Difference between revisions of "Druid"

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[[Category:Base Classes]]
 
[[Category:Base Classes]]
 
{{Class
 
{{Class
| image = [[Image:Class_Druid.jpg|256px|Druid]]
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| Image = [[Image:Class_Druid.jpg|256px|Druid]]
| name = Druid
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| Name = Druid
 
| HitDie = d8
 
| HitDie = d8
 
| Skills = 4
 
| Skills = 4
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{{ExternalSource_nwn2wiki|http://nwn2.wikia.com/wiki/Druid}}
 
{{ExternalSource_nwn2wiki|http://nwn2.wikia.com/wiki/Druid}}
 
{{ExternalSource_frwiki|http://forgottenrealms.wikia.com/wiki/Druid}}
 
{{ExternalSource_frwiki|http://forgottenrealms.wikia.com/wiki/Druid}}
Known for their mysterious nature druids call the wilderness their home and views its dangers as a challenge to meet and conquer. With a great respect and veneration for nature, druids stray away from extremes of good, evil, order, or chaos, instead seeking only to maintain a natural state of being which most of the civilized world cannot or will not understand. But though druids may appear at first serene they can be provoked into fits of fury and are often cunning, and thereby dangerous, foes.
 
  
= Class Features =
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: ''"The fury of a storm, the gentle strength of the morning sun, the cunning of the fox, the power of the bear—all these and more are at the druid's command. The druid however, claims no mastery over nature. That claim, she says, is the empty boast of a city dweller. The druid gains her power not by ruling nature but by being at one with it. To trespassers in a druid's sacred grove, and to those who feel her wrath, the distinction is overly fine."'' -- [[Player's Handbook]]
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== Class Features ==
 
{{ClassProgression
 
{{ClassProgression
 
| BAB = Medium
 
| BAB = Medium
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| Reflex = Low
 
| Reflex = Low
 
| Will = High
 
| Will = High
| Special1 = [[#Animal Companion | Animal Companion]], [[#Nature Sense | Nature Sense]]
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| Special1 = [[Animal Companion]], [[Nature Sense]], [[Wild Empathy]]
 
| Special2 = [[Woodland Stride]]
 
| Special2 = [[Woodland Stride]]
| Special3 = [[#Trackless Step | Trackless Step]]
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| Special3 = [[Trackless Step]]
| Special4 = [[#Resist Nature's Lure | Resist Nature's Lure]]
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| Special4 = [[Resist Nature's Lure]]
| Special5 = [[#Wild Shape | Wild Shape]] (1/day)
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| Special5 = [[Wild Shape]] (1/day)
 
| Special6 = Wild Shape (2/day)
 
| Special6 = Wild Shape (2/day)
 
| Special7 = Wild Shape (3/day)
 
| Special7 = Wild Shape (3/day)
| Special9 = [[#Venom Immunity | Venom Immunity]]
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| Special9 = [[Venom Immunity]]
 
| Special10 = Wild Shape (4/day)
 
| Special10 = Wild Shape (4/day)
 
| Special11 = Wild Shape (4/day)
 
| Special11 = Wild Shape (4/day)
| Special12 = [[#Dire Animal Shape | Dire Animal Shape]], [[#Plant Shape | Plant Shape]]
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| Special12 = Wild Shape (Dire), [[Plant Shape]]
| Special13 = [[#A Thousand Faces | A Thousand Faces]]
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| Special13 = [[A Thousand Faces]]
 
| Special11 = Wild Shape (5/day)
 
| Special11 = Wild Shape (5/day)
| Special15 = [[#Timeless Body | Timeless Body]]
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| Special15 = [[Timeless Body]]
| Special16 = [[#Elemental Shape | Elemental Shape]] (1/day)
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| Special16 = [[Elemental Shape]] (1/day)
 
| Special18 = Wild Shape (6/day), Elemental Shape (2/day)
 
| Special18 = Wild Shape (6/day), Elemental Shape (2/day)
 
| Special20 = Elemental Shape (3/day)
 
| Special20 = Elemental Shape (3/day)
 
}}
 
}}
  
== Spellcasting ==
 
  
=== Spontaneous Conversion ===
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=== Spellcasting ===
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: ''See also: [[:Category:Druid Spells | Druid Spells]].''
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A druid casts divine spells, which are drawn from the druid spell list.
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To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a druid's spell is 10 + the spell level + the druid's Wisdom modifier.
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A druid can cast only a certain number of spells of each spell level per day. In addition, he receives bonus spells per day if he has a high Wisdom score.
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A druid may prepare and cast any spell on the druid spell list, provided that he can cast spells of that level, but he must choose which spells to prepare before resting.
  
