Difference between revisions of "Wizard"

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{{ExternalSource_frwiki|http://forgottenrealms.wikia.com/wiki/Wizard}}
 
{{ExternalSource_frwiki|http://forgottenrealms.wikia.com/wiki/Wizard}}
  
Wizards are arcane spellcasters who depend on intensive study to create their magic. To Wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, Wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The Wizard's strength is his spells. Everything else is secondary. He learns new spells as he experiments and grows in experience, and he can also learn them from other Wizards. In addition to learning new spells, a Wizard can, over time, learn to manipulate the spells so they go farther, work better, or are improved in some other way. Some Wizards prefer to specialize in a certain type of magic. Specialization makes a Wizard more powerful in his chosen field, but it denies him access to some of the spells that lie outside that field.
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: ''"A few unintelligible words and fleeting gestures carry more power than a battleaxe, when they are the words and gestures of a wizard. These simple acts make magic seem easy, but they only hint at the time the wizard must spend poring over her spellbook preparing each spell for casting, and the years before that spent in apprenticeship to learn the arts of magic.
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: ''Wizards depend on intensive study to create their magic. They examine musty old tomes, debate magical theory with their peers, and practice minor magics whenever they can. For a wizard, magic is not a talent but a difficult, rewarding art."'' -- [[Player's Handbook]]
  
= Class Features =
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== Class Features ==
 
{{ClassProgression
 
{{ClassProgression
 
| BAB = Low
 
| BAB = Low
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}}
 
}}
  
== Specialization ==
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=== Specialization ===
 
At first level, a wizard may choose to specialize in a [[School of Magic]] or remain a generalist. Specialist Wizards get +2 on [[Spellcraft]] checks when dealing with spells from their own school and can memorize one additional spell per spell level per day. When doing so, he gives up an opposing school.
 
At first level, a wizard may choose to specialize in a [[School of Magic]] or remain a generalist. Specialist Wizards get +2 on [[Spellcraft]] checks when dealing with spells from their own school and can memorize one additional spell per spell level per day. When doing so, he gives up an opposing school.
  
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A wizard may not memorize, cast, or otherwise use spells from his prohibited school.
 
A wizard may not memorize, cast, or otherwise use spells from his prohibited school.
  
== Spellcasting ==
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=== Spellcasting ===
  
== Bonus Feat ==
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=== Bonus Feat ===
 
At level 5 and every five levels after (5, 10, 15, 20), the Wizard may select a bonus feat, chosen from the metamagic, item creation and spell feat lists. The Wizard must still meet all prerequisites for a bonus feat, including caster level minimums. This bonus feat is in addition to the feats every character gains for advancing in character level.
 
At level 5 and every five levels after (5, 10, 15, 20), the Wizard may select a bonus feat, chosen from the metamagic, item creation and spell feat lists. The Wizard must still meet all prerequisites for a bonus feat, including caster level minimums. This bonus feat is in addition to the feats every character gains for advancing in character level.
  
 
{{Classes}}
 
{{Classes}}

Revision as of 00:44, 30 January 2014

Wizard
Wizard
Hit Die d4
Skills 2 + INT
Proficiencies Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff
Class Skills Bluff, Concentration, Craft, Knowledge (Arcana), Profession, Spellcraft
Alignment
LG NG CG
LN N CN
LE NE CE

Source: Player's Handbook, p. 55-8
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"A few unintelligible words and fleeting gestures carry more power than a battleaxe, when they are the words and gestures of a wizard. These simple acts make magic seem easy, but they only hint at the time the wizard must spend poring over her spellbook preparing each spell for casting, and the years before that spent in apprenticeship to learn the arts of magic.
Wizards depend on intensive study to create their magic. They examine musty old tomes, debate magical theory with their peers, and practice minor magics whenever they can. For a wizard, magic is not a talent but a difficult, rewarding art." -- Player's Handbook

Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +0 +0 +2 Familiar, Specialization, Spellcasting
2 +1 +0 +0 +3
3 +1 +1 +1 +3
4 +2 +1 +1 +4
5 +2 +1 +1 +4 Bonus Feat
6 +3 +2 +2 +5
7 +3 +2 +2 +5
8 +4 +2 +2 +6
9 +4 +3 +3 +6
10 +5 +3 +3 +7 Bonus Feat
11 +5 +3 +3 +7
12 +6/+1 +4 +4 +8
13 +6/+1 +4 +4 +8
14 +7/+2 +4 +4 +9
15 +7/+2 +5 +5 +9 Bonus Feat
16 +8/+3 +5 +5 +10
17 +8/+3 +5 +5 +10
18 +9/+4 +6 +6 +11
19 +9/+4 +6 +6 +11
20 +10/+5 +6 +6 +12 Bonus Feat

Specialization

At first level, a wizard may choose to specialize in a School of Magic or remain a generalist. Specialist Wizards get +2 on Spellcraft checks when dealing with spells from their own school and can memorize one additional spell per spell level per day. When doing so, he gives up an opposing school.

Specialty Prohibited School
Abjuration Conjuration
Conjuration Transmutation
Divination Illusion
Enchantment Illusion
Evocation Conjuration
Illusion Enchantment
Necromancy Divination
Transmutation Conjuration

A wizard may not memorize, cast, or otherwise use spells from his prohibited school.

Spellcasting

Bonus Feat

At level 5 and every five levels after (5, 10, 15, 20), the Wizard may select a bonus feat, chosen from the metamagic, item creation and spell feat lists. The Wizard must still meet all prerequisites for a bonus feat, including caster level minimums. This bonus feat is in addition to the feats every character gains for advancing in character level.