Sacred Fist
From ALFA
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Sacred Fist | |
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Hit Die | d8 |
Skills | 4 + INT |
Proficiencies | None |
Class Skills | Balance, Concentration, Escape Artist, Heal, Jump, Profession, Spellcraft, Tumble |
Requirements | |
Feats | Improved Unarmed Strike, Stunning Fist, Combat Casting |
Skills | Knowledge (Religion) (8) |
Other | Able to cast 1st-level divine spell. |
Source: Neverwinter Nights 2 |
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- "Sacred Fists are independent organizations found within many temples. Their ascetic members have turned their divine magic inward, bringing their bodies and wills into harmony. Sacred Fists have forsworn the use of weapons and heavy armor. They consider their bodies and minds gifts from their deity, and they believe that not developing those gifts to their fullest potential is a sin. Spellcasting does not dishonor them or their deity. Sacred Fists are strong in faith, will and body.
Clerics are excellent candidates for Sacred Fist orders. Paladins may also choose to join them, but are seldom comfortable surrendering the trappings of their calling. Fighters, rogues, bards and even ex-monks may make good candidates, provided they have enough levels in a class that grants divine spells. Druids occasionally find the class's combat skills useful, but sorcerers and wizards find little to interest them." -- Complete Divine
Class Features
Level | BAB | Fortitude | Reflex | Will | Special |
---|---|---|---|---|---|
1 | +1 | +2 | +2 | +0 | Kelemvor's Boon |
2 | +2 | +3 | +3 | +0 | Improved Turning |
3 | +3 | +3 | +3 | +1 | Extra Turning II |
4 | +4 | +4 | +4 | +1 | Save Bonus |
5 | +5 | +4 | +4 | +1 | Bond of Fatal Touch (Ghost Touch) |
6 | +6/+1 | +5 | +5 | +2 | Divine Vengeance |
7 | +7/+2 | +5 | +5 | +2 | Bond of Fatal Touch (Undead Bane) |
8 | +8/+3 | +6 | +6 | +2 | Save Bonus, Ethereal Purge |
9 | +9/+4 | +6 | +6 | +3 | Bond of Fatal Touch (Disruption) |
10 | +10/+5 | +7 | +7 | +3 | Extra Turning III, Empower Turning, Kelemvor's Grace |