|Proficiencies||Longsword, Rapier, Longbow, Shortbow|
|Feats||Hardiness vs. Enchantments, Immunity to Sleep, Darkvision, Light Blindness, Keen Sense, Skill Affinity (Listen, Search, Spot)|
|SLAs||Darkness, Light, See Invisibility)|
- "Of the various elven subraces, none are more notorious than the drow. Descended from the original dark-skinned elven subrace called the Ssri-tel-quessir, the drow were cursed into their present appearance by the good elven deities for following the goddess Lolth down the path to evil and corruption." -- Races of Faerûn
- Level Adjustment: +2
- +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma
- Spell Resistance equal to 11 + character level.
- Hardiness vs. Enchantments grants a +2 bonus on saving throws against mind-affecting spells.
- Immunity to Sleep renders them immune to all sleep spells and effects.
- Keen Sense allows Elves to apply their full Search skill even when making a passive search.
- Light Blindness imposes a -1 penalty to attack, save, and skill checks under the sun.
- Skill Affinity: Elves gain a +2 racial bonus to Listen, Search, and Spot checks.
- They have Weapon Proficiency with the Longsword, Rapier, Longbow, and Shortbow.
- Drow possess Spell-Like Abilities:
- "Drow are, on the whole, sadistic, destructive, and treacherous." -- Races of Faerûn
Drow typically have skin that resembles polished obsidian, stark white or pale yellow hair, and blood-red eyes. They tend to be smaller and thinner than most Faerûnian elves.
Drow view themselves as the rightful heirs to Faerûn, and still remember the perceived injustice of their exile to the Underdark. They hate other races and either wish to make war upon them or view those others with contempt and tolerate them only as necessary for trade or temporarily military alliances. Even among their own kind, drow are cruel and suspicious. They are arrogant, ambitious, sadistic, treacherous and hedonistic. From birth, drow were taught they were superior to other races and should crush those beneath them. Children who resisted and showed kindness or love were brutally punished, so as to beat the instinct for cruelty into them.
Most drow on the surface are evil, and worship Vhaeraun, though the rare outcasts and renegades have more neutral attitudes. There are even groups of good drow who worship Eilistraee or other deities not of the traditional drow pantheon.
Drow characters are rare on A Land Far Away, outside of Underdark events. They require special permission to play, are treated hostile by PCs on the surface, and are typically treated as kill-on-sight by NPCs.
Differences from D&D
- Drow have a favored class of Wizard, regardless of gender.
- Rather than blinding drow for one around, the sun imposes a penalty on most rolls. Unfortunately this happens even at night in NWN2.
- Instead of the spells faerie fire and dancing lights 1/day, Drow in NWN2 receive see invisibility.
Differences from NWN2
- Playing a Drow is restricted in A Land Far Away, and requires the approval of the server's HDM. Drow are typically found in Underdark campaigns, or by extraordinary situations.