NWN2

NWN2 specific content.

Text Commands

These textual commands require at least ACR v1.90.

Understanding Text Commands

The text commands presented on this page carry different formatting. Text in Courier New are actual text commands, meant to be typed. Often, to explain what a command does when there are multiple displayed at once, an inline comment will be given. This is not meant to be typed.

For example, if the page says:
#subdual // Toggles subdual mode.

It means that you type #subdual only. Additionally, some parameters are user defined, and must be filled in by the user. Content inside <brackets> should be replaced with actual content.

For example:
#tradescroll <Spell ID>

The above command means you should type in the ID of the spell to make a tradescroll for (such as #tradescroll 3113 to make a tradescroll of water breathing).

 

Targets

By using certain text inserts, you can define the target for your command. Valid target definitions are:

$self
$target
$companion
$<object ID>

For example, to progress crafting on your currently selected item, you could type:
#craft $target

 

The Commands

Subdual Mode

Subdual mode can be set or toggled via a text command. Valid uses:

#subdual // Toggle subdual mode.
#subdual on // Set subdual mode on.
#subdual off // Set subdual mode off.

Manage Spells

Functionality under development.

Prepare Spells

Preparing spells can now be done via text commands. Valid uses:

#pray
#spellbook

These commands have you pray for spells and memorize from your spellbook respectively.

Craft

By using text commands, you can progress crafting on an item or open a crafting store.

To open a crafting store:
#craft scroll
#craft potion
#craft wand

To progress crafting on an item, you must first select that item, then type:
#craft $target

Create Tradescroll

Text commands can create tradescrolls. This helps when a spell isn't normally able to be cast on a spellbook. Usage:
#tradescroll <Spell ID>

You may need to research the spell's ID from the ACR's spells.2da.

How to connect on our servers

 

First, you need the game and its two first expansions:

- Neverwinter Nights 2 Complete which comes with all 3 expansions and patches (Good Old Games) gog.com

 
You Can Also Search for Actual Physical Disk If You Can Find Them:
- D&D Anthology: Neverwinter Nights Complete edition
- Neverwinter Nights 2 Gold edition
- Neverwinter Nights 2 
- Mask of the Betrayer
- Storm of Zehir
 
We suggest searching on Amazon or Ebay for the physical disks
 
Second, download and follow the instructions to use Skywings Client Extension, alongside Zelknolf's server monitor. Use the monitor to find an ALFA server of your choice, double click that server and hit connect, providing a password if necessary. All files should download to your computer seamlessly from there.
 
For direct connections (without using the monitor or if you are on a Mac) You will need the server IP.  The complete list of servers is here (only available to our members).
 
Welcome to ALFA!

Latest Client Extension replaces Gamespy functionality!

The latest 1.0.0.22 CE version, which was recently released, adds back the in-game server browser that went offline when GameSpy went down. ALFA and a large number of other PWs are listed in the new server browser. We are listed under the Role Play section.

You can download it here. Recommended for DMs, too, since it has a DM client crash bug fix in the change log.

To use, extract the zip contents to a folder of your choice, and then run the included NWLauncher.exe to start the game. (I recommend making a shortcut on your desktop to NWLauncher to do that.) Remember to use NWLauncher.exe each time to continue using the CE.

You can also use Zelknolf's server monitor to view the same server list used by the CE from your desktop.

For ALFA servers, as an additional reminder, you can connect to any online server and you will be automatically moved to your "home" server by seamless portal (provided you do not cancel out of the portal message in quarantine). This will also update the most recent direct connect IP to point to your home server as an added bonus.

Credit to Skywing and our very own Foam (and any others who were involved).

Moonshaes Open Season

The Moonshaes server 009 is now open to the public and will be from 15 December to 15 Janurary.

Our land is beautiful, the life it gives us is good. How could it be otherwise? The land is the Goddess. But the Goddess serves the Balance, and as goodness grows in power, so must evil have its day. Wherefore all who live in the Moonshaes have felt the bite of evil as it rises again and again to threaten us.

