ACR Inventory Report

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The inventory report can be accessed through the Player Report by selecting a character's row and then clicking the backpack button at the top of the player report. It is designed to be more-focused on the concerns and items monitored inside of ALFA than the DMFI tool currently presented. With this release, the DMFI Inventory Tool is still supported in ALFA, as the Inventory Report does not replace all of its functionality.

When the report first opens, it displays all of the player's equipped items in a table format with four columns:

  • Item Icon is the icon used to represent the item in the player's inventory, and is meant to assist visual recognition of specific items.
  • Item Name is the assigned name of the item, as it will appear through the typical inventory interface and the logs.
  • Item Value is the assigned gold-piece value of the item.
  • Item Level is the lowest level at which the item would be considered an appropriate drop according to ALFA's Wealth Guidelines.

Equipped Items appear at the top of the list, and are tinted gold.

The color of an item is based on its flags:

  • Cursed Items appear with violet text, which is brighter when equipped.
  • Stolen Items appear with green text, which is brighter when equipped.
  • Plot Items appear with cyan text, which is brighter when equipped.

Double Clicking an item will take that item from the character. Clicking and Dragging an item from your inventory, provided that item was in your inventory when your avatar logged in or has moved since you acquired it, will give that item to the character.

The bar immediately above the table presents the character's current wealth, on the far left, followed by how far off they are from the nearest milestone presuming a push toward target wealth. For example, a character who has less than 50% of target wealth (which was 30,000 gold), by 1500 gold, the line would read:

"13,500 | 1500 below Low End (15,000)" -- presumably this would be more useful for characters whose wealth is in an "emergency" status (that is: how much must this change for us to no longer define the situation as extreme?) while still providing useful feedback about typical characters (that is: how far off the mark is this character and in what direction?)

There are also three buttons along the top of the UI which clarify the status of the selected item and allow one to toggle certain features:

  • (Un)Curse is represented by the Bestow Curse (if the item is not currently cursed) or Remove Curse (if it is) icon. Clicking will toggle the cursed status of the selected item.
  • (Un)Stolen is represented by the Pick Pockets icon (if the item is not stolen) or the Pick Pockets icon surrounded by the blue circle typically used to indicate removal (if the item is stolen). Clicking will toggle the stolen status of the selected item.
  • (Un)Plot is represented by the Neverwinter Nights icon, which changes color based on the plot status of the item. Clicking will toggle the plot status of the selected item.
  • Correct Price is represented by a price tag bearing one of the alchemical symbols for gold. When run on a selected item, that item will be run through the price-correction scheme of ACR_Items. An item that is underpriced, has been priced by a previous version of the tool, or which has no price adjustments on it, will be changed to have the price defined in ALFA's pricing standards. An item with a price that has been manually set to higher than the price defined by ALFA's pricing standards will remain the same price.