Difference between revisions of "Paladin"

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{{ExternalSource_nwn2wiki|http://nwn2.wikia.com/wiki/Paladin}}
 
{{ExternalSource_nwn2wiki|http://nwn2.wikia.com/wiki/Paladin}}
  
= Class Features =
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: ''"The compassion to pursue good, the will to uphold law, and the power to defeat evil--these are the three weapons of the paladin. Few have the purity and devotion that it takes to walk the paladin's path, but those few are rewarded with the power to protect, to heal, and to smite. In a land of scheming wizards, unholy priests, bloodthirsty dragons, and infernal fiends, the paladin is the final hope that cannot be extinguished."'' -- [[Player's Handbook]]
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== Class Features ==
 
{{ClassProgression
 
{{ClassProgression
 
| BAB = High
 
| BAB = High
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| Reflex = Low
 
| Reflex = Low
 
| Will = Low
 
| Will = Low
| Special1 = [[#Smite Evil | Smite Evil]] (1/day)
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| Special1 = [[Smite Evil]] (1/day)
| Special2 = [[#Divine Grace | Divine Grace]], [[Lay on Hands]]
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| Special2 = [[Divine Grace]], [[Lay on Hands]]
| Special3 = [[Aura of Courage]], [[#Divine Health | Divine Health]]
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| Special3 = [[Aura of Courage]], [[Divine Health]]
| Special4 = [[#Spellcasting | Spellcasting]] [[#Turn Undead | Turn Undead]]
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| Special4 = [[#Spellcasting | Spellcasting]], [[Turn Undead]]
| Special5 = Smite Evil (2/day)
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| Special5 = [[Paladin Mount]], Smite Evil (2/day)
| Special6 = [[#Remove Disease | Remove Disease]] (1/day)
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| Special6 = [[Remove Disease (Feat)|Remove Disease]] (1/day)
 
| Special9 = Remove Disease (2/day)
 
| Special9 = Remove Disease (2/day)
 
| Special10 = Smite Evil (3/day)
 
| Special10 = Smite Evil (3/day)
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}}
 
}}
  
== Smite Evil ==
 
A paladin may attempt to smite evil with one normal melee attack. He adds his [[Charisma]] bonus (if any) to his attack roll and deals 1 extra point of damage per paladin level.
 
  
If the paladin accidentally smites a creature that is non-evil, the smite has no effect. The ability is still used up for that day.
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=== Spellcasting ===
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: ''See also: [[:Category:Paladin Spells|Paladin Spells]].''
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Beginning at 4th level, a paladin gains the ability to cast a small number of divine spells, which are drawn from the paladin spell list. A paladin must choose and prepare his spells in advance.
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To prepare or cast a spell, a paladin must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a paladin’s spell is 10 + the spell level + the paladin’s Wisdom modifier.
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Like other spellcasters, a paladin can cast only a certain number of spells of each spell level per day.
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At 4th level and higher, his caster level is one-half his paladin level.
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Spellcasting is unaffected by Armor-related failure.
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{{Spell Progression
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| Spell Levels = 4
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| Spells per Day = TRUE
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| SL1 = [[:Category:1st Level Paladin Spells|1st]]
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| SL2 = [[:Category:2nd Level Paladin Spells|2nd]]
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| SL3 = [[:Category:3rd Level Paladin Spells|3rd]]
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| SL4 = [[:Category:4th Level Paladin Spells|4th]]
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| Level 1 =  {{Spell Progression Level|  1 | - | - | - | - |  }}
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| Level 2 =  {{Spell Progression Level|  2 | - | - | - | - |  }}
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| Level 3 =  {{Spell Progression Level|  3 | - | - | - | - |  }}
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| Level 4 =  {{Spell Progression Level|  4 | 0 | - | - | - |  }}
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| Level 5 =  {{Spell Progression Level|  5 | 0 | - | - | - |  }}
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| Level 6 =  {{Spell Progression Level|  6 | 1 | - | - | - |  }}
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| Level 7 =  {{Spell Progression Level|  7 | 1 | - | - | - |  }}
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| Level 8 =  {{Spell Progression Level|  8 | 1 | 0 | - | - |  }}
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| Level 9 =  {{Spell Progression Level|  9 | 1 | 0 | - | - |  }}
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| Level 10 = {{Spell Progression Level| 10 | 1 | 1 | - | - |  }}
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| Level 11 = {{Spell Progression Level| 11 | 1 | 1 | 0 | - |  }}
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| Level 12 = {{Spell Progression Level| 12 | 1 | 1 | 1 | - |  }}
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| Level 13 = {{Spell Progression Level| 13 | 1 | 1 | 1 | - |  }}
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| Level 14 = {{Spell Progression Level| 14 | 2 | 1 | 1 | 0 |  }}
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| Level 15 = {{Spell Progression Level| 15 | 2 | 1 | 1 | 1 |  }}
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| Level 16 = {{Spell Progression Level| 16 | 2 | 2 | 1 | 1 |  }}
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| Level 17 = {{Spell Progression Level| 17 | 2 | 2 | 2 | 1 |  }}
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| Level 18 = {{Spell Progression Level| 18 | 3 | 2 | 2 | 1 |  }}
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| Level 19 = {{Spell Progression Level| 19 | 3 | 3 | 3 | 2 |  }}
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| Level 20 = {{Spell Progression Level| 20 | 3 | 3 | 3 | 3 |  }}
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}}
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== Code of Conduct ==
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A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act.
  
