|Skills||2 + INT|
|Proficiencies||Simple Weapons, Deity's Favored Weapon, Light Armor, Medium Armor, Shield|
|Class Skills||Concentration, Craft, Diplomacy, Heal, Jump, Knowledge (Arcana), Profession, Sense Motive, Spellcraft|
Source: Complete Divine, p. 6-10
- "The favored soul follows the path of the cleric but is able to channel divine power with surprising ease. She is able to perform the same tasks as her fellow divine spellcasters but with virtually no study; to her, it comes naturally. Scholars wonder if favored souls have traces of outsider blood from unions, holy or unholy, centuries ago and generations removed. Others suggest that divine training of the proper type awakens the ability, or that favored souls are simply imbued with their gifts by their gods when they begin the cleric's path. In any case, favored souls cast their spells naturally, as much through force of personality as through study. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action, and so in some ways may lag behind their more studious colleagues." -- Complete Divine
|1||+0||+2||+2||+2||Weapon Proficiency (Deity's Favored Weapon)|
|3||+2||+3||+3||+3||Weapon Focus (Deity's Favored Weapon)|
|5||+3||+4||+4||+4||Energy Resistance (10/-)|
|10||+7/+2||+7||+7||+7||Energy Resistance (10/-)|
|12||+9/+4||+8||+8||+8||Weapon Specialization (Deity's Favored Weapon)|
|15||+11/+6/+1||+9||+9||+9||Energy Resistance (10/-)|
|20||+15/+10/+5||+12||+12||+12||Damage Reduction (10/Alchemical Silver or 10/Cold Iron)|
- See also: Favored Soul Spells.
A Favored Soul casts divine spells (the same type of spells available to clerics), which are drawn from the cleric spell list. She can cast any spell she knows without preparing it ahead of time the way a cleric must.
To cast a spell, a Favored Soul must have a Charisma score of 10 + the spell's level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a favored soul's spell is 10 + the spell's level + the favored soul's Wisdom modifier. Like other spellcasters, a favored soul can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on the table below. In addition, she receives bonus spells for a high Charisma.
A favored soul begins play knowing five 0-level orisons and three 1st-level spells of your choice. At each new favored soul level, she gains one or more new spells. The number of spells known increase at each new favored soul level according to the favored soul spell progression. It is not affected by the character's charisma score. These new spells are drawn from the cleric/favored soul spell list.
Starting at their 6th class level, and every two levels after, favored souls can replace one known spell with a new spell of the same level. The spell that can be replaced must be two spell levels below (or lower) what the favored soul can currently cast (1st level spell at 6, 1st or 2nd level spell at 8, 1st or 2nd or 3rd level spell at 10, and so forth).
A favored soul need not prepare her spells in advance. She can cast any spell he knows at any time, assuming she has not yet used up her spells per day for that spell level. She does not have to decide ahead of time which spells she’ll cast. Favored souls can also use metamagic feats instantly when choosing spells to cast.
|Level||Spells per Day||Spells Known|