What can vanquish it, for a time?  The forces of good.  And what are they?  They have a thousance faces and a thousand names.  We call them heroes.  -Andabbar Meihklann, Bard of the Snows

Welcome to the Moonshaes Isles, or the isleas as they are commonly called by their inhabitants, where light and dark struglle for dominance in a never ending conflict.  Here various human and demihuman cultures meet, sometimes warring, sometimes living in peace.

Existing ALFA members as well as the general NWN2 population are encouraged to log in and play with a shiny new PC. New players who enjoy the ALFA experience and wish to join our most excellent community can make the application through the side bar on our main page (the one you are reading right now). We are worth it!

Remember to remain in character at all time, and no running without reason. Feel free to register for the web site and join us in IRC chat (also found in the side bar on this page). It’s a great way to ask questions, or find a DM and other players to adventure with. We are a friendly bunch, so don't be shy.  we won't be.

To log in use the direct connect function in NWN2.  Type in ms.alandfaraway.org:5121 (then connect!)

FAQ for the open server can be found here.

http://www.alandfaraway.org/phpBB3/viewtopic.php?f=364&t=48617

The open server forum is here.

http://www.alandfaraway.org/phpBB3/viewforum.php?f=364

Basic lore on the MS can be found here.

http://www.alandfaraway.org/phpBB3/viewtopic.php?f=364&t=44738

For current ALFA DM’s the password can be found in the ALFA DM forums.

http://www.alandfaraway.org/phpBB3/viewtopic.php?f=132&t=48761

For current ALFA players who wish to DM during open season please ask MS HDM Castano.

(Some links will not be usable be those who have not registered for the ALFA website/forums - so please do so)

 

Speeding up download times (haks and pwc files) for the US and Israel (mainly)

 

If you have a bad connection to Europe (which hosts the first download server).

You can switch to the US download server by doing the following:



1- find your hosts file using this http://en.wikipedia.org/wiki/Hosts_(file)



2- add this to the bottom of the file:
Code:
206.188.193.233      download.alandfaraway.org   

91.121.115.201        download2.alandfaraway.org

 

ALFA Release Notes v1.89

Change Log

General Fixes

  • A bug which could cause the server process to sleep for 3 seconds during creature perception events will no longer happen.
  • Possessing DMs will have their chat lists updated when players log in or out.
  • Combat Expertise will actually deny bonuses to people if enabled when a ranged weapon is already equipped, instead of merely saying that it is denying bonuses.
  • Numerous functional fixes to the ACR AI, such that the system can be used cautiously with automatic spawns.
  • If a spellcaster receives a spell preparation due to offline resting and then portals to a new server, where another offline rest is deemed due, the resulting spell preparation GUI will be able to close.
  • If the only creature in an area is a DM possessing a creature, that area will not attempt to despawn.
  • Despawns with typical delays ( > 1.118 seconds) will fire once more.

Core System Changes

  • Calculations for Effective Character Level, will now use a character's current XP. Previously, this calculation was failing outright, causing unpredictable experience rewards for characters with a level adjustment. However, this new method comes with two new implications
    • Level-adjusted characters who are very new will be treated as lower level, until they gain enough experience to justify their level adjusment.
    • Characters who are 'saving' levels, in anticipation of a presige class for example, will be treated as what level they would be if they took all possible levels for experience calculations.
  • Armor check penalties to swim are now visible on the character sheet, and report when called through #swim or the player tool.
  • RPXP can not be acquired by entering identical chat entries in close proximity. However, this is not the only acknowledged means to exploit RPXP, and players should not yet approach RPXP with the philosophy of "if it works, it is allowed." Also, players should note that we accomplish this by sending the chat event through a one-way function, and no human-readable log of chat events is made available on the server to accomodate this.
  • Weapon Proficiencies are now acquired per the schemes in Pen and Paper, where having a class provide a group of weapon proficiencies (for example, fighters are proficient with all martial weapons) while focused features (like War Domain, Favored Soul weapon proficiency, or spending a feat) only provides proficiency in one specific weapon.

