Difference between revisions of "Ranger"

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=== Spellcasting ===
 
=== Spellcasting ===
 +
: ''See also: [[:Category:Ranger Spells|Ranger Spells]].''
 +
 
Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A ranger must choose and prepare his spells in advance.
 
Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A ranger must choose and prepare his spells in advance.
 
To prepare or cast a spell, a ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ranger’s spell is 10 + the spell level + the ranger’s Wisdom modifier.
 
To prepare or cast a spell, a ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ranger’s spell is 10 + the spell level + the ranger’s Wisdom modifier.
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Spellcasting is unaffected by armor-related failure.
 
Spellcasting is unaffected by armor-related failure.
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{{Spell Progression
 
{{Spell Progression
 
| Spell Levels = 4
 
| Spell Levels = 4
 
| Spells per Day = TRUE
 
| Spells per Day = TRUE
| SL1 = [[:Category:1st Level Paladin Spells|1st]]
+
| SL1 = [[:Category:1st Level Ranger Spells|1st]]
| SL2 = [[:Category:2nd Level Paladin Spells|2nd]]
+
| SL2 = [[:Category:2nd Level Ranger Spells|2nd]]
| SL3 = [[:Category:3rd Level Paladin Spells|3rd]]
+
| SL3 = [[:Category:3rd Level Ranger Spells|3rd]]
| SL4 = [[:Category:4th Level Paladin Spells|4th]]
+
| SL4 = [[:Category:4th Level Ranger Spells|4th]]
 
| Level 1 =  {{Spell Progression Level|  1 | - | - | - | - |  }}
 
| Level 1 =  {{Spell Progression Level|  1 | - | - | - | - |  }}
 
| Level 2 =  {{Spell Progression Level|  2 | - | - | - | - |  }}
 
| Level 2 =  {{Spell Progression Level|  2 | - | - | - | - |  }}

Latest revision as of 20:32, 29 November 2020

Ranger
Ranger
Hit Die d8
Skills 6 + INT
Proficiencies Simple Weapons, Martial Weapons, Light Armor, Shields
Class Skills Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (Dungeoneering, Geography, Nature), Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, Use Rope

Source: Player's Handbook, p. 42-6
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"The forests are home to fierce and cunning creatures, such as bloodthirsty owlbears and malicious displacer beasts. But more cunning and powerful than these monsters is the ranger, a skilled hunter and stalker. He knows the woods as if they were his home (as indeed they are), and he knows his prey in deadly detail." -- Player's Handbook


Class Features

Level BAB Fortitude Reflex Will Special
1 +1 +2 +2 +0 Favored Enemy, Track
2 +2 +3 +3 +0 Combat Style (Basic)
3 +3 +3 +3 +1 Toughness
4 +4 +4 +4 +1 Animal Companion, Spellcasting
5 +5 +4 +4 +1 Favored Enemy
6 +6/+1 +5 +5 +2 Combat Style (Improved)
7 +7/+2 +5 +5 +2 Woodland Stride
8 +8/+3 +6 +6 +2 Swift Tracker
9 +9/+4 +6 +6 +3 Evasion
10 +10/+5 +7 +7 +3 Favored Enemy
11 +11/+6/+1 +7 +7 +3 Combat Style (Mastered)
12 +12/+7/+2 +8 +8 +4
13 +13/+8/+3 +8 +8 +4 Camouflage
14 +14/+9/+4 +9 +9 +4
15 +15/+10/+5 +9 +9 +5 Favored Enemy
16 +16/+11/+6/+1 +10 +10 +5
17 +17/+12/+7/+2 +10 +10 +5 Hide in Plain Sight (Outdoors)
18 +18/+13/+8/+3 +11 +11 +6
19 +19/+14/+9/+4 +11 +11 +6
20 +20/+15/+10/+5 +12 +12 +6 Favored Enemy


Spellcasting

See also: Ranger Spells.

Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A ranger must choose and prepare his spells in advance. To prepare or cast a spell, a ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ranger’s spell is 10 + the spell level + the ranger’s Wisdom modifier.

A ranger's caster level is one-half his ranger level.

Spellcasting is unaffected by armor-related failure.


Level Spells per Day
1st 2nd 3rd 4th
1
2
3
4 0
5 0
6 1
7 1
8 1 0
9 1 0
10 1 1
11 1 1 0
12 1 1 1
13 1 1 1
14 2 1 1 0
15 2 1 1 1
16 2 2 1 1
17 2 2 2 1
18 3 2 2 1
19 3 3 3 2
20 3 3 3 3

Notes