Difference between revisions of "Wizard"
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− | + | ! Specialty | |
− | + | ! Prohibited School | |
|- | |- | ||
− | | | + | | [[Abjuration]] |
− | | | + | | [[Conjuration]] |
|- | |- | ||
− | | | + | | [[Conjuration]] |
− | | | + | | [[Transmutation]] |
|- | |- | ||
− | | | + | | [[Divination]] |
− | | Illusion | + | | [[Illusion]] |
|- | |- | ||
− | | | + | | [[Enchantment]] |
− | | | + | | [[Illusion]] |
|- | |- | ||
− | | | + | | [[Evocation]] |
− | | | + | | [[Conjuration]] |
|- | |- | ||
− | | | + | | [[Illusion]] |
− | | | + | | [[Enchantment]] |
|- | |- | ||
− | | Transmutation | + | | [[Necromancy]] |
− | | Conjuration | + | | [[Divination]] |
+ | |- | ||
+ | | [[Transmutation]] | ||
+ | | [[Conjuration]] | ||
|} | |} | ||
Revision as of 08:35, 26 January 2014
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Wizard | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Hit Die | d4 | |||||||||
Skills | 2 + INT | |||||||||
Proficiencies | Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff | |||||||||
Class Skills | Bluff, Concentration, Craft, Knowledge (Arcana), Profession, Spellcraft | |||||||||
Alignment |
| |||||||||
Source: Player's Handbook, p. 55-8 |
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The Hypertext d20 SRD Visit related material |
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Forgotten Realms Wiki Visit related material. |
Wizards are arcane spellcasters who depend on intensive study to create their magic. To Wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, Wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The Wizard's strength is his spells. Everything else is secondary. He learns new spells as he experiments and grows in experience, and he can also learn them from other Wizards. In addition to learning new spells, a Wizard can, over time, learn to manipulate the spells so they go farther, work better, or are improved in some other way. Some Wizards prefer to specialize in a certain type of magic. Specialization makes a Wizard more powerful in his chosen field, but it denies him access to some of the spells that lie outside that field.
Class Features
Level | BAB | Fortitude | Reflex | Will | Special |
---|---|---|---|---|---|
1 | +0 | +0 | +0 | +2 | Familiar, Specialization Spellcasting |
2 | +1 | +0 | +0 | +3 | |
3 | +1 | +1 | +1 | +3 | |
4 | +2 | +1 | +1 | +4 | |
5 | +2 | +1 | +1 | +4 | Bonus Feat |
6 | +3 | +2 | +2 | +5 | |
7 | +3 | +2 | +2 | +5 | |
8 | +4 | +2 | +2 | +6 | |
9 | +4 | +3 | +3 | +6 | |
10 | +5 | +3 | +3 | +7 | Bonus Feat |
11 | +5 | +3 | +3 | +7 | |
12 | +6/+1 | +4 | +4 | +8 | |
13 | +6/+1 | +4 | +4 | +8 | |
14 | +7/+2 | +4 | +4 | +9 | |
15 | +7/+2 | +5 | +5 | +9 | Bonus Feat |
16 | +8/+3 | +5 | +5 | +10 | |
17 | +8/+3 | +5 | +5 | +10 | |
18 | +9/+4 | +6 | +6 | +11 | |
19 | +9/+4 | +6 | +6 | +11 | |
20 | +10/+5 | +6 | +6 | +12 | Bonus Feat |
Specialization
At first level, a wizard may choose to specialize in a School of Magic or remain a generalist. Specialist Wizards get +2 on Spellcraft checks when dealing with spells from their own school and can memorize one additional spell per spell level per day. When doing so, he gives up an opposing school.
Specialty | Prohibited School |
---|---|
Abjuration | Conjuration |
Conjuration | Transmutation |
Divination | Illusion |
Enchantment | Illusion |
Evocation | Conjuration |
Illusion | Enchantment |
Necromancy | Divination |
Transmutation | Conjuration |
A wizard may not memorize, cast, or otherwise use spells from his prohibited school.
Spellcasting
Bonus Feat
At level 5 and every five levels after (5, 10, 15, 20), the Wizard may select a bonus feat, chosen from the metamagic, item creation and spell feat lists. The Wizard must still meet all prerequisites for a bonus feat, including caster level minimums. This bonus feat is in addition to the feats every character gains for advancing in character level.