Difference between revisions of "Swashbuckler"
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| Skills = 2 | | Skills = 2 | ||
| Proficiencies = [[Simple Weapon]]s, [[Martial Weapon]]s, [[Light Armor]] | | Proficiencies = [[Simple Weapon]]s, [[Martial Weapon]]s, [[Light Armor]] | ||
− | | ClassSkills = [[Balance]], [[Bluff]], [[Climb]], [[Craft]], [[Diplomacy]], [[Escape Artist]], [[Jump]], [[Profession]], [[Sense Motive]], [[Swim]], [[Tumble]], [[Use Rope]] | + | | ClassSkills = [[Balance]], [[Bluff]], [[Climb]], [[Craft]], [[Diplomacy]], [[Escape Artist]], [[Jump (Skill)|Jump]], [[Profession]], [[Sense Motive]], [[Swim]], [[Tumble]], [[Use Rope]] |
| Requirements = No | | Requirements = No | ||
| ReqAlignment = {{AlignmentGrid|y|y|y|y|y|y|y|y|y}} | | ReqAlignment = {{AlignmentGrid|y|y|y|y|y|y|y|y|y}} |
Revision as of 23:21, 28 January 2014
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Swashbuckler | ||||||||||
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Hit Die | d4 | |||||||||
Skills | 2 + INT | |||||||||
Proficiencies | Simple Weapons, Martial Weapons, Light Armor | |||||||||
Class Skills | Balance, Bluff, Climb, Craft, Diplomacy, Escape Artist, Jump, Profession, Sense Motive, Swim, Tumble, Use Rope | |||||||||
Alignment |
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Source: Complete Warrior, p. 11-3 |
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Neverwinter Nights 2 Wiki Visit related material |
The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.
Contents
Class Features
Level | BAB | Fortitude | Reflex | Will | Special |
---|---|---|---|---|---|
1 | +1 | +2 | +0 | +0 | Weapon Finesse |
2 | +2 | +3 | +0 | +0 | Grace (+1) |
3 | +3 | +3 | +1 | +1 | Insightful Strike |
4 | +4 | +4 | +1 | +1 | |
5 | +5 | +4 | +1 | +1 | Swashbuckler Dodge (+1) |
6 | +6/+1 | +5 | +2 | +2 | |
7 | +7/+2 | +5 | +2 | +2 | Mobility |
8 | +8/+3 | +6 | +2 | +2 | Improved Flanking |
9 | +9/+4 | +6 | +3 | +3 | |
10 | +10/+5 | +7 | +3 | +3 | Swashbuckler Dodge (+2) |
11 | +11/+6/+1 | +7 | +3 | +3 | Grace (+2), Luck of Heroes |
12 | +12/+7/+2 | +8 | +4 | +4 | |
13 | +13/+8/+3 | +8 | +4 | +4 | Acrobatic Skill Mastery |
14 | +14/+9/+4 | +9 | +4 | +4 | Weakening Critical |
15 | +15/+10/+5 | +9 | +5 | +5 | Swashbuckler Dodge (+3) |
16 | +16/+11/+6/+1 | +10 | +5 | +5 | |
17 | +17/+12/+7/+2 | +10 | +5 | +5 | Slippery Mind |
18 | +18/+13/+8/+3 | +11 | +6 | +6 | |
19 | +19/+14/+9/+4 | +11 | +6 | +6 | Wounding Critical |
20 | +20/+15/+10/+5 | +12 | +6 | +6 | Grace (+3), Swashbuckler Dodge (+4) |
Grace
A swashbuckler gains a +1 bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level and +3 at 20th level. A swashbuckler loses this bonus when wearing medium or heavy armor or when encumbered.
Insightful Strike
At 3rd level, a swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus to damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier. Targets immune to sneak attacks or critical hits are immune to the swashbuckler's insightful strike. A swashbuckler cannot use this ability when wearing medium or heavy armor or when encumbered.
Swashbuckler Dodge
A swashbuckler is trained at focusing her defense on a single opponent in melee. She gains a +1 dodge bonus to armor class against melee attacks from her current target or last attacker. This bonus increases by +1 at every five levels after 5th (+2 at 10th level, +3 at 15th, and +4 at 20th). A swashbuckler loses this bonus when wearing medium or heavy armor or when encumbered.
Improved Flanking
A swashbuckler of 8th level or higher who is flanking an opponent gains a +4 bonus to attacks instead of a +2 bonus to attacks.
Acrobatic Skill Mastery
At 13th level, a swashbuckler becomes so certain in the use of her acrobatic skills that she can use them reliably even under adverse conditions. When making a Tumble check, a swashbuckler can't roll less than 5, even if in combat.
Weakening Critical
A swashbuckler of 14th level or higher who scores a critical hit against a creature also deals 2 points of Strength damage to the creature. Creatures immune to critical hits are immune to this effect.
Wounding Critical
A swashbuckler of 19th level or higher who scores a critical hit against a creature also deals 2 points of Constitution damage to the creature. (This damage is in addition to the Strength damage dealt by the swashbuckler’s weakening critical class feature.) Creatures immune to critical hits are immune to this effect.