Difference between revisions of "Ranger"

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| Image = [[Image:Class_Ranger.jpg|256px|Ranger]]
 
| Image = [[Image:Class_Ranger.jpg|256px|Ranger]]
 
| Name = Ranger
 
| Name = Ranger
| HitDie = d10
+
| HitDie = d8
 
| Skills = 6
 
| Skills = 6
 
| Proficiencies = [[Simple Weapon]]s, [[Martial Weapon]]s, [[Light Armor]], [[Shield]]s
 
| Proficiencies = [[Simple Weapon]]s, [[Martial Weapon]]s, [[Light Armor]], [[Shield]]s
 
| ClassSkills = [[Climb]], [[Concentration]], [[Craft]], [[Handle Animal]], [[Heal (Skill) | Heal]], [[Hide]], [[Jump (Skill) | Jump]], [[Knowledge]] (Dungeoneering, Geography, Nature), [[Listen]], [[Move Silently]], [[Profession]], [[Ride]], [[Search]], [[Spot]], [[Survival]], [[Swim]], [[Use Rope]]
 
| ClassSkills = [[Climb]], [[Concentration]], [[Craft]], [[Handle Animal]], [[Heal (Skill) | Heal]], [[Hide]], [[Jump (Skill) | Jump]], [[Knowledge]] (Dungeoneering, Geography, Nature), [[Listen]], [[Move Silently]], [[Profession]], [[Ride]], [[Search]], [[Spot]], [[Survival]], [[Swim]], [[Use Rope]]
 
| Requirements = No
 
| Requirements = No
| ReqAlignment = {{AlignmentGrid|y|y|y|y|y|y|y|y|y}}
 
 
| Source = [[Player's Handbook]]
 
| Source = [[Player's Handbook]]
 
| SourcePage = 42-6
 
| SourcePage = 42-6
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{{ExternalSource_frwiki|http://forgottenrealms.wikia.com/wiki/Ranger}}
 
{{ExternalSource_frwiki|http://forgottenrealms.wikia.com/wiki/Ranger}}
  
A ranger can use a variety of weapons and is quite capable in combat. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection. He also has special knowledge about certain types of creatures, which makes it easier for him to find and defeat such foes. Finally, an experienced ranger has such a tie to nature that he can actually draw upon natural power to cast divine spells, much as a [[Druid]] does.
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: ''"The forests are home to fierce and cunning creatures, such as bloodthirsty owlbears and malicious displacer beasts. But more cunning and powerful than these monsters is the ranger, a skilled hunter and stalker. He knows the woods as if they were his home (as indeed they are), and he knows his prey in deadly detail."'' -- [[Player's Handbook]]
  
= Class Features =
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 +
== Class Features ==
 
{{ClassProgression
 
{{ClassProgression
 
| BAB = High
 
| BAB = High
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| Reflex = High
 
| Reflex = High
 
| Will = Low
 
| Will = Low
| Special1 = [[#Favored Enemy | Favored Enemy]], [[Track]]
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| Special1 = [[Favored Enemy]], [[Track]]
| Special2 = [[#Combat Style | Combat Style]] (Basic)
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| Special2 = [[Combat Style]] (Basic)
 
| Special3 = [[Toughness]]
 
| Special3 = [[Toughness]]
| Special4 = [[#Animal Companion | Animal Companion]], [[#Spellcasting | Spellcasting]]
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| Special4 = [[Animal Companion]], [[#Spellcasting | Spellcasting]]
 
| Special5 = Favored Enemy
 
| Special5 = Favored Enemy
 
| Special6 = Combat Style (Improved)
 
| Special6 = Combat Style (Improved)
 
| Special7 = [[Woodland Stride]]
 
| Special7 = [[Woodland Stride]]
| Special8 = [[#Swift Tracker | Swift Tracker]]
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| Special8 = [[Swift Tracker]]
 