Spell Changes

  • Longstrider has a scripted function that reflects its previously-standing description.
  • Healing Sting, now -injures- the target creature while healing the caster. Previously, it would heal both the target and the caster, though it was described and targeted as an attack spell.

Class Changes

  • Cleric domains are changed significantly with this update. This makes previous documentation on their function obsolete, and thus obviates a series of bugs resultant from ACR v1.88 (which caused many clerics to lose their domain powers and included domain entries on the character sheet which misreported the function of domains)
    • The following domains are added and available to characters, with their canonical powers and spell lists: Balance, Charm, Dwarf, Drow, Elf, Fate, Moon, Orc, Planning, Portal, Repose, Retribution, Rune, Spider, Slime, Scalykind, and Storm
    • Hatred domain is added in its spell list, but its domain power is Smite Infidel, as destruction domain's, due to technical limitations which prevent the canonical small long-term bonuses versus a single foe. 
    • Domain descriptions have been updated to list their canonical spells and grants access to those of the spells which are fully implemented in NWN2. The remainder can be requested of a DM as RP spells. In addition, the following domain power changes have been made:
    • Clerics with the Animal Domain now cast Speak with Animals once per day as a spell-like ability, as the domain's power.
    • Alignment domains (Good, Evil, Law, Chaos) now provide +1 caster level to spells of the like-aligned descriptor as domain powers.
    • War Domain, having previously been given Fury Domain's power, now provides a weapon proficiency and focus in the deity's favored weapon.
    • Death Domain now provides a magical touch of death attack once per day. This effect must succeed on a touch attack, bypass spell resistance, and abide all protections typical of spells, touch attacks, and death magic, and the target must have fewer than 1d6 hit points per cleric level for the attack to do anything. It has no effect on any failure.
    • In a few rare code paths, Healing Domain was still granting automatic empower spell to all cure wounds spells. In these cases, it now provides +1 caster level.
    • Plant Domain allows clerics to turn plants (e.g. myconids, shambling mounds) as if they were undead, not vermin.
    • Travel Domain now allows the casting of Freedom of Movement once per day as a domain power.
    • The five elemental domains (Earth, Air, Fire, Water, Cold) turn elementals as if they were undead as a domain power. The classical elemental domains have their canonical spell lists available here. Cold Domain is unique to Forgotten Realms, and its canonical spell list can be found here.

New Building Tools and Options

  • Creatures with the touch attack feat may now accept a local string, named "ACR_TOUCH_ATTACK" -- if set to the value of WRAITH, the creature's touch attack will operate as a wraith's (magical damage on touch, and fort save or constitution drain).
  • Creatures flagged as incorporeal ("X2_L_IS_INCORPOREAL") and which use the ACR AI ("ACR_CREATURE_BEHAVIOR") now automatically receive all properties inherent to incorporeal creatures without further toolset intervention.
  • Creatures which use the ACR AI and have a racial type with inherent properties (e.g. undead, construct, elemental, dragon) will automatically gain all of those properties upon spawning without further toolset intervention.
  • Creatures which use the ACR AI and have many attacks due to some property other than base attack bonus (such as hydras) can have additional attacks specified in "ACR_CREATURE_EXTRA_ATTACKS"

New Models

  • Bats now have a second "cloth armor." This "armor" makes the bat appear to be a bonebat.
  • New staute placeable: #2845, _crystalholder
  • New mirror placeable: #2846, _angel_mirror
  • New angel statue placeable: #2847, _angel_statue
  • The full BCK classical buildings pack, lines 9851 - 10046
  • Yuan-ti abomination's cloth armor #4 is high resolution and tintable
  • Moon Elf female head #53 is now available to other elf subraces
  • Female hair, #84, #91, #92, #93, added to near-human-appearing races.
  • Female head, #83, added to near-human-appearing races.
  • Elf male hair, #94, added to near-human-appearing races.
  • New human female head #75 (shamelessly poached from Dragon Age)
  • New dress added to cloth 65 and 66.
  • New models for bastard swords, greatswords, katana, long swords, scimitars, and short swords
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