== Animal Companion ==
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==== Spontaneous Conversion ====
: ''Main article: [[Animal Companion]]''
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Druids can spontaneously cast any summon creature spell (eg. summon creature I).
  
== Nature Sense ==
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==== Chaotic, Evil, Good, and Lawful Spells ====
A druid gains a +2 bonus to [[Survival]] in all environments and a +2 bonus to [[Search]] and [[Spot]] while in wilderness areas.
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A druid can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.
  
== Trackless Strep ==
 
Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. Additionally, she receives a +4 competence bonus to [[Hide]] and [[Move Silently]] checks when in wilderness areas.
 
  
== Resist Nature's Lure ==
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{{Spell Progression
Starting at 4th level, a druid gains a +4 bonus on saving throws against [[Fear]] spells and effects.
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| Spells per Day = TRUE
 
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| SL0 = [[:Category:0th Level Cleric Spells|0]]
== Wild Shape ==
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| SL1 = [[:Category:1st Level Cleric Spells|1st]]
: ''Main article: [[Wild Shape]]''
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| SL2 = [[:Category:2nd Level Cleric Spells|2nd]]
At 5th level, a druid gains the ability to turn herself into a bear, wolf, boar, badger and back again once per day. It may be used twice per day at the sixth level, three times per day at the seventh level, four times per day at the 10th level, five times per day at the 14th level, and six times per day at the 18th level.
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| SL3 = [[:Category:3rd Level Cleric Spells|3rd]]
 
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| SL4 = [[:Category:4th Level Cleric Spells|4th]]
=== Dire Animal Shape ===
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| SL5 = [[:Category:5th Level Cleric Spells|5th]]
At 12th level, a druid no longer turns into normal animals. Instead, she turns into their [[Dire Animal]] variant.
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| SL6 = [[:Category:6th Level Cleric Spells|6th]]
 
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| SL7 = [[:Category:7th Level Cleric Spells|7th]]
=== Plant Shape ===
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| SL8 = [[:Category:8th Level Cleric Spells|8th]]
At 12th level, a druid is able to wild shape into a plant creature - a shambling mound or a treant. Using this ability counts against his normal uses of wild shape.
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| SL9 = [[:Category:9th Level Cleric Spells|9th]]
 
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| Level 1 =  {{Spell Progression Level|  1 | 3 | 1 | - | - | - | - | - | - | - | - | - }}
=== Elemental Shape ===
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| Level 2 = {{Spell Progression Level|  2 | 4 | 2 | - | - | - | - | - | - | - | - | - }}
The character with this ability can take the shape of an elemental at will. It may be used once per day at the sixteenth level, twice per day at the eighteenth level, and three times per day at the twentieth level. The transformation as a duration of 1 hour per class level. Available shapes include air, earth, fire and water elemental forms. At the 20th level, the druid may assume the elder form of any of these elementals.
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| Level 3 = {{Spell Progression Level|  3 | 4 | 2 | 1 | - | - | - | - | - | - | - | - }}
 
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| Level 4 = {{Spell Progression Level|  4 | 5 | 3 | 2 | - | - | - | - | - | - | - | - }}
== Venom Immunity ==
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| Level 5 = {{Spell Progression Level|  5 | 5 | 3 | 2 | 1 | - | - | - | - | - | - | - }}
At 9th level, a druid gains immunity to all [[Poison | poisons]].
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| Level 6 = {{Spell Progression Level|  6 | 5 | 3 | 3 | 2 | - | - | - | - | - | - | - }}
 
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| Level 7 = {{Spell Progression Level|  7 | 6 | 4 | 3 | 2 | 1 | - | - | - | - | - | - }}
== A Thousand Faces ==
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| Level 8 =  {{Spell Progression Level|  8 | 6 | 4 | 3 | 3 | 2 | - | - | - | - | - | - }}
At 13th level, a druid gains the ability to change her appearance at will, as if using the [[Disguise Self]] spell, but only while in her normal form. This affects the druid's body but not her possessions. It is not an illusory effect, but a minor physical alteration of the druid’s appearance, within the limits described for the spell.
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| Level 9 =  {{Spell Progression Level|  9 | 6 | 4 | 4 | 3 | 2 | 1 | - | - | - | - | - }}
 