| Special9 = [[Evasion]]
 
| Special9 = [[Evasion]]
 
| Special10 = Favored Enemy
 
| Special10 = Favored Enemy
 
| Special11 = Combat Style (Mastered)
 
| Special11 = Combat Style (Mastered)
| Special13 = [[#Camouflage | Camouflage]]
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| Special13 = [[Camouflage]]
 
| Special15 = Favored Enemy
 
| Special15 = Favored Enemy
 
| Special17 = [[Hide in Plain Sight]] (Outdoors)
 
| Special17 = [[Hide in Plain Sight]] (Outdoors)
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}}
 
}}
  
= Class Features =
 
== Favored Enemy ==
 
A ranger may select a type of creature as his favored enemy. The ranger gains a +1 bonus on bluff, listen, spot, and taunt checks, and also a +1 bonus on weapon damage rolls against their favored enemy. At 5th level and every five levels after that, the ranger can choose an additional favored enemy and gains +1 to all favored enemy bonuses.
 
  
== Combat Style ==
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=== Spellcasting ===
At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. He loses all benefits of his combat style when wearing medium or heavy armor.
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: ''See also: [[:Category:Ranger Spells|Ranger Spells]].''
  
=== Basic ===
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Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A ranger must choose and prepare his spells in advance.
A ranger may choose between [[Two-Weapon Fighting]] or [[Rapid Shot]].
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To prepare or cast a spell, a ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ranger’s spell is 10 + the spell level + the ranger’s Wisdom modifier.
  
=== Improved ===
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A ranger's caster level is one-half his ranger level.
A ranger may choose between [[Improved Two-Weapon Fighting]] or [[Manyshot]].
 
  
=== Mastered ===
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Spellcasting is unaffected by armor-related failure.
A ranger may choose between [[Improved Rapidshot]] or [[Greater Two-Weapon Fighting]].
 
  
== Animal Companion ==
 
: ''Main article: [[Animal Companion]]''
 
At 4th level, a ranger may attract an animal companion. For the purposes of advancement, his animal companion is treated from his ranger level - 3.
 
 
== Spellcasting ==
 
  
 +
{{Spell Progression
 +
| Spell Levels = 4
 +
| Spells per Day = TRUE
 +
| SL1 = [[:Category:1st Level Ranger Spells|1st]]
 +
| SL2 = [[:Category:2nd Level Ranger Spells|2nd]]
 +
| SL3 = [[:Category:3rd Level Ranger Spells|3rd]]
 +
| SL4 = [[:Category:4th Level Ranger Spells|4th]]
 +
| Level 1 =  {{Spell Progression Level|  1 | - | - | - | - |  }}
 +
| Level 2 =  {{Spell Progression Level|  2 | - | - | - | - |  }}
 +
| Level 3 =  {{Spell Progression Level|  3 | - | - | - | - |  }}
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| Level 4 =  {{Spell Progression Level|  4 | 0 | - | - | - |  }}
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| Level 5 =  {{Spell Progression Level|  5 | 0 | - | - | - |  }}
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| Level 6 =  {{Spell Progression Level|  6 | 1 | - | - | - |  }}
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| Level 7 =  {{Spell Progression Level|  7 | 1 | - | - | - |  }}
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| Level 8 =  {{Spell Progression Level|  8 | 1 | 0 | - | - |  }}
 +
| Level 9 =  {{Spell Progression Level|  9 | 1 | 0 | - | - |  }}
 +
| Level 10 = {{Spell Progression Level| 10 | 1 | 1 | - | - |  }}
 +
| Level 11 = {{Spell Progression Level| 11 | 1 | 1 | 0 | - |  }}
 +
| Level 12 = {{Spell Progression Level| 12 | 1 | 1 | 1 | - |  }}
 +
| Level 13 = {{Spell Progression Level| 13 | 1 | 1 | 1 | - |  }}
 +
| Level 14 = {{Spell Progression Level| 14 | 2 | 1 | 1 | 0 |  }}
 +
| Level 15 = {{Spell Progression Level| 15 | 2 | 1 | 1 | 1 |  }}
 +
| Level 16 = {{Spell Progression Level| 16 | 2 | 2 | 1 | 1 |  }}
 +
| Level 17 = {{Spell Progression Level| 17 | 2 | 2 | 2 | 1 |  }}
 +
| Level 18 = {{Spell Progression Level| 18 | 3 | 2 | 2 | 1 |  }}
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| Level 19 = {{Spell Progression Level| 19 | 3 | 3 | 3 | 2 |  }}
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| Level 20 = {{Spell Progression Level| 20 | 3 | 3 | 3 | 3 |  }}
 +
}}
  
