Red Wizard of Thay
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Red Wizard of Thay | |
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Hit Die | d4 |
Skills | 2 + INT |
Proficiencies | None |
Class Skills | Bluff, Concentration, Craft, Intimidate, Knowledge (All), Profession, Spellcraft. |
Requirements | |
Feats | Spell Penetration, Greater Spell Penetration, one Metamagic or Item Creation feat (other than Scribe Scroll) |
Skills | Spellcraft 8 |
Other | Spellcasting: Specialist Wizard, able to cast 3rd-level arcane spells |
Source: Dungeon Master's Guide |
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The Red Wizards are the masters of Thay, the conquerors of that land’s native Rashemi, and the would-be magical overlords of Faerûn. They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus. Seen as cruel and evil tyrants by people across Toril, a few choose to leave their region, assume secret identities, and practice magic without having to worry about political alliances and possible slave uprisings.
Early in their careers, would-be Red Wizards specialize in a school of magic. All Red Wizards have some skill as a specialist wizard, and most follow that path exclusively, but a few dabble in other sorts of learning (such as combat or divine magic). While it is possible for a sorcerer or bard to become a Red Wizard, such misfits are ridiculed in their homeland and are incredibly rare.
Class Features
Level | BAB | Fortitude | Reflex | Will | Special |
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1 | +0 | +0 | +0 | +2 | Maximize Spell |
2 | +1 | +0 | +0 | +3 | Spell Knowledge (+1) |
3 | +1 | +1 | +1 | +3 | Improved Empower Spell |
4 | +2 | +1 | +1 | +4 | |
5 | +2 | +1 | +1 | +4 | Quicken Spell |
6 | +3 | +2 | +2 | +5 | |
7 | +3 | +2 | +2 | +5 | Improved Maximize Spell |
8 | +4 | +2 | +2 | +6 | Spell Knowledge (+2) |
9 | +4 | +3 | +3 | +6 | |
10 | +5 | +3 | +3 | +7 | Improved Quicken Spell |
Spells Per Day/Spells Known
When a new Arcane Scholar level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever arcane spellcasting class gave him access to 3rd-level arcane spells. If the character has more than one applicable arcane spellcasting class, he must pick one to improve.
Spell Knowledge: At 2nd Level, the Arcane Scholar and any party members gain a +1 bonus to their saves versus spells. This bonus increases to +2 at 8th level.
Improved Empower Spell: At 3rd level, the Arcane Scholar becomes especially adept at empowering spells. Empowered spells now only use a spell slot one level higher than the spell's actual level.
Improved Maximize Spell: At 7th level, the Arcane Scholar becomes especially adept at maximizing spells. Maximized spells now only use up a spell slot two levels higher than the spell's actual level.
Improved Quicken Spell: At 10th level, the Arcane Scholar becomes especially adept at quickening spells. Quickened spells now only use up a spell slot three levels higher than the spell's actual level.