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| Level 10 = {{Spell Progression Level| 10 | 6 | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - }}
== Timeless Body ==
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| Level 11 = {{Spell Progression Level| 11 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | - | - | - | - }}
After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place.
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| Level 12 = {{Spell Progression Level| 12 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | - | - | - | - }}
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| Level 13 = {{Spell Progression Level| 13 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | - | - }}
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| Level 14 = {{Spell Progression Level| 14 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - | - }}
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| Level 15 = {{Spell Progression Level| 15 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - }}
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| Level 16 = {{Spell Progression Level| 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - }}
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| Level 17 = {{Spell Progression Level| 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 }}
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| Level 18 = {{Spell Progression Level| 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 }}
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| Level 19 = {{Spell Progression Level| 19 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 }}
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| Level 20 = {{Spell Progression Level| 20 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 }}
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}}
  
Bonuses still accrue, and the druid still dies of old age when her time is up.
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{{Classes}}

Latest revision as of 13:25, 25 October 2017

Druid
Druid
Hit Die d8
Skills 4 + INT
Proficiencies Club, Dagger, Dart, Quarterstaff, Scimitar, Sickle, Sling, Spear, Light Armor, Medium Armor, Shield
Class Skills Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Nature), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim
Requirements
Alignment
LG NG CG
LN N CN
LE NE CE

Source: Player's Handbook, p. 33-7
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"The fury of a storm, the gentle strength of the morning sun, the cunning of the fox, the power of the bear—all these and more are at the druid's command. The druid however, claims no mastery over nature. That claim, she says, is the empty boast of a city dweller. The druid gains her power not by ruling nature but by being at one with it. To trespassers in a druid's sacred grove, and to those who feel her wrath, the distinction is overly fine." -- Player's Handbook


Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +2 +0 +2 Animal Companion, Nature Sense, Wild Empathy
2 +1 +3 +0 +3 Woodland Stride
3 +2 +3 +1 +3 Trackless Step
4 +3 +4 +1 +4 Resist Nature's Lure
5 +3 +4 +1 +4 Wild Shape (1/day)
6 +4 +5 +2 +5 Wild Shape (2/day)
7 +5 +5 +2 +5 Wild Shape (3/day)
8 +6/+1 +6 +2 +6
9 +6/+1 +6 +3 +6 Venom Immunity
10 +7/+2 +7 +3 +7 Wild Shape (4/day)
11 +8/+3 +7 +3 +7 Wild Shape (5/day)
12 +9/+4 +8 +4 +8 Wild Shape (Dire), Plant Shape
13 +9/+4 +8 +4 +8 A Thousand Faces
14 +10/+5 +9 +4 +9
15 +11/+6/+1 +9 +5 +9 Timeless Body
16 +12/+7/+2 +10 +5 +10 Elemental Shape (1/day)
17 +12/+7/+2 +10 +5 +10
18 +13/+8/+3 +11 +6 +11 Wild Shape (6/day), Elemental Shape (2/day)
19 +14/+9/+4 +11 +6 +11
20 +15/+10/+5 +12 +6 +12 Elemental Shape (3/day)


Spellcasting

See also: Druid Spells.

A druid casts divine spells, which are drawn from the druid spell list. To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a druid's spell is 10 + the spell level + the druid's Wisdom modifier. A druid can cast only a certain number of spells of each spell level per day. In addition, he receives bonus spells per day if he has a high Wisdom score. A druid may prepare and cast any spell on the druid spell list, provided that he can cast spells of that level, but he must choose which spells to prepare before resting.

Spontaneous Conversion

Druids can spontaneously cast any summon creature spell (eg. summon creature I).

Chaotic, Evil, Good, and Lawful Spells

A druid can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.


Level Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 3 1
2 4 2
3 4 2 1
4 5 3 2
5 5 3 2 1
6 5 3 3 2
7 6 4 3 2 1
8 6 4 3 3 2
9 6 4 4 3 2 1
10 6 4 4 3 3 2
11 6 5 4 4 3 2 1
12 6 5 4 4 3 3 2
13 6 5 5 4 4 3 2 1
14 6 5 5 4 4 3 3 2
15 6 5 5 5 4 4 3 2 1
16 6 5 5 5 4 4 3 3 2
17 6 5 5 5 5 4 4 3 2 1
18 6 5 5 5 5 4 4 3 3 2
19 6 5 5 5 5 5 4 4 3 3
20 6 5 5 5 5 5 4 4 4 4