Divine Champion
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| Divine Champion | |
| Divine Champion | |
|---|---|
| Hit Die | d10 |
| Skills | 2 + INT |
| Proficiencies | Simple Weapons, Martial Weapons |
| Class Skills | Climb, Craft, Handle Animal, Intimidate, Jump, Knowledge: Religion, Parry, Ride, Swim |
| Requirements | |
| BAB | +7 |
| Feats | Weapon Focus: Deity's Favored Weapon |
| Other | A divine champion must have a patron deity, and it must be the one he serves as a divine champion. |
| Source: Player's Guide to Faerun, p. 49 | |
| |
The Hypertext d20 SRD Visit related material |
|
Neverwinter Nights 2 Wiki Visit related material |
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Forgotten Realms Wiki Visit related material. |
- "Divine champions are mighty warriors who dedicate themselves to their deity's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts and clerics of opposing faiths." -- Player's Guide to Faerun
Class Features
| Level | BAB | Fortitude | Reflex | Will | Special |
|---|---|---|---|---|---|
| 1 | +1 | +2 | +0 | +2 | Defensive stance x1, Improved defense I |
| 2 | +2 | +3 | +0 | +3 | Uncanny Dodge |
| 3 | +3 | +3 | +1 | +3 | Defensive stance x2 |
| 4 | +4 | +4 | +1 | +4 | Improved defense II, Trap Sense I |
| 5 | +5 | +4 | +1 | +4 | Defensive stance x3 |
| 6 | +6/+1 | +5 | +2 | +5 | Dwarven Defender damage reduction I, Improved Uncanny Dodge |
| 7 | +7/+2 | +5 | +2 | +5 | Defensive stance x4, Improved defense III |
| 8 | +8/+3 | +6 | +2 | +6 | Trap Sense II |
| 9 | +9/+4 | +6 | +3 | +6 | Defensive stance x5 |
| 10 | +10/+5 | +7 | +3 | +7 | Dwarven Defender damage reduction II, Improved defense IV |

