Divine Champion
From ALFA
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Divine Champion | |
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Hit Die | d10 |
Skills | 2 + INT |
Proficiencies | Simple Weapons, Martial Weapons |
Class Skills | Climb, Craft, Handle Animal, Intimidate, Jump, Knowledge: Religion, Parry, Ride, Swim |
Requirements | |
BAB | +7 |
Feats | Weapon Focus: Deity's Favored Weapon |
Other | A divine champion must have a patron deity, and it must be the one he serves as a divine champion. |
Source: Player's Guide to Faerun, p. 49 |
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- "The divine champion is the strong right arm of their deity. They serve as a guardian of holy sites, a protector of pilgrims and a leader of crusades. Though paladins fill these roles in many good-aligned churchs, a divine champion can take up the banner of any deity, regardless of alignment or ethos. These holy warriors are loved by their patron's worshipers and hated by the church's enemies in equal measure. Most champions come from a combat or military background. Barbarians, fighters, paladins, and rangers are the most common candidates, though monks, clerics, and the more militant druids frequently pursue this path as well." -- Player's Guide to Faerun
Class Features
Level | BAB | Fortitude | Reflex | Will | Special |
---|---|---|---|---|---|
1 | +1 | +2 | +0 | +0 | Lay on Hands x1 |
2 | +2 | +3 | +0 | +0 | Uncanny Dodge |
3 | +3 | +3 | +1 | +1 | Defensive stance x2 |
4 | +4 | +4 | +1 | +1 | Improved defense II, Trap Sense I |
5 | +5 | +4 | +1 | +1 | Defensive stance x3 |
6 | +6/+1 | +5 | +2 | +2 | Dwarven Defender damage reduction I, Improved Uncanny Dodge |
7 | +7/+2 | +5 | +2 | +2 | Defensive stance x4, Improved defense III |
8 | +8/+3 | +6 | +2 | +2 | Trap Sense II |
9 | +9/+4 | +6 | +3 | +3 | Defensive stance x5 |
10 | +10/+5 | +7 | +3 | +3 | Dwarven Defender damage reduction II, Improved defense IV |