Doomguide

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Doomguide
Domguide
Hit Die d6
Skills 2 + INT
Proficiencies None
Class Skills  ?
Requirements
Feats Diplomacy (5), Knowledge (the planes) (5)
Skills Extra Turning, Great Fortitude
Other Able to cast 3rd-level divine spells, Able to cast speak with dead as a divine spell, Must be proficient with the bastard sword.

Source: Neverwinter Nights 2
Nwn2wiki.png Neverwinter Nights 2 Wiki
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Doomguides are devoted clerics and paladins of Kelemvor, god of the dead, whom they serve, along with the people of Faerûn, by helping mortals deal with their fears of death and existence after the fact. In order to help combat these fears, many of which are tied to the works of necromancers, doomguides also serve as elite divine spellcasters who seek out necromancers and their undead servitors to destroy them and bring a measure of peace to the world. To doomguides and their god there is no greater abomination than the undead and doomguides train throughout their careers to free these souls and send them on their way to the City of Judgment. To aid them Kelemvor grants his priests some measure of his power and grace, instilling doomguides with a power over death that fills the undead and their masters with fear.

Deity

Worship of Kelemvor is not required for the Doomguide class. At 1st level, a Doomguide's deity choice is automatically changed to worship of Kelemvor.


Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +2 +0 +2 Kelemvor's Boon
2 +1 +3 +0 +3 Improved Turning
3 +2 +3 +1 +3 Extra Turning II
4 +3 +4 +1 +4 Save Bonus
5 +3 +4 +1 +4 Bond of Fatal Touch (Ghost Touch)
6 +4 +5 +2 +5 Divine Vengeance
7 +5 +5 +2 +5 Bond of Fatal Touch (Undead Bane)
8 +6/+1 +6 +2 +6 Save Bonus, Ethereal Purge
9 +6/+1 +6 +3 +6 Bond of Fatal Touch (Disruption)
10 +7/+2 +7 +3 +7 Extra Turning III, Empower Turning, Kelemvor's Grace


Spells Per Day/Spells Known

When a new Doomguide level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 3rd-level divine spells. If the character has more than one applicable divine spellcasting class, he must pick one to improve.