ACR Release Notes v1.92
From ALFA
Automated Updates
- Servers order to hotfix ACR changes will accomplish the task using temporary file paths instead of doing so inside of the HAKs directory.
Spawns
- ACR Spawns now read a called
ACR_COLOR_NAME
which will set the color of the creature's name to the string value of the string. Anything that functions inside of<C=[this spot]>Name</C>
is valid for use.
New Models
- A number of new heads are available for Elves and Half-Elves.
System Changes
- The ACR now includes a few levels of griefer protection. Obvious use of cheats that can be quickly detected on login will cause the affected character to be booted and the player banned. Additionally, obviously-cracked or stolen copies of NWN2 are also so treated. Finally, Admin can set servers into an emergency anti-griefing state which prevents non-members from bringing new characters into play.
- A couple vulnerabilities that could be exploited with GUI overrides are closed.
- The Client Extension's DM Scry now only polls every 2 minutes, if a DM has DM Scry on (though tech continues to recommend that DMs not default DM Scry to on, as it is very expensive. If you're not using it, please leave it off.)
- Automatic systems now reset the server's difficulty to D&D Hardcore rules regularly.
- @aby is the shortcut for Abyssal now, whereas it used to erroneously cause one to speak Assassin.
- The ACR is capable of hotfixing new specs for the autodownloader.
- Random loot of low value will prefer non-magical gear, instead of high-value bags, which will tend to produce a lot of magic consumables.
- ACR Item pricing won't attempt to adjust an item's price if none is necessary. (we hope this should make individually-worthless items in stacks from being regarded as worth a lot of money).
- The Force Rest DM command now hooks the ACR Rest system, and should be a better proxy of resting.
- PCs who fall to negative hit points but do not trip the death floor also write an event to the logs.
- PCs who fall to the death floor when a DM is on prompt a pause, and cause a message sent to the DM channel explaining the pause as the result of a PC falling.
- A previous bug where the Trade Scroll system could come to believe that the wizard creating the trade scroll didn't know the scroll he was creating is now corrected, making the creation of trade scrolls more reliable.
- Trade scrolls of ID 0 can no longer be created. Related, Acid Fog is no longer ID 0, and ID of 0 can be generally understood as no spell.
- Calculations for character size affecting skill rolls now correctly apply 4 points of swing for each size category off of medium.
Feat Changes
- Druids get Wild Empathy, A Thousand Faces, and Timeless Body as RP Feats
- The Artist feat now provides the 3 extra uses of Bardic Music that it promises.
Spell Changes
- Read Magic can now identify scrolls.
- Undead, being immune to all spells which provide Fortitude saves, are now treated as immune to Flesh to Stone and the Basilisk/Medusa gaze.
- Mount (Spell) is available to Wizards as an RP spell.
- The following RP Spells are added: Animate Rope, Bless Water, Detect Secret Doors, Erase, Goodberry, Guidance, Hypnotism, Magic Mouth, Magic Stone, Obscure Object, Obscuring Mist, Produce Flame, Shillelagh, Silent Image, and Ventriloquism
- The duration of Silence is now 1 minute / caster level.
- Halt Undead previously produced incoherent, unpredictable, and difficult-to-describe effects, but now operates according to its description.
Class Changes
- Bards cap at 6 cantrips, at level 2, instead of 5.
- Hellfire Warlocks no longer acquire a Summon Baatezu power.
Help Text Changes
- "Craft Ring" is now called "Forge Ring"
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