Ranger
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Ranger | ||||||||||
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Hit Die | d10 | |||||||||
Skills | 6 + INT | |||||||||
Proficiencies | Simple Weapons, Martial Weapons, Light Armor, Shields | |||||||||
Class Skills | Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (Dungeoneering, Geography, Nature), Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, Use Rope | |||||||||
Alignment |
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Source: Player's Handbook, p. 42-6 |
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A ranger can use a variety of weapons and is quite capable in combat. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection. He also has special knowledge about certain types of creatures, which makes it easier for him to find and defeat such foes. Finally, an experienced ranger has such a tie to nature that he can actually draw upon natural power to cast divine spells, much as a Druid does.
Contents
[hide]Class Features
Level | BAB | Fortitude | Reflex | Will | Special |
---|---|---|---|---|---|
1 | +1 | +2 | +2 | +0 | Favored Enemy, Track |
2 | +2 | +3 | +3 | +0 | Combat Style (Basic) |
3 | +3 | +3 | +3 | +1 | Toughness |
4 | +4 | +4 | +4 | +1 | Animal Companion, Spellcasting |
5 | +5 | +4 | +4 | +1 | Favored Enemy |
6 | +6/+1 | +5 | +5 | +2 | Combat Style (Improved) |
7 | +7/+2 | +5 | +5 | +2 | Woodland Stride |
8 | +8/+3 | +6 | +6 | +2 | Swift Tracker |
9 | +9/+4 | +6 | +6 | +3 | Evasion |
10 | +10/+5 | +7 | +7 | +3 | Favored Enemy |
11 | +11/+6/+1 | +7 | +7 | +3 | Combat Style (Mastered) |
12 | +12/+7/+2 | +8 | +8 | +4 | |
13 | +13/+8/+3 | +8 | +8 | +4 | Camouflage |
14 | +14/+9/+4 | +9 | +9 | +4 | |
15 | +15/+10/+5 | +9 | +9 | +5 | Favored Enemy |
16 | +16/+11/+6/+1 | +10 | +10 | +5 | |
17 | +17/+12/+7/+2 | +10 | +10 | +5 | Hide in Plain Sight (Outdoors) |
18 | +18/+13/+8/+3 | +11 | +11 | +6 | |
19 | +19/+14/+9/+4 | +11 | +11 | +6 | |
20 | +20/+15/+10/+5 | +12 | +12 | +6 | Favored Enemy |
Class Features
Favored Enemy
A ranger may select a type of creature as his favored enemy. The ranger gains a +1 bonus on bluff, listen, spot, and taunt checks, and also a +1 bonus on weapon damage rolls against their favored enemy. At 5th level and every five levels after that, the ranger can choose an additional favored enemy and gains +1 to all favored enemy bonuses.
Combat Style
At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. He loses all benefits of his combat style when wearing medium or heavy armor.
Basic
A ranger may choose between Two-Weapon Fighting or Rapid Shot.
Improved
A ranger may choose between Improved Two-Weapon Fighting or Manyshot.
Mastered
A ranger may choose between Improved Rapidshot or Greater Two-Weapon Fighting.
Animal Companion
- Main article: Animal Companion
At 4th level, a ranger may attract an animal companion. For the purposes of advancement, his animal companion is treated from his ranger level - 3.
Spellcasting
Swift Tracker
At 6th level a ranger does not suffer a movement penalty while tracking.
Camouflage
At 13th level a ranger does not suffer a movement penalty while sneaking in outdoor areas.