Difference between revisions of "Druid"

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Known for their mysterious nature druids call the wilderness their home and views its dangers as a challenge to meet and conquer. With a great respect and veneration for nature, druids stray away from extremes of good, evil, order, or chaos, instead seeking only to maintain a natural state of being which most of the civilized world cannot or will not understand. But though druids may appear at first serene they can be provoked into fits of fury and are often cunning, and thereby dangerous, foes.
 
Known for their mysterious nature druids call the wilderness their home and views its dangers as a challenge to meet and conquer. With a great respect and veneration for nature, druids stray away from extremes of good, evil, order, or chaos, instead seeking only to maintain a natural state of being which most of the civilized world cannot or will not understand. But though druids may appear at first serene they can be provoked into fits of fury and are often cunning, and thereby dangerous, foes.
  
= Class Features =
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== Class Features ==
 
{{ClassProgression
 
{{ClassProgression
 
| BAB = Medium
 
| BAB = Medium
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}}
 
}}
  
== Spellcasting ==
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=== Spellcasting ===
 
: ''See also: [[:Category:Druid Spells | Druid Spells]].''
 
: ''See also: [[:Category:Druid Spells | Druid Spells]].''
  
=== Spontaneous Conversion ===
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==== Spontaneous Conversion ====
  
 
{{Classes}}
 
{{Classes}}

Revision as of 03:45, 28 January 2014

Druid
Druid
Hit Die d8
Skills 4 + INT
Proficiencies Club, Dagger, Dart, Quarterstaff, Scimitar, Sickle, Sling, Spear, Light Armor, Medium Armor, Shield
Class Skills Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Nature), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim
Requirements
Alignment
LG NG CG
LN N CN
LE NE CE

Source: Player's Handbook, p. 33-7
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Known for their mysterious nature druids call the wilderness their home and views its dangers as a challenge to meet and conquer. With a great respect and veneration for nature, druids stray away from extremes of good, evil, order, or chaos, instead seeking only to maintain a natural state of being which most of the civilized world cannot or will not understand. But though druids may appear at first serene they can be provoked into fits of fury and are often cunning, and thereby dangerous, foes.

Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +2 +0 +2 Animal Companion, Nature Sense
2 +1 +3 +0 +3 Woodland Stride
3 +2 +3 +1 +3 Trackless Step
4 +3 +4 +1 +4 Resist Nature's Lure
5 +3 +4 +1 +4 Wild Shape (1/day)
6 +4 +5 +2 +5 Wild Shape (2/day)
7 +5 +5 +2 +5 Wild Shape (3/day)
8 +6/+1 +6 +2 +6
9 +6/+1 +6 +3 +6 Venom Immunity
10 +7/+2 +7 +3 +7 Wild Shape (4/day)
11 +8/+3 +7 +3 +7 Wild Shape (5/day)
12 +9/+4 +8 +4 +8 Wild Shape (Dire), Plant Shape
13 +9/+4 +8 +4 +8 A Thousand Faces
14 +10/+5 +9 +4 +9
15 +11/+6/+1 +9 +5 +9 Timeless Body
16 +12/+7/+2 +10 +5 +10 Elemental Shape (1/day)
17 +12/+7/+2 +10 +5 +10
18 +13/+8/+3 +11 +6 +11 Wild Shape (6/day), Elemental Shape (2/day)
19 +14/+9/+4 +11 +6 +11
20 +15/+10/+5 +12 +6 +12 Elemental Shape (3/day)

Spellcasting

See also: Druid Spells.

Spontaneous Conversion