He may use this once per day at first level. At 5th level, and every five levels thereafter, the paladin may smite one additional time per day, to a maximum of five times per day at 20th level.  
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Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.
  
== Divine Grace ==
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While she may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with [[evil]] characters, nor will she continue an association with someone who consistently offends her moral code. A paladin may accept only henchmen, followers, or cohorts who are lawful good.
At 2nd level, the paladin applies his/her [[Charisma]] modifier to all [[Saving Throws | saving throws]].
 
  
== Divine Health ==
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A paladin who ceases to be lawful good, who willfully commits an [[evil]] act, or who grossly violates the code of conduct loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). She may not progress any farther in levels as a paladin. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell description), as appropriate.
A 3rd level paladin is immune to [[Disease | disease]].
 
  
== Spellcasting ==
 
  
== Turn Undead ==
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== Multiclassing and Orders ==
: ''Main article: [[Turn Undead]]''
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A paladin who gains a level in any class other than paladin may never again raise her paladin level, though she retains all her paladin abilities.  The exception to this rule is that a player character who belong to a certain canon [[Paladin Order]] may be allowed to multiclass with some restrictions.
When a paladin reaches 4th level, he gains the supernatural ability to turn undead. He may use this ability a number of times per day equal to 3 + his [[Charisma]] modifier. He turns undead as a [[Cleric]] of three levels lower would.  
 
  
== Remove Disease ==
 
At 6th level, a paladin may cast [[Remove Disease]] once per day. At 9th level, and every three levels thereafter, the paladin may smite one additional time per day, to a maximum of five times per day at 18th level.
 
  
 
{{Classes}}
 
{{Classes}}

Latest revision as of 20:31, 29 November 2020

Paladin
Paladin
Hit Die d10
Skills 4 + INT
Proficiencies Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Heavy Armor, Shields
Class Skills Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Nobility, Religion), Profession, Ride, Sense Motive
Requirements
Alignment
LG NG CG
LN N CN
LE NE CE

Source: Player's Handbook, p. 42-6
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"The compassion to pursue good, the will to uphold law, and the power to defeat evil--these are the three weapons of the paladin. Few have the purity and devotion that it takes to walk the paladin's path, but those few are rewarded with the power to protect, to heal, and to smite. In a land of scheming wizards, unholy priests, bloodthirsty dragons, and infernal fiends, the paladin is the final hope that cannot be extinguished." -- Player's Handbook


Class Features

Level BAB Fortitude Reflex Will Special
1 +1 +2 +0 +0 Smite Evil (1/day)
2 +2 +3 +0 +0 Divine Grace, Lay on Hands
3 +3 +3 +1 +1 Aura of Courage, Divine Health
4 +4 +4 +1 +1 Spellcasting, Turn Undead
5 +5 +4 +1 +1 Paladin Mount, Smite Evil (2/day)
6 +6/+1 +5 +2 +2 Remove Disease (1/day)
7 +7/+2 +5 +2 +2
8 +8/+3 +6 +2 +2
9 +9/+4 +6 +3 +3 Remove Disease (2/day)
10 +10/+5 +7 +3 +3 Smite Evil (3/day)
11 +11/+6/+1 +7 +3 +3
12 +12/+7/+2 +8 +4 +4 Remove Disease (3/day)
13 +13/+8/+3 +8 +4 +4
14 +14/+9/+4 +9 +4 +4
15 +15/+10/+5 +9 +5 +5 Remove Disease (4/day), Smite Evil (4/day)
16 +16/+11/+6/+1 +10 +5 +5
17 +17/+12/+7/+2 +10 +5 +5
18 +18/+13/+8/+3 +11 +6 +6 Remove Disease (5/day)
19 +19/+14/+9/+4 +11 +6 +6
20 +20/+15/+10/+5 +12 +6 +6 Smite Evil (5/day)


Spellcasting

See also: Paladin Spells.

Beginning at 4th level, a paladin gains the ability to cast a small number of divine spells, which are drawn from the paladin spell list. A paladin must choose and prepare his spells in advance. To prepare or cast a spell, a paladin must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a paladin’s spell is 10 + the spell level + the paladin’s Wisdom modifier. Like other spellcasters, a paladin can cast only a certain number of spells of each spell level per day.

At 4th level and higher, his caster level is one-half his paladin level.

Spellcasting is unaffected by Armor-related failure.


Level Spells per Day
1st 2nd 3rd 4th
1
2
3
4 0
5 0
6 1
7 1
8 1 0
9 1 0
10 1 1
11 1 1 0
12 1 1 1
13 1 1 1
14 2 1 1 0
15 2 1 1 1
16 2 2 1 1
17 2 2 2 1
18 3 2 2 1
19 3 3 3 2
20 3 3 3 3

Code of Conduct

A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act.

Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.

While she may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil characters, nor will she continue an association with someone who consistently offends her moral code. A paladin may accept only henchmen, followers, or cohorts who are lawful good.

A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). She may not progress any farther in levels as a paladin. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell description), as appropriate.


Multiclassing and Orders

A paladin who gains a level in any class other than paladin may never again raise her paladin level, though she retains all her paladin abilities. The exception to this rule is that a player character who belong to a certain canon Paladin Order may be allowed to multiclass with some restrictions.