Spirit Shaman
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Spirit Shaman | ||||||||||
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Hit Die | d4 | |||||||||
Skills | 2 + INT | |||||||||
Proficiencies | Club, Dagger, Dart, Handaxe, Light Crossbow, Quarterstaff, Shortbow, Sling, Spear, Throwing Axe, Light Armor, Shields | |||||||||
Class Skills | Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Geography, History, Local, Nature), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim | |||||||||
Alignment |
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Source: Complete Divine, p. 14-8 |
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Neverwinter Nights 2 Wiki Shaman Visit related material |
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Forgotten Realms Wiki Shaman Visit related material. |
Master of the spirit world, the spirit shaman follows a different divine tradition from that of the cleric or druid. Her world is filled with powerful, living spirits, some helpful and some malign. By bargaining with these spirits, the spirit shaman gains power over the natural world and mighty divine magic with which to aid her comrades or smite her enemies. Creatures that are considered spirits include fey, elementals, and incorporeal undead such as wraiths and shadows.
Contents
Class Features
Level | BAB | Fortitude | Reflex | Will | Special |
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1 | +0 | +2 | +0 | +2 | Skill Focus (Listen), Spellcasting |
2 | +1 | +3 | +0 | +3 | Chastise Spirits |
3 | +2 | +3 | +1 | +3 | Detect Spirits |
4 | +3 | +4 | +1 | +4 | Blessing of the Spirits |
5 | +3 | +4 | +1 | +4 | Follow the Guide |
6 | +4 | +5 | +2 | +5 | Ghost Warrior |
7 | +5 | +5 | +2 | +5 | Warding of the Spirits |
8 | +6/+1 | +6 | +2 | +6 | |
9 | +6/+1 | +6 | +3 | +6 | Spirit Form (1/day) |
10 | +7/+2 | +7 | +3 | +7 | |
11 | +8/+3 | +7 | +3 | +7 | Recall Spirit |
12 | +9/+4 | +8 | +4 | +8 | |
13 | +9/+4 | +8 | +4 | +8 | |
14 | +10/+5 | +9 | +4 | +9 | |
15 | +11/+6/+1 | +9 | +5 | +9 | Spirit Form (2/day) |
16 | +12/+7/+2 | +10 | +5 | +10 | Weaken Spirits |
17 | +12/+7/+2 | +10 | +5 | +10 | Spirit Journey |
18 | +13/+8/+3 | +11 | +6 | +11 | |
19 | +14/+9/+4 | +11 | +6 | +11 | Favored of the Spirits |
20 | +15/+10/+5 | +12 | +6 | +12 | Spirit Form (3/day), Spirit Who Walks |
Spellcasting
Chastise Spirits
Spirits (even if Incorporeal) within a 30ft. radius of the Spirit Shaman take 1d4 burst damage per class level (Will save for half, DC is Charisma-based). Usable as a standard action, 3 + Charisma modifier times per day. This ability is very similar to the cleric ability Turn Undead but is not considered the same for the purpose of feat prerequisites.
Detect Spirits
At will, a Spirit Shaman of third level may detect spirits within 60ft. of her. Detected spirits will highlight on her minimap.
Blessing of the Spirits
At 4th level, the Spirit Shaman gains an at-will ability to protect herself from spirits, providing a +2 deflection bonus to armor class, a +2 bonus to saving throws and immunity to mind-affecting spells and spell-like effects. These effects last for a full day.
Follow the Guide
A spirit shaman's spirit guide helps her maintain control of her mind. At 5th level, if a spirit shaman is targeted by a mind-affecting spell or effect and fails her saving throw, she can attempt it again immediately at the same DC. She only gets this one extra chance to succeed on each saving throw. This ability does not stack with similar abilities granted by other classes the spirit shaman may have.
Ghost Warrior
The Spirit Shaman ignores any concealment or miss chance effects when fighting enemy spirits. Note that this ability will not work against any other creature with concealment.
Warding of the Spirits
At 7th level, a Spirit Shaman may further ward herself from spirits. This protection provides the same bonuses as Blessing of the Spirits, to the Spirit Shaman and any allies within 10 feet. This at-will ability lasts ten minutes per class level.
Spirit Form
At 9th level, the Spirit Shaman gains the ability to become temporarily incorporeal once per day, gaining a 50% concealment bonus for 5 rounds. The spirit shaman can use this ability twice per day at 15th level, and three times per day at 20th.
Recall Spirit
At 11th level, the Spirit Shaman gains the ability to restore life to the recently deceased once per day. The effect is similar to the Raise Dead spell.
Weaken Spirits
At 16th level, the Spirit Shaman can choose to strip all spirits within 30 feet of herself of their defensive abilities by expending a daily use of her Chastise Spirits ability. When a spirit is weakened, it loses its Spell Resistance, any Damage Reduction, and any miss chance or concealment effect it may have. This weakening effect lasts for 1 round plus 1 additional round for every 3 spirit shaman levels. Spirits that make their Will save (DC 10 + spirit shaman level + Charisma modifier) are unaffected by the weakening effect.
Spirit Journey
At 17th level, the Spirit Shaman gains the ability to vanish bodily into the spirit world once per day. This effect lasts for 1 round per spirit shaman level, and during this time the spirit shaman cannot attack or be attacked. The effect is similar to the Ethereal Jaunt spell.
Favored of the Spirits
At 19th level, a Spirit Shaman gain a contingency effect that activates a Heal if her hit points or ability score drop to 0. The effect can only be activated once per day. This ability works against instant death spells which inflict damage.
Spirit Who Walks
At 20th level, a Spirit Shaman becomes one with the spirit world. She gains damage reduction 5/Cold Iron, a +3 resistance bonus to saves against enchantments, and the Low-light Vision feat.