Difference between revisions of "Ranger"

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(Created page with "Category:Classes Category:Base Classes {{Class | Image = 256px|Ranger | Name = Ranger | HitDie = d10 | Skills = 6 | Proficiencies = Simple...")
 
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A ranger can use a variety of weapons and is quite capable in combat. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection. He also has special knowledge about certain types of creatures, which makes it easier for him to find and defeat such foes. Finally, an experienced ranger has such a tie to nature that he can actually draw upon natural power to cast divine spells, much as a [[Druid]] does.
 
A ranger can use a variety of weapons and is quite capable in combat. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection. He also has special knowledge about certain types of creatures, which makes it easier for him to find and defeat such foes. Finally, an experienced ranger has such a tie to nature that he can actually draw upon natural power to cast divine spells, much as a [[Druid]] does.
  
= Class Features =
+
== Class Features ==
 
{{ClassProgression
 
{{ClassProgression
 
| BAB = High
 
| BAB = High
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| Reflex = High
 
| Reflex = High
 
| Will = Low
 
| Will = Low
| Special1 = [[#Favored Enemy | Favored Enemy]], [[Track]]
+
| Special1 = [[Favored Enemy]], [[Track]]
| Special2 = [[#Combat Style | Combat Style]] (Basic)
+
| Special2 = [[Combat Style]] (Basic)
 
| Special3 = [[Toughness]]
 
| Special3 = [[Toughness]]
| Special4 = [[#Animal Companion | Animal Companion]], [[#Spellcasting | Spellcasting]]
+
| Special4 = [[Animal Companion]], [[#Spellcasting | Spellcasting]]
 
| Special5 = Favored Enemy
 
| Special5 = Favored Enemy
 
| Special6 = Combat Style (Improved)
 
| Special6 = Combat Style (Improved)
 
| Special7 = [[Woodland Stride]]
 
| Special7 = [[Woodland Stride]]
| Special8 = [[#Swift Tracker | Swift Tracker]]
+
| Special8 = [[Swift Tracker]]
 
| Special9 = [[Evasion]]
 
| Special9 = [[Evasion]]
 
| Special10 = Favored Enemy
 
| Special10 = Favored Enemy
 
| Special11 = Combat Style (Mastered)
 
| Special11 = Combat Style (Mastered)
| Special13 = [[#Camouflage | Camouflage]]
+
| Special13 = [[Camouflage]]
 
| Special15 = Favored Enemy
 
| Special15 = Favored Enemy
 
| Special17 = [[Hide in Plain Sight]] (Outdoors)
 
| Special17 = [[Hide in Plain Sight]] (Outdoors)
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}}
 
}}
  
= Class Features =
+
=== Spellcasting ===
== Favored Enemy ==
 
A ranger may select a type of creature as his favored enemy. The ranger gains a +1 bonus on bluff, listen, spot, and taunt checks, and also a +1 bonus on weapon damage rolls against their favored enemy. At 5th level and every five levels after that, the ranger can choose an additional favored enemy and gains +1 to all favored enemy bonuses.
 
 
 
== Combat Style ==
 
At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. He loses all benefits of his combat style when wearing medium or heavy armor.
 
 
 
=== Basic ===
 
A ranger may choose between [[Two-Weapon Fighting]] or [[Rapid Shot]].
 
 
 
=== Improved ===
 
A ranger may choose between [[Improved Two-Weapon Fighting]] or [[Manyshot]].
 
 
 
=== Mastered ===
 
A ranger may choose between [[Improved Rapidshot]] or [[Greater Two-Weapon Fighting]].
 
 
 
== Animal Companion ==
 
: ''Main article: [[Animal Companion]]''
 
At 4th level, a ranger may attract an animal companion. For the purposes of advancement, his animal companion is treated from his ranger level - 3.
 
 
 
== Spellcasting ==
 
 
 
 
 
== Swift Tracker ==
 
At 6th level a ranger does not suffer a movement penalty while tracking.
 
 
 
== Camouflage ==
 
At 13th level a ranger does not suffer a movement penalty while sneaking in outdoor areas.
 
  
 
{{Classes}}
 
{{Classes}}

Revision as of 01:44, 29 January 2014

Ranger
Ranger
Hit Die d10
Skills 6 + INT
Proficiencies Simple Weapons, Martial Weapons, Light Armor, Shields
Class Skills Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (Dungeoneering, Geography, Nature), Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, Use Rope
Alignment
LG NG CG
LN N CN
LE NE CE

Source: Player's Handbook, p. 42-6
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A ranger can use a variety of weapons and is quite capable in combat. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection. He also has special knowledge about certain types of creatures, which makes it easier for him to find and defeat such foes. Finally, an experienced ranger has such a tie to nature that he can actually draw upon natural power to cast divine spells, much as a Druid does.

Class Features

Level BAB Fortitude Reflex Will Special
1 +1 +2 +2 +0 Favored Enemy, Track
2 +2 +3 +3 +0 Combat Style (Basic)
3 +3 +3 +3 +1 Toughness
4 +4 +4 +4 +1 Animal Companion, Spellcasting
5 +5 +4 +4 +1 Favored Enemy
6 +6/+1 +5 +5 +2 Combat Style (Improved)
7 +7/+2 +5 +5 +2 Woodland Stride
8 +8/+3 +6 +6 +2 Swift Tracker
9 +9/+4 +6 +6 +3 Evasion
10 +10/+5 +7 +7 +3 Favored Enemy
11 +11/+6/+1 +7 +7 +3 Combat Style (Mastered)
12 +12/+7/+2 +8 +8 +4
13 +13/+8/+3 +8 +8 +4 Camouflage
14 +14/+9/+4 +9 +9 +4
15 +15/+10/+5 +9 +9 +5 Favored Enemy
16 +16/+11/+6/+1 +10 +10 +5
17 +17/+12/+7/+2 +10 +10 +5 Hide in Plain Sight (Outdoors)
18 +18/+13/+8/+3 +11 +11 +6
19 +19/+14/+9/+4 +11 +11 +6
20 +20/+15/+10/+5 +12 +12 +6 Favored Enemy

Spellcasting