Difference between revisions of "Harper Agent"

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(Created page with "Category:Classes Category:Prestige Classes {{Class | Image = 256px|Harper Agent | Name = Harper Agent | HitDie = d6 | Skills = 6 | Proficienc...")
 
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| ReqSkills = [[Diplomacy]] 8, [[Knowlege (Local)]] 4, [[Sense Motive]] 2, [[Survival]] 2
 
| ReqSkills = [[Diplomacy]] 8, [[Knowlege (Local)]] 4, [[Sense Motive]] 2, [[Survival]] 2
 
| ReqOther = Alignment: Any Non-Evil. One level in a spell-casting class is required to become a Harper agent. Special: The candidate must be sponsored by a member in good standing of the Harpers and win approval from the High Harpers.
 
| ReqOther = Alignment: Any Non-Evil. One level in a spell-casting class is required to become a Harper agent. Special: The candidate must be sponsored by a member in good standing of the Harpers and win approval from the High Harpers.
| ReqAlignment = {{AlignmentGrid|y|n|n|y|n|n|y|n|n}}
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| ReqAlignment = {{AlignmentGrid|y|y|y|y|y|y|n|n|n}}
 
| Source = [[Player's Guide to Faerun]]
 
| Source = [[Player's Guide to Faerun]]
 
| SourcePage =  
 
| SourcePage =  
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| BAB = Medium
 
| BAB = Medium
 
| Fortitude = Low
 
| Fortitude = Low
| Reflex = High
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| Reflex = Low
| Will = Low
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| Will = High
| Special1 = [[Death Attack +1d6]], [[Use Poison]]
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| Special1 = [[Harper Knowledge]]
 
| Special2 = [[Poison Resistance I]], [[Uncanny Dodge]], [[Ghostly Visage]] x1  
 
| Special2 = [[Poison Resistance I]], [[Uncanny Dodge]], [[Ghostly Visage]] x1  
 
| Special3 = [[Death Attack +2d6]]
 
| Special3 = [[Death Attack +2d6]]
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'''Death Attack:'''  At 1st level, the Assassin can make a special sneak attack called a Death Attack. This ability adds to the Rogue's Sneak Attack ability, adding an extra 1d6 points of damage, if you already have levels of Rogue. This bonus rises to +2d6 at 3rd level, +3d6 at 5th level, +4d6 at 7th level, and +5d6 at 9th level. If used against an opponent not already in combat, a successful death attack forces the victim to make a fortitude save or become paralyzed.
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'''''While Perform is listed as a class skill, a glitch prevents one from adding skill points into perform on level ups.'''''
  
The DC for a target to become paralyzed is equal to; Base 10 + Assassin Level + Intelligence bonus modifier. A level 20 character with 10 Assassin levels and a Intelligence score of 16 for a bonus of +3 will have DC of 10 (Base) + 10 (Levels) + 3 (bonus) for 23. Opponent must be out of combat.
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'''Spells per Day / Spells Known'''
  
Note: Death Attack dice do -not- count towards Prestige Class requirements, such as the 2d6 sneak dice requirement for the Arcane Trickster.
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Starting at second level and each level after that, the Harper agent progresses in a selected spellcasting class. When the player first chooses this prestige class, if they have multiple spellcasting classes, they choose which one they advance in.
  
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'''Harper Knowledge'''
  
'''Use Poison:''' The character is trained in the use of poison and is never at risk of poisoning himself when applying poison to a weapon.
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Like a bard, a Harper agent has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper agent has bard levels, the character's Harper agent levels and bard levels stack for bardic knowledge.
Poison Resistance: The Assassin's expertise with deadly toxins gives them an unnatural resistance to poisons of all types. The Assassin gains a +1 bonus on fortitude saves against poison at 2nd level. This bonus increases to +2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level. (NWN2 Description - Poison Save: Starting at 2nd level, an Assassin gains a natural saving throw bonus to all poisons of +1 for every two levels.)
 
  
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'''Deneir's Eye'''
  
'''Uncanny Dodge:''' At 2nd level, the Assassin retains their dexterity bonus to AC even when caught flat-footed.
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At 2nd level, the Harper agent gains a +3 sacred bonus to saving throws against traps. This is a supernatural ability.
  
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'''Lliira's Heart'''
  
'''Improved Uncanny Dodge:''' At 5th level, the Assassin can no longer be sneak attacked except by a character with 4 or more total levels in classes that grant sneak attack than the character levels of the Assassin.
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At 2nd level, the Harper agent gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability.
  
