Difference between revisions of "Warpriest"

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'''Spells Per Day/Spells Known:'''
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At each even-numbered level, Warpriests gain new spells per day and an added level of effective spellcasting in whatever divine spellcasting class gave them access to 4th-level divine spells when become a Warpriest. If a character has multiple classes that give him access to 4th-level Divine Spells, he must choose which spellcasting class will benefit from Warpriest levels when first selecting this prestige class.
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'''Remove Fear'''
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A Warpriest may cast the Remove Fear spell once per day per level of the Warpriest.
  
At each even-numbered level, Warpriests gain new spells per day and an added level of effective spellcasting in whatever divine spellcasting class gave them access to 4th-level divine spells when become a Warpriest. If a character has multiple classes that give him access to 4th-level Divine Spells, he must choose which spellcasting class will benefit from Warpriest levels when first selecting this prestige class.
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'''War Glory'''
War Glory
 
  
 
All allies within 10' of the Warpriest have +1 to hit, though the Warpriest himself does not gain this bonus. All enemies within the same range suffers a -1 morale penalty to saving throws and this penalty cannot be resisted in any way (though leaving the radius instantly cancels the effect). This power is always active.
 
All allies within 10' of the Warpriest have +1 to hit, though the Warpriest himself does not gain this bonus. All enemies within the same range suffers a -1 morale penalty to saving throws and this penalty cannot be resisted in any way (though leaving the radius instantly cancels the effect). This power is always active.
  
Due to a bug in the script, on hardcore difficulty the penalty affects not just enemies, but all creatures that belong to factions different from the warpriest's faction. For example, if a party member comes close to a non-companion warpriest npc (let's say Darovik in MoB official campaign), they will be affected by saving throw decrease, even if the warpriest is not hostile.
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''Due to a bug in the script, on hardcore difficulty the penalty affects not just enemies, but all creatures that belong to factions different from the warpriest's faction. For example, if a party member comes close to a non-companion warpriest npc (let's say Darovik in MoB official campaign), they will be affected by saving throw decrease, even if the warpriest is not hostile.''
  
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'''Inflame'''
Inflame
 
  
 
Starting at 2nd level, a Warpriest can use this ability to grant himself and all allies within 40' a bonus to saving throws vs. fear and mind effects for five rounds. This bonus is +2 at level 2, +4 at level 4, +6 at level 6 and +8 at level 8 and +10 at level 10.
 
Starting at 2nd level, a Warpriest can use this ability to grant himself and all allies within 40' a bonus to saving throws vs. fear and mind effects for five rounds. This bonus is +2 at level 2, +4 at level 4, +6 at level 6 and +8 at level 8 and +10 at level 10.
Remove Fear
 
  
A Warpriest may cast the Remove Fear spell once per day per level of the Warpriest.
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'''Mass Cure Light Wounds'''
Mass Cure Light Wounds
 
  
 
Upon reaching 3rd level, a Warpriest can use Mass Cure Light Wounds once per day as a spell-like ability. The Warpriest's class level is used to determine the caster level for this spell.
 
Upon reaching 3rd level, a Warpriest can use Mass Cure Light Wounds once per day as a spell-like ability. The Warpriest's class level is used to determine the caster level for this spell.
Fear Aura
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'''Fear Aura'''
  
 
At 5th level, a Warpriest can create an aura of fear that affects all enemies within a 20' radius. Foes must make a Will save (DC 10 + Warpriest's class level + Warpriest's Charisma modifier) or be affected as if by a Fear spell. This power can be used once per day.
 
At 5th level, a Warpriest can create an aura of fear that affects all enemies within a 20' radius. Foes must make a Will save (DC 10 + Warpriest's class level + Warpriest's Charisma modifier) or be affected as if by a Fear spell. This power can be used once per day.
Battletide
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'''Battletide'''
  
 
At 6th level, a Warpriest can cast Battletide as a spell-like ability once per day. The Warpriest's class level is used to determine the caster level for this spell.
 
At 6th level, a Warpriest can cast Battletide as a spell-like ability once per day. The Warpriest's class level is used to determine the caster level for this spell.
Haste
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'''Haste'''
  
 
At 7th level, a Warpriest can cast Haste as a spell-like ability three times per day. The Warpriest's class level is used to determine the caster level for this spell.
 
At 7th level, a Warpriest can cast Haste as a spell-like ability three times per day. The Warpriest's class level is used to determine the caster level for this spell.
Mass Heal
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'''Mass Heal'''
  
 
At 9th level, a Warpriest can cast Mass Heal as a spell-like ability once per day. The Warpriest's class level is used to determine the caster level for this spell.
 
At 9th level, a Warpriest can cast Mass Heal as a spell-like ability once per day. The Warpriest's class level is used to determine the caster level for this spell.
Implacable Foe
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'''Implacable Foe'''
  
 
At 10th level, a Warpriest can bestow all allies within 30' (though not themselves) an extra +20 hit points. This ability halves the Warpriest's movement for ten rounds. After ten rounds all recipients lose 20 hit points. This ability may be used once per day.
 
