Generic

Content for both games.

Player / Standards - Stage 1 "Implementation"

The following Standards are to be implemented across all ALFA Servers.
Deadline for Live servers for full implementation is set at Jan 31.

I suggest we use a buddy system to spot check the modules, have neighbouring servers DMs check your mod, and you help them by going over theirs. When your server is adjusted, upload the new module to the FTP, the Standards team will help with spot checks and assist with compliance issues.

If a server is not complaint by Jan 31, it will be taken off-line until it is. Consistency is being enforced across the servers for good reason, so it is imperative we all get on board with this.


Merchant Buyback Rate
- Currently this is set at 25% +-5%
- With an Appraise check, this results in a high of 35% and a low of 15%.
- All merchants are being lowered by 5, making the highest Buyback rate 30% and the lowest 10%, with an average of 20%.


Item Properties
All items with the following properties are to be removed from game asap.
- Permanent Haste
- Regeneration
- Damage Immunity
- Improved Evasion
- Immunity by Spell Level
- Immunity by Spell School
- Immunity Mind Spells
- Immunity Sneak Attacks
- Immunity Critical Hits
- Vorpal
- Permanent True Sight
- Sneak Attack (1d6 through 5d6)
- Damage reduction
Existing items in-game must be remade to meet the requirements stipulated above if they are on this list.


Static Merchant Town GP Limit
Adjust your merchants according to the wealth guidelines:

Population | GP Limit
1. 20-80 | 40
2. 81-400 | 100
3. 401-900 | 200
4. 901-2000 | 800
5. 2001-5000 | 3000
6. 5001-12000 | 5000
7. 12001-25000 | 10000
8. 25001 or more | 10000

(note that this guide covers potions and scrolls as well)

Maximum Item Properties for Static Merchants
(the numbers relate directly to the Town GP Limit table above)

1. Mundane
2. +1 skill
3. +1 skill
4. Masterwork, +2 skill
5. Masterwork, +5 skill, +1 ability, +1 enhancement (weapon/armour)
6. Masterwork, +5 skill, +2 ability, +1 enhancement (weapon), +2 enhancement (armour)
7. Masterwork, +5 skill, +2 ability, +2 enhancement (weapon), +2 enhancement (armour)
8. Masterwork, +5 skill, +2 ability, +2 enhancement (weapon), +2 enhancement (armour)


DM Merchant Town GP Limit
While you are limited to what can be sold on static merchants, the following is a guide for what can be sold via DM'd Merchants. A Dm Merchant is constrained by the Town GP Limit of the table below. The Exceptions listed on the HDM thread are allowed to access the appropriate category if their population does not meet the FR canon description of the town.

Population | GP Limit
1. 20-80 | 40
2. 81-400 | 100
3. 401-900 | 200
4. 901-2000 | 800
5. 2001-5000 | 3000
6. 5001-12000 | 15000
7. 12001-25000 | 40000
8. 25001 or more | 100000

Statics
Gold and XP
Average Static : Quest CR x 25*
Difficult Static : Quest CR x 50*
*This figure should include the value of item rewards (eg Half Plate), where practical

GSID Naming Conventions

Please ONLY use characters A-Z, a-z, 0-9

No "-" or other fancy things. lowercase is preferred.

Example: zicada

Example of what we dont want: __--ZiCaDa--__




Please note that only 1 GSID should be used per member, without Admin approval.

