Difference between revisions of "Weapon Master"
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| ReqBAB = +5 | | ReqBAB = +5 | ||
| ReqSkills = [[Intimidate]] 4 | | ReqSkills = [[Intimidate]] 4 | ||
− | + | | ReqOther = Minimum DEX 13, INT 13 | |
− | |||
| ReqFeats = [[Dodge]], [[Mobility]], [[Combat Expertise]], [[Spring Attack]], [[Whirlwind Attack]], [[Weapon Focus: Melee Weapon (cannot be unarmed attack)]] | | ReqFeats = [[Dodge]], [[Mobility]], [[Combat Expertise]], [[Spring Attack]], [[Whirlwind Attack]], [[Weapon Focus: Melee Weapon (cannot be unarmed attack)]] | ||
| Source = [[Sword and Fist: A Guidebook to Monks and Fighters, Complete Warrior]] | | Source = [[Sword and Fist: A Guidebook to Monks and Fighters, Complete Warrior]] | ||
− | | SourcePage = 38/ | + | | SourcePage = 38/39 |
}} | }} | ||
{{ExternalSource_d20srd|http://www.d20srd.org/srd/prestigeClasses/}} | {{ExternalSource_d20srd|http://www.d20srd.org/srd/prestigeClasses/}} |
Latest revision as of 18:14, 17 August 2020
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Weapon Master | |
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Hit Die | d10 |
Skills | 2 + INT |
Proficiencies | |
Class Skills | Climb, Craft, Intimidate, Parry, Ride |
Requirements | |
BAB | +5 |
Feats | Dodge, Mobility, Combat Expertise, Spring Attack, Whirlwind Attack, Weapon Focus: Melee Weapon (cannot be unarmed attack) |
Skills | Intimidate 4 |
Other | Minimum DEX 13, INT 13 |
Source: Sword and Fist: A Guidebook to Monks and Fighters, Complete Warrior, p. 38/39 |
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- "For a Weapon Master, perfection is found in the mastery of a single melee weapon. A Weapon Master seeks to unite this weapon of choice with the body to make them one and to use the weapon as naturally and without thought as any other limb." -- Sword and Fist: A Guidebook to Monks and Fighters
Class Features
Level | BAB | Fortitude | Reflex | Will | Special |
---|---|---|---|---|---|
1 | +1 | +0 | +2 | +0 | Ki Damage x1/day, Weapon of Choice |
2 | +2 | +0 | +3 | +0 | Ki Damage x2/day |
3 | +3 | +1 | +3 | +1 | Ki Damage x3/day |
4 | +4 | +1 | +4 | +1 | Ki Damage x4/day |
5 | +5 | +1 | +4 | +1 | Ki Damage x5/day, Superior Weapon Focus, Increased Multiplier |
6 | +6/+1 | +2 | +5 | +2 | Ki Damage x6/day |
7 | +7/+2 | +2 | +5 | +2 | Ki Damage x7/day, Ki Critical |
8 | +8/+3 | +2 | +6 | +2 | Ki Damage x8/day |
9 | +9/+4 | +3 | +6 | +3 | Ki Damage x9/day |
10 | +10/+5 | +3 | +7 | +3 | Ki Damage x10/day |
Weapon of Choice
When characters acquires their first level of Weapon Master, they must select a single melee weapon type (for example, Longsword or Dwarven Waraxe) as their Weapon of Choice. Their Weapon Master abilities only function when they have a weapon of the selected type equipped. See Choosing a Weapon below for information and suggestions.
Ki Damage
Once per day per level, a Weapon Master may choose to make a special attack with her weapon of choice. If this attack hits, it automatically inflicts maximum damage.
Increased Multiplier
At 5th level, the Weapon Master’s critical multiplier with their chosen weapon increases by +1, i.e. x2 becomes x3, x3 becomes x4, etc.
Superior Weapon Focus
At 5th-level, the Weapon Masters gains +1 to their attack rolls with their Weapon of Choice.
Ki Critical
At 7th level, the Weapon Master increases their threat range by 2 when using their weapon of choice. For example, a Longsword normally has a Threat Range of 19-20. In the hands of a 7th-level Weapon Master with the longsword as their weapon of choice, it threatens on a 17-20.
This feat does stack with Improved Critical or the Keen property. However, only the original Threat Range is doubled; the +2 from Ki Critical is added afterward. Thus, with both feats a Longsword would threaten on a roll of 15-20, rather than 13-20.