tsm.alandfaraway.info
Online players
Online DMs
bg.alandfaraway.info
Online players
Online DMs
ms.alandfaraway.info
Online players
Online DMs
The following Standards are to be implemented across all ALFA Servers.
Deadline for Live servers for full implementation is set at Jan 31.
I suggest we use a buddy system to spot check the modules, have neighbouring servers DMs check your mod, and you help them by going over theirs. When your server is adjusted, upload the new module to the FTP, the Standards team will help with spot checks and assist with compliance issues.
If a server is not complaint by Jan 31, it will be taken off-line until it is. Consistency is being enforced across the servers for good reason, so it is imperative we all get on board with this.
Merchant Buyback Rate
- Currently this is set at 25% +-5%
- With an Appraise check, this results in a high of 35% and a low of 15%.
- All merchants are being lowered by 5, making the highest Buyback rate 30% and the lowest 10%, with an average of 20%.
Item Properties
All items with the following properties are to be removed from game asap.
- Permanent Haste
- Regeneration
- Damage Immunity
- Improved Evasion
- Immunity by Spell Level
- Immunity by Spell School
- Immunity Mind Spells
- Immunity Sneak Attacks
- Immunity Critical Hits
- Vorpal
- Permanent True Sight
- Sneak Attack (1d6 through 5d6)
- Damage reduction
Existing items in-game must be remade to meet the requirements stipulated above if they are on this list.
Static Merchant Town GP Limit
Adjust your merchants according to the wealth guidelines:
Population | GP Limit
1. 20-80 | 40
2. 81-400 | 100
3. 401-900 | 200
4. 901-2000 | 800
5. 2001-5000 | 3000
6. 5001-12000 | 5000
7. 12001-25000 | 10000
8. 25001 or more | 10000
(note that this guide covers potions and scrolls as well)
Maximum Item Properties for Static Merchants
(the numbers relate directly to the Town GP Limit table above)
1. Mundane
2. +1 skill
3. +1 skill
4. Masterwork, +2 skill
5. Masterwork, +5 skill, +1 ability, +1 enhancement (weapon/armour)
6. Masterwork, +5 skill, +2 ability, +1 enhancement (weapon), +2 enhancement (armour)
7. Masterwork, +5 skill, +2 ability, +2 enhancement (weapon), +2 enhancement (armour)
8. Masterwork, +5 skill, +2 ability, +2 enhancement (weapon), +2 enhancement (armour)
DM Merchant Town GP Limit
While you are limited to what can be sold on static merchants, the following is a guide for what can be sold via DM'd Merchants. A Dm Merchant is constrained by the Town GP Limit of the table below. The Exceptions listed on the HDM thread are allowed to access the appropriate category if their population does not meet the FR canon description of the town.
Population | GP Limit
1. 20-80 | 40
2. 81-400 | 100
3. 401-900 | 200
4. 901-2000 | 800
5. 2001-5000 | 3000
6. 5001-12000 | 15000
7. 12001-25000 | 40000
8. 25001 or more | 100000
Statics
Gold and XP
Average Static : Quest CR x 25*
Difficult Static : Quest CR x 50*
*This figure should include the value of item rewards (eg Half Plate), where practical
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