Difference between revisions of "Assassin"

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(Class Features)
(Class Features)
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| Special1 = [[Death Attack +1d6]], [[Use Poison]]
 
| Special1 = [[Death Attack +1d6]], [[Use Poison]]
 
| Special2 = [[Poison Resistance I]], [[Uncanny Dodge]], [[Ghostly Visage]] x1  
 
| Special2 = [[Poison Resistance I]], [[Uncanny Dodge]], [[Ghostly Visage]] x1  
| Special3 = [[Death Attack +2d6 ]]
+
| Special3 = [[Death Attack +2d6]]
| Special4 = [[Poison Resistance II ]]
+
| Special4 = [[Poison Resistance II]]
| Special5 = [[Death Attack +3d6, Improved Uncanny Dodge, Darkness x1 ]]
+
| Special5 = [[Death Attack +3d6]], [[Improved Uncanny Dodge]], [[Darkness]] x1
| Special6 = [[Poison Resistance III ]]
+
| Special6 = [[Poison Resistance III]]
| Special7 = [[Death Attack +4d6, Invisibility x1 ]]
+
| Special7 = [[Death Attack +4d6]], [[Invisibility]] x1
| Special8 = [[Poison Resistance IV, Hide in Plain Sight]]
+
| Special8 = [[Poison Resistance IV]], [[Hide in Plain Sight]]
| Special9 = [[Death Attack +5d6, Greater Invisibility x1 ]]
+
| Special9 = [[Death Attack +5d6]], [[Greater Invisibility]]x1
| Special10 = [[Poison Resistance V ]]
+
| Special10 = [[Poison Resistance V]]
 
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{{Classes}}
 
{{Classes}}

Revision as of 19:59, 8 November 2017

Assassin
Assassin
Hit Die d6
Skills 4 + INT
Proficiencies Simple Weapons, Light Armor
Class Skills Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Listen, Move Silently, Open Lock, Parry, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, Use Rope, Use Magic Device
Requirements
Skills Disguise 4, Hide 8, Move Silently 8
Other Alignment: Any Evil

Source: Dungeon Master's Guide, p. 180
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"The Assassin is the master of dealing quick, lethal blows. Assassins also excel at infiltration and disguise. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy, stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision. Most Rogues, Monks, and Bards who choose this class become examples of the classic assassin skulking in the shadows with a blade carrying certain death. Fighters, ex-Paladins, Rangers, Druids, and Barbarians operate as warrior-assassins, with as much ability to kill in combat as from the shadows. Sorcerers, Wizards, and Clerics may be the most terrifying assassins of all, for with their spells they can infiltrate and slay with even greater impunity. As NPCs, Assassins work in guilds or secret societies found hidden in cities or based in remote fortresses in the wilderness. Sometimes they serve more powerful evil characters singly or in a group. Occasionally an assassin works alone, but only the most capable are willing to operate without any sort of support or backup." -- Dungeon Master's Guide


Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +0 +2 +0 Death Attack +1d6, Use Poison
2 +1 +0 +3 +0 Poison Resistance I, Uncanny Dodge, Ghostly Visage x1
3 +2 +1 +3 +1 Death Attack +2d6
4 +3 +1 +4 +1 Poison Resistance II
5 +3 +1 +4 +1 Death Attack +3d6, Improved Uncanny Dodge, Darkness x1
6 +4 +2 +5 +2 Poison Resistance III
7 +5 +2 +5 +2 Death Attack +4d6, Invisibility x1
8 +6/+1 +2 +6 +2 Poison Resistance IV, Hide in Plain Sight
9 +6/+1 +3 +6 +3 Death Attack +5d6, Greater Invisibilityx1
10 +7/+2 +3 +7 +3 Poison Resistance V