Difference between revisions of "Mystic Theurge"

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| Image = [[Image:mystic_theurge.jpg|256px|Mystic Theurge]]
 
| Name = Mystic Theurge
 
| Name = Mystic Theurge
 
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| HitDie = d4

Revision as of 22:57, 9 November 2017

Mystic Theurge
Mystic Theurge
Hit Die d4
Skills 2 + INT
Proficiencies
Class Skills Concentration, Craft, Decipher Script, Jump, Knowledge, Arcana, Knowledge, Nobility and Royalty, Parry, Ride, Sense Motive, Spellcraft, Swim
Requirements
Other Spellcasting: Able to cast 2nd level Arcane Spells and 2nd level Divine Spells

Source: Dungeon Master's Guide, p. 191
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"Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike, While most spellcasters choose one path to magical power, mystic theurges walk two roads at once, simultaneously mastering spells common to clerics and wizards. Mystic theurges have unparalleled diversity of spells. In time, a mystic theurge can cast almost any spell in the Handbook. While a mystic theurge doesn't have the uninterrupted spell advancement that a cleric, wizard, or sorcerer, he makes up for this with versatility. Mystic theurges are so obsessed with magical lore, traveling to the ends of the earth to learn some new arcane secret or divine insight. Because a mystic theurge casts both arcane and divine spells, members of this class are multiclass spellcasters. Cleric/sorcerers and cleric/wizards are the most common mystic theurges, with druid/sorcerers more rare and druid/wizards almost unheard of. Mystic theurges tend to be fascinated with magic in whatever form it takes. They're always on the hunt for powerful magic items and new arcane spells. Those mystic theurges who worship a deity use the power of their spellcasting to further their deity's agenda." -- Dungeon Master's Guide


Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +0 +0 +2 Combat Casting, Skill focus Concentration
2 +1 +0 +0 +3 +1 level of existing arcane spellcasting class
3 +1 +1 +1 +3 +1 level of existing arcane spellcasting class
4 +2 +1 +1 +4 +1 level of existing arcane spellcasting class
5 +2 +1 +1 +4 +1 level of existing arcane spellcasting class
6 +3 +2 +2 +5 +1 level of existing arcane spellcasting class
7 +3 +2 +2 +5 +1 level of existing arcane spellcasting class
8 +4 +2 +2 +6 +1 level of existing arcane spellcasting class
9 +4 +3 +3 +6 +1 level of existing arcane spellcasting class
10 +5 +3 +3 +7 +1 level of existing arcane spellcasting class


Bonus Feats

The eldritch knight gains Combat Casting and Skill Focus (Concentration) at first level.

Arcane Spellcasting

At each level (except 1st level), an eldritch knight gains new spells per day, plus another effective casting level, as if they progressed in an arcane spellcasting class that they had prior to becoming an eldritch knight. If a character has multiple arcane spellcasting classes when becoming an eldritch knight, they must choose which arcane spellcasting class will benefit from all levels of eldritch knight.