ACR Chooser

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In ALFA's core content is a custom implementation of the DM Chooser. While in the broad sense this tool is meant to serve the same purpose as the DM Chooser which came with Neverwinter Nights 2, it seeks to provide more-focused options to interact with more kinds of objects.

Tabs

  • Area Contents -- The left tab on the ACR Chooser is the area contents tab, denoted by an icon resembling list items. This tab allows the DM to search for areas, jump between areas, jump to and between objects within the area, and take object-specific actions on any of the objects within those areas.
  • Limbo -- The right tab on the ACR Chooser is the limbo tab, denoted by a spiral graphic (which is used on the Area Contents tab to send creatures into limbo). This tab is highly specialized, and is so because this prevents a DM from needing to scroll around in a very large list to find limbo, and then scroll back to find the area. It can instead be accomplished by switching between tabs.

Button Bar

Below the tabs in the ACR Chooser is a bar which is filled with buttons. Buttons all contain tooltips as reminders for what they do, and focus on high-contrast icons for recognition of their actions. The following buttons are available via the DM Chooser.

  • Jump Me to Object: this action is available for all objects, denoted by a circle with an arrow pointing away from it.
  • Jump Object to Me: this action is available for all movable objects (creatures, PCs), denoted by a circle with an arrow pointing toward it.
  • Heal: this action is available for all objects with hit points, denoted by a wide cross. It removes all effects from and restores the hit points of the target object.
  • Immortal: this action is available only for creatures, denoted by a large escutcheon. It makes the target creature impossible to kill (but possible to harm).
  • Hostile: this action is available only for creatures, denoted by a sword and a swing "swoosh." It makes the target creature hostile.
  • Nonhostile: this action is available only for creatures, denoted by a sword with a slash across it. It makes the target creature non-hostile.
  • Kill: this action is available only for creatures, denoted by an X. It kills the target creature.
  • Limbo: this action is available only for creatures, denoted by a swirl. It sends the target creature to limbo.
  • Restore: this action is only available for PCs, denoted by a circle with slashes on every corner. It removes all status ailments from the target PC.
  • Allow Rest: this action is only available for PCs, denoted by three Zs. It allows the target PC to rest (and should be preferred to forcing rest, as forced rest does not reset spellhooking).
  • Allow Spell Preparation: this action is only available for PCs, denoted by a magic wand and a refresh icon. It allows the PC to prepare spells again.
  • Inventory: this action is only available for PCs, denoted by a bag. It opens the Inventory Report on the PC.
  • Validate from Quarantine: this action is only available for PCs, denoted by a biohazard with a slash across it. It validates the target PC from quarantine.
  • Lock: this action is only available for lockable objects, like doors or placeables. It is denoted by a key. It locks the object with its default DC.
  • Unlock: this action is only available for lockable objects. It is denoted by a pad lock. It unlocks the object.
  • Plot: this action is only available for objects which have a plot flag (like doors and placeables). It is denoted by the NWN eye. It flags the object as plot.
  • Unplot: this action is only available for objects which have a plot flag. It is denoted by the NWN eye with a slash across it. It flags the object as not plot.
  • Untrap: this action is only available for objects which may inherently be trapped, like doors or placeables. It is denoted by a bear trap with a slash across it. It disarms the object's trap. It is of note that the ACR Chooser has no set trap option, as the preferred traps in ALFA should be AOE-based, as can be created through the ACR Creator.
  • Destroy: this action is available for all objects which can be destroyed, but which do not meaningfully die. It is denoted by a trash can. It destroys the object.
  • Activate Spawn: this action is available for waypoints which are configured to work with the ACR spawn system, denoted by a creature icon with a flag beside it. It enables a spawn which has been disabled by the typical disabling means.
  • Deactivate Spawn: this action is available for waypoints which are configured to work with the ACR spawn system, denoted by a creature icon with a flag beside it and crossed out with a slash. It disables a spawn by the typical disabling means.

Search Bar

Below the button bar is the search bar. DMs may restrict the contents of the area list to only areas which match on the contained text by typing it here and pressing enter. Clearing the field's contents and pressing enter restores all areas to the list below, and forces a refresh if one is ever required.

Area List

Below the search bar is the area list. If a search was performed (above), only matching areas are listed here. If a search has not been performed, the first item on the list is the current area, denoted by a bright orange font. If the area is connected to others by typical area transitions, all bordering areas are listed just below, denoted by a fainter orange font. All areas (including the current and bordering areas) are listed below alphabetically by name.

Clicking any area reveals its filtered contents in the object list.

Double clicking any area teleports the DM to that area, attempting first to use a connecting AT (that is, a DM who jumps to an adjacent area appears in the new area at the AT which they would have arrived through if they had walked; if there is more than one, it will just use the first one it finds), and then attempting to use any AT. If no ATs are available, it looks for open space in the southwestern quadrant of the area. If those guesses fail, DMs are encouraged to use an item on the object list as a jump target.

Object Filters

Ten icons exist between the area and object lists, appearing either with or without a red "no" sign over them. Clicking these toggles the icon's "no" sign and adjusts the contents of the object list according to the configured filters. Reading left to right, they are Persistent Areas of Effect (bear trap), Creatures (little devil), Doors (doorway), Items (sword), Lights (torch), Placeables (table), Stores (stack of coins), Triggers (fading box), Persistent Visual Effects (sparkle), and Waypoints (flags).

Object List

The bottom-most list inside the area is the object list, which contains lists of all of the objects in the selected area, as controlled by the object filters. Double clicking any object jumps the DM to that object, provided that doing so is possible. Selecting the object updates the button bar to actions which are available for the object, so that any button click is a valid action to be carried out on the selected object.