Weapon Master
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Weapon Master | |
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Hit Die | d10 |
Skills | 2 + INT |
Proficiencies | |
Class Skills | Climb, Craft, Intimidate, Parry, Ride |
Requirements | |
BAB | +5 |
Feats | Dodge, Mobility, Combat Expertise, Spring Attack, Whirlwind Attack, Weapon Focus: Melee Weapon (cannot be unarmed attack) |
Source: Sword and Fist: A Guidebook to Monks and Fighters, Complete Warrior, p. 38/49 |
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- "For a Weapon Master, perfection is found in the mastery of a single melee weapon. A Weapon Master seeks to unite this weapon of choice with the body to make them one and to use the weapon as naturally and without thought as any other limb." -- Sword and Fist: A Guidebook to Monks and Fighters
Class Features
Level | BAB | Fortitude | Reflex | Will | Special |
---|---|---|---|---|---|
1 | +1 | +0 | +2 | +0 | Ki Damage x1/day, Weapon of Choice |
2 | +2 | +0 | +3 | +0 | Ki Damage x2/day |
3 | +3 | +1 | +3 | +1 | Ki Damage x3/day |
4 | +4 | +1 | +4 | +1 | Ki Damage x4/day |
5 | +5 | +1 | +4 | +1 | Ki Damage x5/day, Superior Weapon Focus, Increased Multiplier |
6 | +6/+1 | +2 | +5 | +2 | Ki Damage x6/day |
7 | +7/+2 | +2 | +5 | +2 | Ki Damage x7/day, Ki Critical |
8 | +8/+3 | +2 | +6 | +2 | Ki Damage x8/day |
9 | +9/+4 | +3 | +6 | +3 | Ki Damage x9/day |
10 | +10/+5 | +3 | +7 | +3 | Ki Damage x10/day |