Difference between revisions of "Wizard"
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: ''"A few unintelligible words and fleeting gestures carry more power than a battleaxe, when they are the words and gestures of a wizard. These simple acts make magic seem easy, but they only hint at the time the wizard must spend poring over her spellbook preparing each spell for casting, and the years before that spent in apprenticeship to learn the arts of magic. | : ''"A few unintelligible words and fleeting gestures carry more power than a battleaxe, when they are the words and gestures of a wizard. These simple acts make magic seem easy, but they only hint at the time the wizard must spend poring over her spellbook preparing each spell for casting, and the years before that spent in apprenticeship to learn the arts of magic. | ||
| + | : ''Wizards depend on intensive study to create their magic. They examine musty old tomes, debate magical theory with their peers, and practice minor magics whenever they can. For a wizard, magic is not a talent but a difficult, rewarding art."'' -- [[Player's Handbook]] | ||
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== Class Features == | == Class Features == | ||
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| Special20 = Bonus Feat | | Special20 = Bonus Feat | ||
}} | }} | ||
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=== Specialization === | === Specialization === | ||
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A wizard may not memorize, cast, or otherwise use spells from his prohibited school. | A wizard may not memorize, cast, or otherwise use spells from his prohibited school. | ||
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=== Spellcasting === | === Spellcasting === | ||
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| Level 20 = {{Spell Progression Level| 20 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 }} | | Level 20 = {{Spell Progression Level| 20 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 }} | ||
}} | }} | ||
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=== Bonus Feat === | === Bonus Feat === | ||
At level 5 and every five levels after (5, 10, 15, 20), the Wizard may select a bonus feat, chosen from the metamagic, item creation and spell feat lists. The Wizard must still meet all prerequisites for a bonus feat, including caster level minimums. This bonus feat is in addition to the feats every character gains for advancing in character level. | At level 5 and every five levels after (5, 10, 15, 20), the Wizard may select a bonus feat, chosen from the metamagic, item creation and spell feat lists. The Wizard must still meet all prerequisites for a bonus feat, including caster level minimums. This bonus feat is in addition to the feats every character gains for advancing in character level. | ||
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{{Classes}} | {{Classes}} | ||
Revision as of 22:45, 18 May 2014
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| Wizard | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Hit Die | d4 | |||||||||
| Skills | 2 + INT | |||||||||
| Proficiencies | Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff | |||||||||
| Class Skills | Concentration, Craft, Decipher Script, Knowledge (All), Profession, Spellcraft | |||||||||
| Alignment |
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| Source: Player's Handbook, p. 55-8 | ||||||||||
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The Hypertext d20 SRD Visit related material |
|
Neverwinter Nights 2 Wiki Visit related material |
|
Forgotten Realms Wiki Visit related material. |
- "A few unintelligible words and fleeting gestures carry more power than a battleaxe, when they are the words and gestures of a wizard. These simple acts make magic seem easy, but they only hint at the time the wizard must spend poring over her spellbook preparing each spell for casting, and the years before that spent in apprenticeship to learn the arts of magic.
- Wizards depend on intensive study to create their magic. They examine musty old tomes, debate magical theory with their peers, and practice minor magics whenever they can. For a wizard, magic is not a talent but a difficult, rewarding art." -- Player's Handbook
Class Features
| Level | BAB | Fortitude | Reflex | Will | Special |
|---|---|---|---|---|---|
| 1 | +0 | +0 | +0 | +2 | Familiar, Specialization, Spellcasting |
| 2 | +1 | +0 | +0 | +3 | |
| 3 | +1 | +1 | +1 | +3 | |
| 4 | +2 | +1 | +1 | +4 | |
| 5 | +2 | +1 | +1 | +4 | Bonus Feat |
| 6 | +3 | +2 | +2 | +5 | |
| 7 | +3 | +2 | +2 | +5 | |
| 8 | +4 | +2 | +2 | +6 | |
| 9 | +4 | +3 | +3 | +6 | |
| 10 | +5 | +3 | +3 | +7 | Bonus Feat |
| 11 | +5 | +3 | +3 | +7 | |
| 12 | +6/+1 | +4 | +4 | +8 | |
| 13 | +6/+1 | +4 | +4 | +8 | |
| 14 | +7/+2 | +4 | +4 | +9 | |
| 15 | +7/+2 | +5 | +5 | +9 | Bonus Feat |
| 16 | +8/+3 | +5 | +5 | +10 | |
| 17 | +8/+3 | +5 | +5 | +10 | |
| 18 | +9/+4 | +6 | +6 | +11 | |
| 19 | +9/+4 | +6 | +6 | +11 | |
| 20 | +10/+5 | +6 | +6 | +12 | Bonus Feat |
Specialization
At first level, a wizard may choose to specialize in a School of Magic or remain a generalist. Specialist Wizards get +2 on Spellcraft checks when dealing with spells from their own school and can memorize one additional spell per spell level per day. When doing so, he gives up an opposing school.
| Specialty | Prohibited School |
|---|---|
| Abjuration | Conjuration |
| Conjuration | Transmutation |
| Divination | Illusion |
| Enchantment | Illusion |
| Evocation | Conjuration |
| Illusion | Enchantment |
| Necromancy | Divination |
| Transmutation | Conjuration |
A wizard may not memorize, cast, or otherwise use spells from his prohibited school.
Spellcasting
- See also: Wizard Spells.
| Level | Spells per Day | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| 1 | 3 | 1 | ||||||||
| 2 | 4 | 2 | ||||||||
| 3 | 4 | 2 | 1 | |||||||
| 4 | 4 | 3 | 2 | |||||||
| 5 | 4 | 3 | 2 | 1 | ||||||
| 6 | 4 | 3 | 3 | 2 | ||||||
| 7 | 4 | 4 | 3 | 2 | 1 | |||||
| 8 | 4 | 4 | 3 | 3 | 2 | |||||
| 9 | 4 | 4 | 4 | 3 | 2 | 1 | ||||
| 10 | 4 | 4 | 4 | 3 | 3 | 2 | ||||
| 11 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | |||
| 12 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | |||
| 13 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | ||
| 14 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | ||
| 15 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | |
| 16 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | |
| 17 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
| 18 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
| 19 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
| 20 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Bonus Feat
At level 5 and every five levels after (5, 10, 15, 20), the Wizard may select a bonus feat, chosen from the metamagic, item creation and spell feat lists. The Wizard must still meet all prerequisites for a bonus feat, including caster level minimums. This bonus feat is in addition to the feats every character gains for advancing in character level.


