Difference between revisions of "Divine Champion"

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(Created page with "Category:Classes Category:Prestige Classes {{Class | Image = 256px|Divine Champion | Name = Divine Champion | HitDie = d10 | Skills = 2 |...")
 
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[[Category:Prestige Classes]]
 
[[Category:Prestige Classes]]
 
{{Class
 
{{Class
| Image = [[Image:divinechampion.jpg|256px|Divine Champion]]
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| Image = [[Image:divinechampion.png|256px|Divine Champion]]
 
| Name = Divine Champion
 
| Name = Divine Champion
 
| HitDie = d10
 
| HitDie = d10
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{{ExternalSource_nwn2wiki|http://nwn2.wikia.com/wiki/Dwarven_Defender}}
 
{{ExternalSource_nwn2wiki|http://nwn2.wikia.com/wiki/Dwarven_Defender}}
 
{{ExternalSource_frwiki|http://forgottenrealms.wikia.com/wiki/Dwarven_defender}}
 
{{ExternalSource_frwiki|http://forgottenrealms.wikia.com/wiki/Dwarven_defender}}
: ''"Divine champions are mighty warriors who dedicate themselves to their deity's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts and clerics of opposing faiths."'' -- [[Player's Guide to Faerun]]
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: ''"The divine champion is the strong right arm of their deity. They serve as a guardian of holy sites, a protector of pilgrims and a leader of crusades. Though paladins fill these roles in many good-aligned churchs, a divine champion can take up the banner of any deity, regardless of alignment or ethos. These holy warriors are loved by their patron's worshipers and hated by the church's enemies in equal measure. Most champions come from a combat or military background. Barbarians, fighters, paladins, and rangers are the most common candidates, though monks, clerics, and the more militant druids frequently pursue this path as well."'' -- [[Player's Guide to Faerun]]
  
  
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| Fortitude = High
 
| Fortitude = High
 
| Reflex = Low
 
| Reflex = Low
| Will = High
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| Will = Low
| Special1 = [[Defensive stance]] x1, [[Improved defense I]]
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| Special1 = [[Lay on Hands]] x1
 
| Special2 = [[Uncanny Dodge]]
 
| Special2 = [[Uncanny Dodge]]
 
| Special3 = [[Defensive stance]] x2
 
| Special3 = [[Defensive stance]] x2

Revision as of 23:57, 8 November 2017

Divine Champion
Divine Champion
Hit Die d10
Skills 2 + INT
Proficiencies Simple Weapons, Martial Weapons
Class Skills Climb, Craft, Handle Animal, Intimidate, Jump, Knowledge: Religion, Parry, Ride, Swim
Requirements
BAB +7
Feats Weapon Focus: Deity's Favored Weapon
Other A divine champion must have a patron deity, and it must be the one he serves as a divine champion.

Source: Player's Guide to Faerun, p. 49
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"The divine champion is the strong right arm of their deity. They serve as a guardian of holy sites, a protector of pilgrims and a leader of crusades. Though paladins fill these roles in many good-aligned churchs, a divine champion can take up the banner of any deity, regardless of alignment or ethos. These holy warriors are loved by their patron's worshipers and hated by the church's enemies in equal measure. Most champions come from a combat or military background. Barbarians, fighters, paladins, and rangers are the most common candidates, though monks, clerics, and the more militant druids frequently pursue this path as well." -- Player's Guide to Faerun


Class Features

Level BAB Fortitude Reflex Will Special
1 +1 +2 +0 +0 Lay on Hands x1
2 +2 +3 +0 +0 Uncanny Dodge
3 +3 +3 +1 +1 Defensive stance x2
4 +4 +4 +1 +1 Improved defense II, Trap Sense I
5 +5 +4 +1 +1 Defensive stance x3
6 +6/+1 +5 +2 +2 Dwarven Defender damage reduction I, Improved Uncanny Dodge
7 +7/+2 +5 +2 +2 Defensive stance x4, Improved defense III
8 +8/+3 +6 +2 +2 Trap Sense II
9 +9/+4 +6 +3 +3 Defensive stance x5
10 +10/+5 +7 +3 +3 Dwarven Defender damage reduction II, Improved defense IV