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'''Tymora's Smile'''
  
'''Hide in Plain Sight:'''  At 8th level, the Assassin may enter stealth mode even while being observed.
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At 3rd level, once per day, the Harper agent receives a +2 sacred bonus on all saving throws for 5 turns. This is a supernatural ability.
  
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'''Lurue's Voice'''
  
'''Spells:''' At 2nd level, the Assassin gains the ability to cast Ghostly Visage once per day. At 5th level, the Assassin gains the ability to cast Darkness once per day. At 7th level, the Assassin gains the ability to cast Invisibility once per day. At 9th level, the Assassin gains the ability to cast Improved Invisibility once per day, this is the same spell as Greater Invisibility but it lasts one turn per class level, instead of one round per caster level like the arcane spell.
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At 4th level, the Harper agent may use this ability to cast Dominate Animal as per the spell, three times a day.
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'''Mystra's Boon'''
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At 5th level, the Harper agent gains a +2 sacred bonus on all saves against spells.
  
  
  
 
{{Classes}}
 
{{Classes}}

Revision as of 20:34, 9 November 2017

Harper Agent
Harper Agent
Hit Die d6
Skills 6 + INT
Proficiencies Simple Weapons, Light Armor
Class Skills Appraise, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge (All), Listen, Move Silently, Parry, Perform (All), Profession, Sense Motive, Sleight of Hand, Speak Language, Survival, Swim, Tumble
Requirements
Skills Diplomacy 8, Knowlege (Local) 4, Sense Motive 2, Survival 2
Other Alignment: Any Non-Evil. One level in a spell-casting class is required to become a Harper agent. Special: The candidate must be sponsored by a member in good standing of the Harpers and win approval from the High Harpers.
Alignment
LG NG CG
LN N CN
LE NE CE

Source: Player's Guide to Faerun
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"The semi-secret organization known as the Harpers has members scattered all across the region. These individuals are dedicated to battling evil, discovering and preserving forgotten lore, and maintaining the balance between nature and civilization. Harper agents are the "field agents" of the Harper organization, acting directly to gather intelligence and eliminate threats to the greater good. Bards are the most common candidates for the Harper agent prestige class, but they are by no means the only qualified characters. Rangers, rogues, sorcerers, and wizards all possess the diversity of skill and ability necessary to become Harper agents. Barbarians, fighters, and paladins rarely become Harper agents because they lack the subtlety for the work." -- Player's Guide to Faerun


Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +0 +0 +2 Harper Knowledge
2 +1 +0 +0 +3 Poison Resistance I, Uncanny Dodge, Ghostly Visage x1
3 +2 +1 +1 +3 Death Attack +2d6
4 +3 +1 +1 +4 Poison Resistance II
5 +3 +1 +1 +4 Death Attack +3d6, Improved Uncanny Dodge, Darkness x1
6 +4 +2 +2 +5 Poison Resistance III
7 +5 +2 +2 +5 Death Attack +4d6, Invisibility x1
8 +6/+1 +2 +2 +6 Poison Resistance IV, Hide in Plain Sight
9 +6/+1 +3 +3 +6 Death Attack +5d6, Greater Invisibility x1
10 +7/+2 +3 +3 +7 Poison Resistance V


While Perform is listed as a class skill, a glitch prevents one from adding skill points into perform on level ups.

Spells per Day / Spells Known

Starting at second level and each level after that, the Harper agent progresses in a selected spellcasting class. When the player first chooses this prestige class, if they have multiple spellcasting classes, they choose which one they advance in.

Harper Knowledge

Like a bard, a Harper agent has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper agent has bard levels, the character's Harper agent levels and bard levels stack for bardic knowledge.

Deneir's Eye

At 2nd level, the Harper agent gains a +3 sacred bonus to saving throws against traps. This is a supernatural ability.

Lliira's Heart

At 2nd level, the Harper agent gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability.

Tymora's Smile

At 3rd level, once per day, the Harper agent receives a +2 sacred bonus on all saving throws for 5 turns. This is a supernatural ability.

Lurue's Voice

At 4th level, the Harper agent may use this ability to cast Dominate Animal as per the spell, three times a day.

Mystra's Boon

At 5th level, the Harper agent gains a +2 sacred bonus on all saves against spells.