ACR Loot Generator

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The ACR Loot Generator is a sub-tool of the ACR Creator. Its primary purpose is the accurate generation of appropriate quantities of items and wealth to be dropped on PCs after a certain amount of DMing. It should generally be regarded as a single-purpose tool, and holds no designed functions outside the creation of randomized and wealth-adjusted items.

When the Loot Generator is opened, no initial action is taken. Options are presented to the DM in this fashion: -- MISSING IMAGE --

The left side of the UI controls the quantity of loot to be generated. The right side determines what to spawn.

  • Lowest-Level PC: The DM types the level of the lowest-level PC who this loot is for. This is to prevent the dropping of overpowered or unsplittable items, and also controls the base multiplier applied to awarded experience to acquire the base value of the loot.
  • Experience Awarded: The DM types the amount of experience given to each single PC. This is the base number to which all other multipliers will be applied.
  • Number of PCs: The DM types the number of PCs who will be given the loot. This will be used to multiply the tota value of the spawn and drives the maximum value of single items if the loot is desired to be splittable.
  • Minimum Gold Drop: A quantity of gold that you wish to have dropped before beginning to generate any additional loot. If this number is greater than the total calculated loot drop, then the total calculated value of the drop will be created as gold.


  • Richest PC is Very Poor: Select this if the richest PC in the party is still very poor (less than 50% of target wealth, represented on the Player Report as an outturned pocket)
  • Richest PC is Poor: Select this if the richest PC in the party is poor (more than 50% of target, but less than target wealth, represented on the Player Report as a stack of copper coins)
  • Richest PC is Near Target: Select this if the richest PC in the party is near target wealth (in a 20% range around target wealth, represented on the Player Report as a gold coin with a green check over it)
  • Richest PC is Rich: Select this if the richest PC in the party is rich (more than target, but less than 150% of target, represented on the player report as a large stack of gold coins)
  • Richest PC is Very Rich: Select this if the richest PC in the party is very rich (more than 150% of target, but less than double target, represented on the player report as a pile of gold, gold bars, and jewellery)
  • Richest PC is Cut Off: Select this if the richest PC in the party is over the wealth cutoff (more than double target, represented on the player report as a golden money bag).


  • Spawn Many Cheap Items: Select this if you wish to spawn many items of relatively-low value. This will tend to reduce the magic of the drop and increase the diversity of item types, and also tends to be fairly consumable heavy.
  • Ensure Loot May Be Split: Select this if you wish to ensure that no item spawned will be worth more than a fair share of the loot, if divided among the number of PCs listed in the first section. This usually results in a bag that has a couple powerful items, with the rest filled out by sellable items or items with a more-narrow use case.
  • Spawn Highest Quality: Select this if you wish to allow items that are worth more than a fair share of the drop, but still capped by character level and total bag value, to spawn. This usually results in a bag that is dominated by a single very-valuable item, with mundane, consumable, or low-value skill bonus items filling out the rest.


  • Spawn a Balanced Bag: Select this if you wish to exert no pressure on the particular contents of the bag, allowing whatever it contains to be entirely random.
  • Spawn a [item type] First: Select this if you wish to roll for a particular item type first. Generally, this means that you will get an item of that type which is worth near the max value of a single item for the drop. The remainder of the loot's value will be generated as a Balanced Bag.
  • Spawn Only [item type]: Select this if you wish to fill out the loot bag with only a specific item type. No other items will be rolled for; only the selected type will be rolled for, and it will continue to generate until the it can not generate another without going over the value of the bag.


  • Generate: Once all of the appropriate values are set, the "generate" button may be clicked to create the loot. If the DM currently has a valid container for the loot selected, the loot will be created inside of the container. Otherwise, the loot will appear in the DM's inventory.