Difference between revisions of "Monk"

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{{ExternalSource_frwiki|http://forgottenrealms.wikia.com/wiki/Monk}}
 
{{ExternalSource_frwiki|http://forgottenrealms.wikia.com/wiki/Monk}}
  
= Class Features =
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: ''"Dotted across the landscape are monasteries--small, walled cloisters inhabited by monks who pursue personal perfection through action as well as contemplation. They train themselves to be versatile warriors skilled at fighting without weapons or armor. The inhabitants of monasteries headed by good masters serve as protectors of the people. Ready for battle even when barefoot and dressed in peasant clothes, monks can travel unnoticed among the populace, catching bandits, warlords, and corrupt nobles unawares. In contrast, the residents of monasteries headed by evil masters rule the surrounding lands through fear, as an evil warlord and his entourage might. Evil monks make ideal spies, infiltrators, and assassins.''
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: ''The individual monk is unlikely to care passionately about championing commoners or amassing wealth. She cares primarily for the perfection of her art and, thereby, her personal perfection. Her goal is to achieve a state that is beyond the mortal realm."'' -- [[Player's Handbook]]
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== Class Features ==
 
{{ClassProgression
 
{{ClassProgression
 
| BAB = Medium
 
| BAB = Medium
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| Reflex = High
 
| Reflex = High
 
| Will = High
 
| Will = High
| Special1 = [[#AC Bonus | AC Bonus]], [[#Flurry of Blows | Flurry of Blows]] (-2), [[Improved Unarmed Strike]], [[Stunning Fist]], [[Unarmed Strike]]
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| Special1 = [[Monk AC Bonus]], [[Flurry of Blows]] (-2), [[Improved Unarmed Strike]], [[Stunning Fist]], [[Unarmed Strike]]
 
| Special2 = [[Deflect Arrows]], [[Evasion]]
 
| Special2 = [[Deflect Arrows]], [[Evasion]]
| Special3 = [[#Monk Speed | Monk Speed]] (+10), [[Still Mind]]
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| Special3 = [[Monk Speed]] (+10), [[Still Mind]]
 
| Special4 = [[Ki Strike]] (Magic)
 
| Special4 = [[Ki Strike]] (Magic)
| Special5 = AC Bonus (+1), Flurry of Blows (-1), [[#Purity of Body | Purity of Body]]
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| Special5 = AC Bonus (+1), Flurry of Blows (-1), [[Purity of Body]]
 
| Special6 = [[Knockdown]], [[Improved Knockdown]], Monk Speed (+20)
 
| Special6 = [[Knockdown]], [[Improved Knockdown]], Monk Speed (+20)
| Special7 = [[#Wholeness of Body | Wholeness of Body]]
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| Special7 = [[Wholeness of Body]]
 
| Special9 = Flurry of Blows (-0), [[Improved Evasion]], Monk Speed (+30)
 
| Special9 = Flurry of Blows (-0), [[Improved Evasion]], Monk Speed (+30)
 
| Special10 = AC Bonus (+2), Ki Strike (Lawful)
 
| Special10 = AC Bonus (+2), Ki Strike (Lawful)
| Special11 = [[#Diamond Body | Diamond Body]], [[#Greater Flurry | Greater Flurry]]
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| Special11 = [[Diamond Body]], [[Greater Flurry]]
 
| Special12 = Monk Speed (+40)
 
| Special12 = Monk Speed (+40)
| Special13 = [[#Diamond Soul | Diamond Soul]]
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| Special13 = [[Diamond Soul]]
| Special15 = AC Bonus (+3), Monk Speed (+45), [[#Quivering Palm | Quivering Palm]]
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| Special15 = AC Bonus (+3), Monk Speed (+45), [[Quivering Palm]]
 
| Special16 = Ki strike ([[Adamantine]])
 
| Special16 = Ki strike ([[Adamantine]])
 
| Special18 = Monk Speed (+50)
 
| Special18 = Monk Speed (+50)
| Special19 = [[#Empty Body | Empty Body]]
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| Special19 = [[Empty Body]]
| Special20 = AC Bonus (+4), [[#Perfect Self | Perfect Self]]
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| Special20 = AC Bonus (+4), [[Perfect Self]]
 
}}
 
}}
  
== AC Bonus ==
 
A monk has a sixth sense that lets her avoid even unanticipated attacks. When unarmored, the monk adds her [[Wisdom]] bonus (if any) to her [[Armor Class | AC]]. In addition, she gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). She loses these bonuses when she is immobilized or helpless, when she wears any armor, or when she carries a shield.
 
 
== Flurry of Blows ==
 
When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. When using flurry of blows, a monk may attack only with unarmed strikes or with a kama, a quarterstaff or shuriken.
 
 
The Flurry of Blows mode can be activated as long as the weapon in your main hand is one of the monk weapons listed above, or unarmed strike. It can be activated even when the character is wearing armor, or carries a shield. However, wearing armor/shield negates the extra attacks, although the attack penalty still applies.
 
 
=== Greater Flurry ===
 
At 11th level, a monk receives a second extra attack when using Flurry of blows and using unarmed strikes or his special monk weapons.
 
