendor: Grants target +4 Cha.
- Fox's Cunning: Grants target +4 Int.
- Ghostly Visage: 5/magic damage reduction; immune to 0-level and 1st-level spells.
- Heroism: Grants target +2 to hit and +2 on saves and skill checks.
- Hold Person: Paralyzes target humanoid.
- Invisibility: Target is invisible until it attacks or casts a spell.
- Mirror Image: Creates 1d4+1/3 level images (max 8) of caster that act as decoys.
- Owl's Wisdom: Grants target +4 Wis.
- Rage: Party affected by barbarian's Rage ability.
- Scare: Causes fear in weak creatures.
- Silence: Creates a zone of silence around target.
- Sound Burst: 1d8 sonic damage to creatures in area.
- Summon Creature II: Summons an appropriate creature.
3rd-level
- Charm Monster: Befriends one monster.
- Clairaudience/Clairvoyance: Target receives +10 Spot and Listen.
- Confusion: Target behaves erratically.
- Crushing Despair: Target suffers –2 penalty on attack rolls, saves, ability checks, skill checks, and damage.
- Cure Serious Wounds: Heals target 3d8 damage +1/level hit points.
- Deep Slumber: Creatures fall asleep.
- Dispel Magic: Ends magical effects.
- Displacement: 1/2 of attacks miss target.
- Fear: Causes fear in enemies.
- Find Traps: Caster receives +10 Search.
- Haste: Grants target +1 attack/round, +50% movement rate, +1 to hit, and +1 AC.
- Invisibility Sphere: Sphere of invisibility hides party.
- Mass Curse of Impending Blades: Multiple targets receive a penalty to their armor class.
- Remove Curse: All curses removed from target.
- See Invisibility: Target can see invisible creatures.
- Slow: Target is slowed.
- Summon Creature III: Summons an appropriate creature.
- Weapon of Impact: Blunt weapon more frequently deals critical hits.
4th-level
- Cure Critical Wounds: Heals target 4d8 damage +1/level hit points.
- Dismissal: Unsummons all creatures, familiars and animal companions.
- Dominate Person: Caster temporarily gains control of target humanoid.
- Freedom of Movement: Target receives immunity to paralysis.
- Greater Resistance: Grants a +3 bonus to all saving throws.
- Greater Invisibility: Target is invisible, even when attacking or casting spells.
- Hold Monster: Target monster is paralyzed.
- Legend Lore: Greatly improves Lore skill checks for a long time.
- Neutralize Poison: Cures target of poison.
- Shadow Conjuration: Casts shadowy version of one of a variety of spells.
- Shout: Cone of sonic energy deals 5d6 damage and can rend target deafened.
- Summon Creature IV: Summons an appropriate creature.
- War Cry: Bard receives +2 to hit and damage; enemies are stricken with fear.
5th-level
- Cacophonic Burst: Deals sonic damage to all enemies in an area.
- Cure Light Wounds, Mass: Heals each nearby ally 1d8 damage +1/level hit points.
- Dispel Magic, Greater: Ends powerful magic effects.
- Ethereal Visage: 20/adamantine damage reduction and immunity to 2nd-level and lower spells.
- Heroism, Greater: Target receives +1 temporary hit points per level and +4 to hit and on saves and skill checks.
- Mind Fog: Those within fog suffer –10 on Will saves.
- Song of Discord: Enemies have a 50% chance of attacking each other.
- Summon Creature V: Summons an appropriate creature.
6th-level
- Cure Moderate Wounds, Mass: Heals each nearby ally 2d8 damage +1/level hit points.
- Charm Monster, Mass: Charms many enemies.
- Dirge: Enemies suffer 2 points of Strength and Dexterity ability score damage each round.
- Energy Immunity: Grants target immunity to one energy type.
- Greater Shout: Cone of sonic energy deals 10d6 damage, causes deafness, and can stun.
- Ice Storm: Infilcts 3d6 bludgeoning and 2d6 cold damage.
- Hold Person, Mass: Paralyzes many enemies.
- Mass Cat's Grace: Target creatures gain a bonus to Dexterity.
- Mass Eagle's Splendor: Affected creatures gain a bonus to Charisma.
- Mass Fox's Cunning: Affected creatures gain a bonus to their Intelligence.
- Summon Creature VI: Summons an appropriate creature.
- Superior Resistance: Grants a +6 bonus to all saves.
External resources
Subcategories
This category has the following 2 subcategories, out of 2 total.