Red Wizard of Thay

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Red Wizard of Thay
Red Wizard of Thay
Hit Die d4
Skills 2 + INT
Proficiencies None
Class Skills Bluff, Concentration, Craft, Intimidate, Knowledge (All), Profession, Spellcraft.
Requirements
Feats Spell Penetration, Greater Spell Penetration, one Metamagic or Item Creation feat (other than Scribe Scroll)
Skills Spellcraft 8
Other Spellcasting: Specialist Wizard, able to cast 3rd-level arcane spells

Source: Dungeon Master's Guide
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The Red Wizards are the masters of Thay, the conquerors of that land’s native Rashemi, and the would-be magical overlords of Faerûn. They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus. Seen as cruel and evil tyrants by people across Toril, a few choose to leave their region, assume secret identities, and practice magic without having to worry about political alliances and possible slave uprisings.

Early in their careers, would-be Red Wizards specialize in a school of magic. All Red Wizards have some skill as a specialist wizard, and most follow that path exclusively, but a few dabble in other sorts of learning (such as combat or divine magic). While it is possible for a sorcerer or bard to become a Red Wizard, such misfits are ridiculed in their homeland and are incredibly rare.


Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +0 +0 +2 Maximize Spell
2 +1 +0 +0 +3 Spell Knowledge (+1)
3 +1 +1 +1 +3 Improved Empower Spell
4 +2 +1 +1 +4
5 +2 +1 +1 +4 Quicken Spell
6 +3 +2 +2 +5
7 +3 +2 +2 +5 Improved Maximize Spell
8 +4 +2 +2 +6 Spell Knowledge (+2)
9 +4 +3 +3 +6
10 +5 +3 +3 +7 Improved Quicken Spell


Spells Per Day/Spells Known

When a new Arcane Scholar level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever arcane spellcasting class gave him access to 3rd-level arcane spells. If the character has more than one applicable arcane spellcasting class, he must pick one to improve.


Spell Knowledge: At 2nd Level, the Arcane Scholar and any party members gain a +1 bonus to their saves versus spells. This bonus increases to +2 at 8th level.


Improved Empower Spell: At 3rd level, the Arcane Scholar becomes especially adept at empowering spells. Empowered spells now only use a spell slot one level higher than the spell's actual level.


Improved Maximize Spell: At 7th level, the Arcane Scholar becomes especially adept at maximizing spells. Maximized spells now only use up a spell slot two levels higher than the spell's actual level.


Improved Quicken Spell: At 10th level, the Arcane Scholar becomes especially adept at quickening spells. Quickened spells now only use up a spell slot three levels higher than the spell's actual level.