 
== Monk Speed ==
 
Monks move more quickly than other classes. At level 3, they move +10ft. faster than normal. This bonus increases further for +20 at 6th, +30 at 9th, +40 at 12th, +45 at 15th, and +50 at level 18. This ability does not work while wearing armor.
 
 
== Purity of Body ==
 
At 5th level, a monk's body is immune to [[Disease | disease]].
 
 
== Wholeness of Body ==
 
At 7th level a monk may heal a number of hit points equal to twice the number of the monk's class level.
 
 
== Diamond Body ==
 
At 11th level, a monk's body is immune to [[Poison | poison]].
 
 
== Diamond Soul ==
 
At 13th level, a monk gains [[Spell Resistance]] equal to her current class level + 10.
 
 
== Quivering Palm ==
 
Starting at 15th level, a monk can set up fatal vibrations within the body of another creature once per day. Unless the target makes a [[Fortitude]] saving throw (DC 10 + 1/2 the monk's level + the monk's [[Wisdom]] modifier), it dies. Quivering Palm does not work on creatures that have immunity to critical hits. Creatures that have higher hit die or level than the monk are also immune to this ability.
 
  
== Empty Body ==
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== Ex-Monks ==
At 19th level, a monk gains the ability to fade from sight twice per day. The monk gains a 50% concealment bonus for a number of rounds equal to her class level.  
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A monk who gains a level in any class other than monk may never again raise her monk level, though she retains all her monk abilities. The exception to this rule is that a player character who belong to a certain canon [[Monastic Order]] may be allowed to multiclass with some restrictions.
  
== Perfect Self ==
 
The monk gains immunity to all mind-affecting spells and effects, and [[Damage Reduction]] 10/magic.
 
  
 
{{Classes}}
 
{{Classes}}

Latest revision as of 22:35, 18 May 2014

Monk
Monk
Hit Die d8
Skills 4 + INT
Proficiencies Club, Dagger, Handaxe, Heavy Crossbow, Kama, Light Crossbow, Quarterstaff, Shuriken, Sling
Class Skills Balance, Climb, Concentration, Craft, Diplomacy, Escape Artist, Hide, Jump, Knowledge (Arcane, Religion), Listen, Move Silently, Perform, Profession, Sense Motive, Spot, Swim, Tumble
Requirements
Alignment
LG NG CG
LN N CN
LE NE CE

Source: Player's Handbook, p. 39-42
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"Dotted across the landscape are monasteries--small, walled cloisters inhabited by monks who pursue personal perfection through action as well as contemplation. They train themselves to be versatile warriors skilled at fighting without weapons or armor. The inhabitants of monasteries headed by good masters serve as protectors of the people. Ready for battle even when barefoot and dressed in peasant clothes, monks can travel unnoticed among the populace, catching bandits, warlords, and corrupt nobles unawares. In contrast, the residents of monasteries headed by evil masters rule the surrounding lands through fear, as an evil warlord and his entourage might. Evil monks make ideal spies, infiltrators, and assassins.
The individual monk is unlikely to care passionately about championing commoners or amassing wealth. She cares primarily for the perfection of her art and, thereby, her personal perfection. Her goal is to achieve a state that is beyond the mortal realm." -- Player's Handbook


Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +2 +2 +2 Monk AC Bonus, Flurry of Blows (-2), Improved Unarmed Strike, Stunning Fist, Unarmed Strike
2 +1 +3 +3 +3 Deflect Arrows, Evasion
3 +2 +3 +3 +3 Monk Speed (+10), Still Mind
4 +3 +4 +4 +4 Ki Strike (Magic)
5 +3 +4 +4 +4 AC Bonus (+1), Flurry of Blows (-1), Purity of Body
6 +4 +5 +5 +5 Knockdown, Improved Knockdown, Monk Speed (+20)
7 +5 +5 +5 +5 Wholeness of Body
8 +6/+1 +6 +6 +6
9 +6/+1 +6 +6 +6 Flurry of Blows (-0), Improved Evasion, Monk Speed (+30)
10 +7/+2 +7 +7 +7 AC Bonus (+2), Ki Strike (Lawful)
11 +8/+3 +7 +7 +7 Diamond Body, Greater Flurry
12 +9/+4 +8 +8 +8 Monk Speed (+40)
13 +9/+4 +8 +8 +8 Diamond Soul
14 +10/+5 +9 +9 +9
15 +11/+6/+1 +9 +9 +9 AC Bonus (+3), Monk Speed (+45), Quivering Palm
16 +12/+7/+2 +10 +10 +10 Ki strike (Adamantine)
17 +12/+7/+2 +10 +10 +10
18 +13/+8/+3 +11 +11 +11 Monk Speed (+50)
19 +14/+9/+4 +11 +11 +11 Empty Body
20 +15/+10/+5 +12 +12 +12 AC Bonus (+4), Perfect Self


Ex-Monks

A monk who gains a level in any class other than monk may never again raise her monk level, though she retains all her monk abilities. The exception to this rule is that a player character who belong to a certain canon Monastic Order may be allowed to multiclass with some restrictions.