Wizard

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Wizard
Wizard
Hit Die d4
Skills 2 + INT
Proficiencies Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff
Class Skills Concentration, Craft, Decipher Script, Knowledge (All), Profession, Spellcraft

Source: Player's Handbook, p. 55-8
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"A few unintelligible words and fleeting gestures carry more power than a battleaxe, when they are the words and gestures of a wizard. These simple acts make magic seem easy, but they only hint at the time the wizard must spend poring over her spellbook preparing each spell for casting, and the years before that spent in apprenticeship to learn the arts of magic.
Wizards depend on intensive study to create their magic. They examine musty old tomes, debate magical theory with their peers, and practice minor magics whenever they can. For a wizard, magic is not a talent but a difficult, rewarding art." -- Player's Handbook


Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +0 +0 +2 Familiar, Specialization, Spellcasting
2 +1 +0 +0 +3
3 +1 +1 +1 +3
4 +2 +1 +1 +4
5 +2 +1 +1 +4 Bonus Feat
6 +3 +2 +2 +5
7 +3 +2 +2 +5
8 +4 +2 +2 +6
9 +4 +3 +3 +6
10 +5 +3 +3 +7 Bonus Feat
11 +5 +3 +3 +7
12 +6/+1 +4 +4 +8
13 +6/+1 +4 +4 +8
14 +7/+2 +4 +4 +9
15 +7/+2 +5 +5 +9 Bonus Feat
16 +8/+3 +5 +5 +10
17 +8/+3 +5 +5 +10
18 +9/+4 +6 +6 +11
19 +9/+4 +6 +6 +11
20 +10/+5 +6 +6 +12 Bonus Feat


Specialization

At first level, a wizard may choose to specialize in a School of Magic or remain a generalist. Specialist Wizards get +2 on Spellcraft checks when dealing with spells from their own school and can memorize one additional spell per spell level per day. When doing so, he gives up an opposing school.

Specialty Prohibited School
Abjuration Conjuration
Conjuration Transmutation
Divination Illusion
Enchantment Illusion
Evocation Conjuration
Illusion Enchantment
Necromancy Divination
Transmutation Conjuration

A wizard may not memorize, cast, or otherwise use spells from his prohibited school.


Spellcasting

See also: Wizard Spells.
Level Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 3 1
2 4 2
3 4 2 1
4 4 3 2
5 4 3 2 1
6 4 3 3 2
7 4 4 3 2 1
8 4 4 3 3 2
9 4 4 4 3 2 1
10 4 4 4 3 3 2
11 4 4 4 4 3 2 1
12 4 4 4 4 3 3 2
13 4 4 4 4 4 3 2 1
14 4 4 4 4 4 3 3 2
15 4 4 4 4 4 4 3 2 1
16 4 4 4 4 4 4 3 3 2
17 4 4 4 4 4 4 4 3 2 1
18 4 4 4 4 4 4 4 3 3 2
19 4 4 4 4 4 4 4 4 3 3
20 4 4 4 4 4 4 4 4 4 4


Bonus Feat

At level 5 and every five levels after (5, 10, 15, 20), the Wizard may select a bonus feat, chosen from the metamagic, item creation and spell feat lists. The Wizard must still meet all prerequisites for a bonus feat, including caster level minimums. This bonus feat is in addition to the feats every character gains for advancing in character level.