Divine Champion

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Divine Champion
Divine Champion
Hit Die d10
Skills 2 + INT
Proficiencies Simple Weapons, Martial Weapons
Class Skills Climb, Craft, Handle Animal, Intimidate, Jump, Knowledge: Religion, Parry, Ride, Swim
Requirements
BAB +7
Feats Weapon Focus: Deity's Favored Weapon
Other A divine champion must have a patron deity, and it must be the one he serves as a divine champion.

Source: Player's Guide to Faerun, p. 49
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"Divine champions are mighty warriors who dedicate themselves to their deity's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts and clerics of opposing faiths." -- Player's Guide to Faerun


Class Features

Level BAB Fortitude Reflex Will Special
1 +1 +2 +0 +2 Defensive stance x1, Improved defense I
2 +2 +3 +0 +3 Uncanny Dodge
3 +3 +3 +1 +3 Defensive stance x2
4 +4 +4 +1 +4 Improved defense II, Trap Sense I
5 +5 +4 +1 +4 Defensive stance x3
6 +6/+1 +5 +2 +5 Dwarven Defender damage reduction I, Improved Uncanny Dodge
7 +7/+2 +5 +2 +5 Defensive stance x4, Improved defense III
8 +8/+3 +6 +2 +6 Trap Sense II
9 +9/+4 +6 +3 +6 Defensive stance x5
10 +10/+5 +7 +3 +7 Dwarven Defender damage reduction II, Improved defense IV