== Swift Tracker ==
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== Notes ==
At 6th level a ranger does not suffer a movement penalty while tracking.
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* Unlike in [[Neverwinter Nights 2]], Rangers do not need to worship select deities, and can even be [[Faithless]].
  
== Camouflage ==
 
At 13th level a ranger does not suffer a movement penalty while sneaking in outdoor areas.
 
  
 
{{Classes}}
 
{{Classes}}

Latest revision as of 20:32, 29 November 2020

Ranger
Ranger
Hit Die d8
Skills 6 + INT
Proficiencies Simple Weapons, Martial Weapons, Light Armor, Shields
Class Skills Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (Dungeoneering, Geography, Nature), Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, Use Rope

Source: Player's Handbook, p. 42-6
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"The forests are home to fierce and cunning creatures, such as bloodthirsty owlbears and malicious displacer beasts. But more cunning and powerful than these monsters is the ranger, a skilled hunter and stalker. He knows the woods as if they were his home (as indeed they are), and he knows his prey in deadly detail." -- Player's Handbook


Class Features

Level BAB Fortitude Reflex Will Special
1 +1 +2 +2 +0 Favored Enemy, Track
2 +2 +3 +3 +0 Combat Style (Basic)
3 +3 +3 +3 +1 Toughness
4 +4 +4 +4 +1 Animal Companion, Spellcasting
5 +5 +4 +4 +1 Favored Enemy
6 +6/+1 +5 +5 +2 Combat Style (Improved)
7 +7/+2 +5 +5 +2 Woodland Stride
8 +8/+3 +6 +6 +2 Swift Tracker
9 +9/+4 +6 +6 +3 Evasion
10 +10/+5 +7 +7 +3 Favored Enemy
11 +11/+6/+1 +7 +7 +3 Combat Style (Mastered)
12 +12/+7/+2 +8 +8 +4
13 +13/+8/+3 +8 +8 +4 Camouflage
14 +14/+9/+4 +9 +9 +4
15 +15/+10/+5 +9 +9 +5 Favored Enemy
16 +16/+11/+6/+1 +10 +10 +5
17 +17/+12/+7/+2 +10 +10 +5 Hide in Plain Sight (Outdoors)
18 +18/+13/+8/+3 +11 +11 +6
19 +19/+14/+9/+4 +11 +11 +6
20 +20/+15/+10/+5 +12 +12 +6 Favored Enemy


Spellcasting

See also: Ranger Spells.

Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A ranger must choose and prepare his spells in advance. To prepare or cast a spell, a ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ranger’s spell is 10 + the spell level + the ranger’s Wisdom modifier.

A ranger's caster level is one-half his ranger level.

Spellcasting is unaffected by armor-related failure.


Level Spells per Day
1st 2nd 3rd 4th
1
2
3
4 0
5 0
6 1
7 1
8 1 0
9 1 0
10 1 1
11 1 1 0
12 1 1 1
13 1 1 1
14 2 1 1 0
15 2 1 1 1
16 2 2 1 1
17 2 2 2 1
18 3 2 2 1
19 3 3 3 2
20 3 3 3 3

Notes