Rogue

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Rogue
Rogue
Hit Die d6
Skills 8 + INT
Proficiencies Simple Weapons, Handaxe, Rapier, Shortbow, Shortsword, Light Armor
Class Skills Appraise, Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Skill, Knowledge (Local), Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, Use Magic Device, Use Rope
Alignment
LG NG CG
LN N CN
LE NE CE

Source: Player's Handbook, p. 49-51
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Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +0 +2 +0 Sneak Attack (+1d6), Trapfinding
2 +1 +0 +3 +0 Evasion
3 +2 +1 +3 +1 Sneak Attack (+2d6), Trap Sense (+1)
4 +3 +1 +4 +1 Uncanny Dodge
5 +3 +1 +4 +1 Sneak Attack (+3d6)
6 +4 +2 +5 +2 Trap Sense (+2)
7 +5 +2 +5 +2 Sneak Attack (+4d6)
8 +6/+1 +2 +6 +2
9 +6/+1 +3 +6 +3 Sneak Attack (+5d6), Trap Sense (+3)
10 +7/+2 +3 +7 +3 Special Ability
11 +8/+3 +3 +7 +3 Sneak Attack (+6d6)
12 +9/+4 +4 +8 +4 Trap Sense (+4)
13 +9/+4 +4 +8 +4 Sneak Attack (+7d6), Special Ability
14 +10/+5 +4 +9 +4
15 +11/+6/+1 +5 +9 +5 Sneak Attack (+8d6), Trap Sense (+5)
16 +12/+7/+2 +5 +10 +5 Special Ability
17 +12/+7/+2 +5 +10 +5 Sneak Attack (+9d6)
18 +13/+8/+3 +6 +11 +6 Trap Sense (+6)
19 +14/+9/+4 +6 +11 +6 Sneak Attack (+10d6), Special Ability
20 +15/+10/+5 +6 +12 +6

Special Ability

At 10th, 13th, 16th, and 19th level, a rogue gains a special ability of her choice between Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Skill Mastery, or Slippery Mind. Alternatively, the rogue may opt to select a normal bonus feat.