Assassin
From ALFA
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Assassin | |
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Hit Die | d6 |
Skills | 4 + INT |
Proficiencies | Simple Weapons, Light Armor |
Class Skills | Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Listen, Move Silently, Open Lock, Parry, Search, Sense Motive,Sleight of Hand, Spot, Swim, Tumble, Use Rope, Use Magic Device |
Requirements | |
Feats | Point Blank Shot, Weapon Focus (Longbow or Shortbow) |
Other | Elf or Half-Elf, ability to cast 1st level arcane spells |
Source: Dungeon Master's Guide, p. 180 |
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- "The Assassin is the master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy, stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision. Most Rogues, Monks, and Bards who choose this class become examples of the classic assassin skulking in the shadows with a blade carrying certain death. Fighters, ex-Paladins, Rangers, Druids, and Barbarians operate as warrior-assassins, with as much ability to kill in combat as from the shadows. Sorcerers, Wizards, and Clerics may be the most terrifying assassins of all, for with their spells they can infiltrate and slay with even greater impunity" -- Dungeon Master's Guide
Class Features
Level | BAB | Fortitude | Reflex | Will | Special |
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1 | +1 | +2 | +2 | +0 | Enhance Arrow (+1) |
2 | +2 | +3 | +3 | +0 | Imbue Arrow (3x/day) |
3 | +3 | +3 | +3 | +1 | Enhance Arrow (+2) |
4 | +4 | +4 | +4 | +1 | Seeker Arrow (1x/day) |
5 | +5 | +4 | +4 | +1 | Enhance Arrow (+3) |
6 | +6/+1 | +5 | +5 | +2 | Seeker Arrow (2x/day) |
7 | +7/+2 | +5 | +5 | +2 | Enhance Arrow (+4) |
8 | +8/+3 | +6 | +6 | +2 | Hail of Arrows (1x/day) |
9 | +9/+4 | +6 | +6 | +3 | Enhance Arrow (+5) |
10 | +10/+5 | +7 | +7 | +3 | Arrow of Death (1x/day) |