|Skills||6 + INT|
|Proficiencies||Simple Weapons, Martial Weapons, Light Armor, Shields|
|Class Skills||Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (Dungeoneering, Geography, Nature), Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, Use Rope|
Source: Player's Handbook, p. 42-6
- "The forests are home to fierce and cunning creatures, such as bloodthirsty owlbears and malicious displacer beasts. But more cunning and powerful than these monsters is the ranger, a skilled hunter and stalker. He knows the woods as if they were his home (as indeed they are), and he knows his prey in deadly detail." -- Player's Handbook
|1||+1||+2||+2||+0||Favored Enemy, Track|
|2||+2||+3||+3||+0||Combat Style (Basic)|
|4||+4||+4||+4||+1||Animal Companion, Spellcasting|
|6||+6/+1||+5||+5||+2||Combat Style (Improved)|
|11||+11/+6/+1||+7||+7||+3||Combat Style (Mastered)|
|17||+17/+12/+7/+2||+10||+10||+5||Hide in Plain Sight (Outdoors)|
Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A ranger must choose and prepare his spells in advance. To prepare or cast a spell, a ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ranger’s spell is 10 + the spell level + the ranger’s Wisdom modifier.
A ranger's caster level is one-half his ranger level.
Spellcasting is unaffected by armor-related failure.
|Level||Spells per Day|
- Unlike in Neverwinter Nights 2, Rangers do not need to worship select deities, and can even be Faithless.