At 10th level, a Warpriest can bestow all allies within 30' (though not themselves) an extra +20 hit points. This ability halves the Warpriest's movement for ten rounds. After ten rounds all recipients lose 20 hit points. This ability may be used once per day.

Revision as of 01:15, 12 November 2017

Warpriest
Warpriest
Hit Die d10
Skills 2 + INT
Proficiencies Simple Weapons, Martial Weapons, Light, Medium, Heavy Armor, Shields (including Tower Shields)
Class Skills Concentration, Craft, Diplomacy, Handle Animal, Knowlegde: History, Parry, Ride, Sense Motive, Spellcraft, Swim
Requirements
BAB +5
Feats Combat Casting
Skills Diplomacy 8, Sense Motive 5
Other Ability to cast 4th level divine spells.

Source: Complete Divine
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"Warpriests are fierce, earthy clerics who pray for peace but prepare for war. Their strong wills, powerful personalities, and devotion to their deities make them fearsome combatants. Clerics make good warpriests; members of other classes need levels as a cleric before they can qualify as warpriests because of the domain requirements.

Most NPC warpriests spend their time preparing for war. This effort includes personal training for combat, prayer, training with the local ruler's army, and studying history. Warpriests tend to have the more extroverted characteristics associated with their deities. Occasionally they can be found scouting terrain in peacetime, and some have been known to hide their identities to spy on enemy nations. They rarely go on adventures, and when they do it's to obtain some artifact or wondrous weapon to increase their prowess."


Class Features

Level BAB Fortitude Reflex Will Special
1 +1 +2 +0 +0 +1 divine spellcasting level, Enhanced Weapons +1, Electricity Resistance 5/
2 +2 +3 +0 +0 +1 divine spellcasting level, Shock Weapon
3 +3 +3 +1 +1 +1 divine spellcasting level
4 +4 +4 +1 +1 +1 divine spellcasting level, Electricity Resistance 10/
5 +5 +4 +1 +1 +1 divine spellcasting level, Shocking Burst Weapon
6 +6/+1 +5 +2 +2 +1 divine spellcasting level, Enhanced Weapons +2
7 +7/+2 +5 +2 +2 +1 divine spellcasting level, Electricity Resistance 15/
8 +8/+3 +6 +2 +2 +1 divine spellcasting level, Shocking Burst and Sonic Weapon
9 +9/+4 +6 +3 +3 +1 divine spellcasting level, Enhanced Weapons +3, Electricity Immunity
10 +10/+5 +7 +3 +3 +1 divine spellcasting level, Extended Storm Avatar

Spells Per Day/Spells Known: At each even-numbered level, Warpriests gain new spells per day and an added level of effective spellcasting in whatever divine spellcasting class gave them access to 4th-level divine spells when become a Warpriest. If a character has multiple classes that give him access to 4th-level Divine Spells, he must choose which spellcasting class will benefit from Warpriest levels when first selecting this prestige class.

Remove Fear

A Warpriest may cast the Remove Fear spell once per day per level of the Warpriest.

War Glory

All allies within 10' of the Warpriest have +1 to hit, though the Warpriest himself does not gain this bonus. All enemies within the same range suffers a -1 morale penalty to saving throws and this penalty cannot be resisted in any way (though leaving the radius instantly cancels the effect). This power is always active.

Due to a bug in the script, on hardcore difficulty the penalty affects not just enemies, but all creatures that belong to factions different from the warpriest's faction. For example, if a party member comes close to a non-companion warpriest npc (let's say Darovik in MoB official campaign), they will be affected by saving throw decrease, even if the warpriest is not hostile.

Inflame

Starting at 2nd level, a Warpriest can use this ability to grant himself and all allies within 40' a bonus to saving throws vs. fear and mind effects for five rounds. This bonus is +2 at level 2, +4 at level 4, +6 at level 6 and +8 at level 8 and +10 at level 10.

Mass Cure Light Wounds

Upon reaching 3rd level, a Warpriest can use Mass Cure Light Wounds once per day as a spell-like ability. The Warpriest's class level is used to determine the caster level for this spell.

Fear Aura

At 5th level, a Warpriest can create an aura of fear that affects all enemies within a 20' radius. Foes must make a Will save (DC 10 + Warpriest's class level + Warpriest's Charisma modifier) or be affected as if by a Fear spell. This power can be used once per day.

Battletide

At 6th level, a Warpriest can cast Battletide as a spell-like ability once per day. The Warpriest's class level is used to determine the caster level for this spell.

Haste

At 7th level, a Warpriest can cast Haste as a spell-like ability three times per day. The Warpriest's class level is used to determine the caster level for this spell.

Mass Heal

At 9th level, a Warpriest can cast Mass Heal as a spell-like ability once per day. The Warpriest's class level is used to determine the caster level for this spell.

Implacable Foe

At 10th level, a Warpriest can bestow all allies within 30' (though not themselves) an extra +20 hit points. This ability halves the Warpriest's movement for ten rounds. After ten rounds all recipients lose 20 hit points. This ability may be used once per day.