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Content for both games.

ALFA Reviewed at the Vault

I'd like to thank Beyond the Pale for his recent review of ALFA on Neverwinter Nights 2 Vault, entitled Three_Hour_Tour. It was a favorable and flattering review and I'm very pleased that we were able to communicate so much of what makes us ALFA to our gracious guest.

Thank you, BTP. I can see no better Christmas gift for this community.  We're glad you came by. And to all you community members, please post a comment to the review and/or to a post I made proudly,  advertising_it_on_the_Bioware_Forums.

Thank you, and Merry Christmas all.

 

State of the 'Toon'ion

For those of you grumbling about Americanisms, don't worry, I'm an equal opportunity punster. I just wanted to avoid any aggrandizing reference to 'queen's'  (or, for that matter, 'broads casting') and I haven't the gravitas to pull off a Mandela, a Ghandi or a Meir reference. 

As we approach the Drawing Down in the world we members of ALFA inhabit, it seems a good time to take stock. A glance at our demographics widget tells me that we had nearly 1200 unique visitors between November 15 to December 15. About 180 of those are regular community members while the other 1000 cared enough to stop by and check us out from some referring site or another. We are overwhelmingly populated by Yanks, with about half as many subjects of the Queen, a quarter as many Euros (I'll try to work in a PG13 Berlusconi reference next post for whomever our recurring Italian visitor is), and a dedicated handful of Israelis.  Oooooh, demographics. Sexy, eh? Maybe not. But they show depth of time and breadth of geography. Time and geography are the X and Y coordinates of ALFA, while Z is provided by you and me, the players of ALFA, the DM staff of ALFA and the PCs of ALFA.  Z is our community spirit...our zeitgeist.  Z, of course, has traditionally been the most difficult axis to quantify.

So what is our zeitgeist? The other night in chat, I was lurking while tooling, and I heard one of our members remark that RL makes ALFA more exciting. So many of us play ALFA as a break from grown-up responsibilities of job/family/world news. The discussion then turned to those jobs/families/world news and ended a brief time later with the observation that when this person had started ALFA he had been single and living at home. Now he was married and a home owner. Ponderous changes. In my nearly decade in ALFA, I have seen so many people come and go and then often come back again. I've congratulated graduating students, singles getting married, and the births of many children. And that's just the players. I've also lived along with the virtual lives of so many alter-egos-- ingame and in the fiction and IC forums. I've logged countless hours in chat, where the ingame and out of character worlds meet in a comfortable blend of old friends joshing each other on a shared passion, required information passed on to frame our fictional world and greeting and welcoming new prospects.

That's our Z.

To paraphrase somebody else who said it better:  "Above all, this country is our own. Nobody has to get up in the morning and worry what his neighbors think of him. Being a {D&D nerd} is no problem here." -- (Golda Meir, 5/11/78, International Herald Tribune)

 

Player's Guide to ALFA

 At long last, the Player's Guide to ALFA is at a stage where it can be published. The Guide offers a replacement to the old, outdated ALFA Player Manual - with hopefully an easier to follow, more informative layout.

You can find the Guide in the link at the top of the screen. If anyone cannot see it, please let me know asap, and I'll try and work out what's wrong.

As it is the first major revision (that I'm aware of) that has been done since it was written by Wynna back over 6ish years ago, there may be a few pieces of information missing. If you think that anything needs to be added, please let me know!  So far I have promised to add a section on Death and Dying, as well as add a bit more information about the Races and Classes.

Otherwise, I hope that this new document is helpful.

A big thanks to both hollyfant and Amergin for the masses of help they've given at various stages over the past few months, since I decided to revise the old APM.

Belated Birthday Wishes

Having come and gone a week back (as mentioned on our forums), a happy birthday seems to have escaped the front page. So here it is.  


A Land Far Away is proud to announce the first anniversary of our NWN2 servers!

ALFA began in 1999, several weeks after the Neverwinter Nights game was announced, as a dream to recreate the Forgotten Realms in Pen and Paper style, using Bioware’s NWN computer game. It has been almost ten years since that first vision was conceived and the ALFA community is still going strong.

One year ago our first NWN2 server went live and we have since added a second NWN2 server with several more near completion and still others in various stages of development. Now we are celebrating the beginning of our second year on the NWN2 platform.

Our NWN2 Live Servers:
The Silver Marches
Baldur's Gate

Servers in development:
Moonshae Islands
Western Heartlands
Cormanthor
Skullport


All in all, a big happy birthday to ALFA.  Thank you to all who made the past year such an amazing one, and may the year to come be one of more great surprises!

Numbers Increasing

I'm happy to report that over the past few months our numbers have increased quite a bit.

As of this writing, we are over 400 active members strong, and the traffic both on the website and the servers themselves keep increasing day by day.

A week ago, an email was sent out to all former members to inform them that we're still around and doing quite well. Welcome back to everybody who decided to re-apply / re-join our community!

Traffic on the servers is increasing as well. Lately it is not uncommon to see 10+ people on either server at any one time. Additional servers are being built, and will hopefully be ready to take the load off once we're starting to see 20+ players per server.

ALFA is stronger than it has been in quite a while,- kudos to everybody chipping in to make it that way!

Long Live ALFA

Indeed, long live ALFA. As a result for a survey that was recently sent to the latest 300 people who submitted an application, ALFA Admin have unanimously decided to drop Perma-death, in favour of a penalty respawn system.

The system will go into place a week from today. Details of it can be found through the following link, located at the end of this post. However, to briefly sum it up, the following XP penalties will apply:

  • Respawning removes 1/3 total experience.

  • Raise dead removes 1/6 total experience.

  • Resurrection removes 1/9 total experience.

The important HDMs have been carefully consulted on this matter (you know who you are) and should hopefully be standing ready with the updated scripts to click into place this following weekend. To celebrate the new addition to ALFA's rules, we're encouraging the DM Teams to run special events on the said weekend. Details on them will follow shortly.

The reasons behind such a move, while I won't waste your time fully explaining, tick down in the end to competition. A recent survey, mentioned above, revealed that one of the biggest dislikes that players found about ALFA was the permadeath system - it was said in many of the replies that people found they were not able to emotionally invest in a character who they knew was going to "cock it" at any moment.

If you have any comments on this, feel free to open up a new thread in the General Discussion to talk about the issue. Otherwise, enjoy the new revolving door :)

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