ALFA Rulebook - Table of Contents

  • 1 INTRODUCTION
     
    • 1.1 IN-GAME OFFENCES AND OUT-OF-GAME OFFENCES
    • 1.2 DISPOSITION
     
  • 2 IN-GAME OFFENCES
     
    • 2.1 METAGAMING
    • 2.2 CHEATING
    • 2.3 GRIEFING
    • 2.4 PLAYER KILLING
    • 2.5 POWERGAMING
    • 2.6 HACKING
    • 2.7 FAILURE TO COMPLY
     
  • 3 IN-GAME COMPLAINT PROCESS
     
    • 3.1 SUBMITTING A COMPLAINT
    • 3.2 WHO MAY SUBMIT A COMPLAINT
    • 3.3 THE 90-DAY RULE
     
  • 4 IN-GAME INVESTIGATION PROCEDURES
     
    • 4.1 INVESTIGATORS
    • 4.2 CONFIDENTIALITY
    • 4.3 CONFIDENTIALITY AND THE ACCUSED
    • 4.4 INVESTIGATION DISMISSAL OR DISPUTE
    • 4.5 DUTY TO COOPERATE
     
  • 5 IN-GAME DISPUTE PROCEDURES
     
    • 5.1 INITIATING A DISPUTE
    • 5.2 ACCESS TO A DISPUTE
    • 5.3 DISPUTE TIME LIMIT
    • 5.4 DISPUTE VERDICT
    • 5.5 APPEALS
    • 5.6 INFORMAL DISPUTE RESOLUTION
    • 5.7 REMOVAL OF ILLEGAL GAINS
     
  • 6 OUT-OF-GAME RULES
     
    • 6.1 OUT-OF-GAME BEHAVIOUR
    • 6.2 INTENT TO HARM
    • 6.3 SEXUAL HARASSMENT
     
  • 7 CENSURE
     
    • 7.1 INFORMAL CENSURE
    • 7.2 TEMPORARY SERVER BAN
    • 7.3 FORMAL CENSURE
    • 7.4 CENSURE RECORD
     
  • 8 DM CODE OF CONDUCT
     
    • 8.1 DMS AND PCS
     
  • 9 CHANGES TO THE ALFA RULEBOOK
     
    • 9.1 RULE CONFLICTS
    • 9.2 RETROACTIVE APPLICATION OF RULES




ALFA Rulebook in pdf format available here

A Land Far Away Charter

See the folowing link for the curent charter:

https://www.alandfaraway.info/wiki/Charter

General / Contact Us

For questions about our project, please contact our Lead Admin, paazin, using lead_admin@alandfaraway.org.

You can also contact other admins using the following e-mail addresses: dm_admin@alandfaraway.org tech_admin@alandfaraway.org infra_admin@alandfaraway.org

The following is an organizational chart of our project. If you wish to contact a specific administrator for any reason, please click on their portrait and send them a message via our forums (you must first register for an account) or visit our IRC channel where one or more administrators can often be found.

 
Lead Admin (Faeryl)
ALFA is divided into five domains each responsible for governing a certain aspect of ALFA: Player, Dungeon Master, Infrastructure, Technical, and Lead. Each domain is managed by an administrator, and collectively, this team is called Admin. The roles and responsibilities of each administrator are defined within the Charter in section 2: Roles Within the Community.

Constitutional Committee

Player Admin (Rotku)

Infra Admin (Zicada)

Tech Admin (AcadiusLost)

DM Admin (HEEGZ)

Player Representatives Admissions Team

Website Staff Library Staff Canon Team

Technical Staff

DMA Staff Standards & Training Crafting, Trade, & Caravans

General / The Pillars of ALFA

The Pillars of ALFA:

1) D&D. ALFA uses Dungeons & Dragons ("D&D").

2) Forgotten Realms. ALFA is set in the Forgotten Realms.

3) Faerunian Scope. ALFA's goal is to span Faerun.

4) Permadeath. ALFA has permadeath for player characters.

5) Hardcore Role Play. Players in ALFA are required to role-play their characters; meta-gaming and power-gaming shall be prohibited.

6) Persistant. ALFA's Faerun shall be persistant.

7 ) Moderated Advancement. Character level advancement shall be moderated by the DMs and by standards.

8) Controlled Wealth. Wealth, which includes gold, gems, magic items and mundane items as well as intangible items, shall be controlled by the DMs in accord with standards set by the Administration for the purpose of ensuring play balance.

 

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