Ranger

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Ranger
Ranger
Hit Die d10
Skills 6 + INT
Proficiencies Simple Weapons, Martial Weapons, Light Armor, Shields
Class Skills Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (Dungeoneering, Geography, Nature), Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, Use Rope
Alignment
LG NG CG
LN N CN
LE NE CE

Source: Player's Handbook, p. 42-6
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A ranger can use a variety of weapons and is quite capable in combat. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection. He also has special knowledge about certain types of creatures, which makes it easier for him to find and defeat such foes. Finally, an experienced ranger has such a tie to nature that he can actually draw upon natural power to cast divine spells, much as a Druid does.

Class Features

Level BAB Fortitude Reflex Will Special
1 +1 +2 +2 +0 Favored Enemy, Track
2 +2 +3 +3 +0 Combat Style (Basic)
3 +3 +3 +3 +1 Toughness
4 +4 +4 +4 +1 Animal Companion, Spellcasting
5 +5 +4 +4 +1 Favored Enemy
6 +6/+1 +5 +5 +2 Combat Style (Improved)
7 +7/+2 +5 +5 +2 Woodland Stride
8 +8/+3 +6 +6 +2 Swift Tracker
9 +9/+4 +6 +6 +3 Evasion
10 +10/+5 +7 +7 +3 Favored Enemy
11 +11/+6/+1 +7 +7 +3 Combat Style (Mastered)
12 +12/+7/+2 +8 +8 +4
13 +13/+8/+3 +8 +8 +4 Camouflage
14 +14/+9/+4 +9 +9 +4
15 +15/+10/+5 +9 +9 +5 Favored Enemy
16 +16/+11/+6/+1 +10 +10 +5
17 +17/+12/+7/+2 +10 +10 +5 Hide in Plain Sight (Outdoors)
18 +18/+13/+8/+3 +11 +11 +6
19 +19/+14/+9/+4 +11 +11 +6
20 +20/+15/+10/+5 +12 +12 +6 Favored Enemy

Class Features

Favored Enemy

A ranger may select a type of creature as his favored enemy. The ranger gains a +1 bonus on bluff, listen, spot, and taunt checks, and also a +1 bonus on weapon damage rolls against their favored enemy. At 5th level and every five levels after that, the ranger can choose an additional favored enemy and gains +1 to all favored enemy bonuses.

Combat Style

At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. He loses all benefits of his combat style when wearing medium or heavy armor.

Basic

A ranger may choose between Two-Weapon Fighting or Rapid Shot.

Improved

A ranger may choose between Improved Two-Weapon Fighting or Manyshot.

Mastered

A ranger may choose between Improved Rapidshot or Greater Two-Weapon Fighting.

Animal Companion

Main article: Animal Companion

At 4th level, a ranger may attract an animal companion. For the purposes of advancement, his animal companion is treated from his ranger level - 3.

Spellcasting

Swift Tracker

At 6th level a ranger does not suffer a movement penalty while tracking.

Camouflage

At 13th level a ranger does not suffer a movement penalty while sneaking in outdoor areas.